PHP Code:
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!is_user_connected(attacker)) return HAM_IGNORED;
if((get_user_weapon(attacker) == CSW_KNIFE && is_user_assassin[attacker]) || (get_user_weapon(attacker) == CSW_AWP && is_user_sniper[attacker]))
{
SetHamParamFloat(4, damage * 999)
}
return HAM_IGNORED;
}
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