PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <hamsandwich>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <colorchat>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"
public plugin_init() {
{
RegisterHam(Ham_Spawn, "player", "DeathMatchClassMenu", 1);
}
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd( "say /class",
"DeathMatchClassMenu" );
}
public DeathMatchClassMenu(id)
{
new menu
= menu_create("\rDeathMatch Class Menu:^n\yMade By caked.",
"menu_handler");
menu_additem(menu, "\wM4a1 \r[Deagle]", "1", 0);
menu_additem(menu, "\wAk47 \r[Usp]", "2", 0);
menu_additem(menu, "\wSniper \r[Deagle]", "3", 0);
menu_additem(menu, "\wM249 \r[Five-Seven]", "4", 0);
menu_additem(menu, "\wMp5 \r[Glock]", "5", 0);
menu_additem(menu, "\wAug \r[Deagle]", "6", 0);
menu_additem(menu, "\wFamas \r[Usp]", "7", 0);
menu_additem(menu, "\wScout \r[Five-Seven]", "8", 0);
menu_additem(menu, "\wGalil \r[Glock]", "9", 0);
menu_additem(menu, "\wShotgun \r[Deagle]", "10", 0);
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0);
}
public menu_handler(id, menu, item)
{
if( item == MENU_EXIT
)
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], iName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
new
key = str_to_num(data);
switch(key)
{
case 1:
{
ColorChat(id, RED,"^x04[ DeathMatch ]^x01 You Have Chosen The Class: ^x04M4a1/Deagle");
give_item(id, "weapon_m4a1");
give_item(id, "weapon_deagle");
cs_set_user_bpammo( id, CSW_M4A1, 200 );
cs_set_user_bpammo( id, CSW_DEAGLE, 200 );
}
case
2:
{
ColorChat(id, RED,"^x04[ DeathMatch ]^x01 You Have Chosen The Class: ^x04Ak47/Usp");
give_item(id, "weapon_ak47")
give_item(id, "weapon_usp")
cs_set_user_bpammo( id, CSW_AK47, 200 );
cs_set_user_bpammo( id, CSW_USP, 200 );
}
case 3:
{
ColorChat(id, RED,"^x04[ DeathMatch ]^x01 You Have Chosen The Class: ^x04Sniper/Deagle");
give_item(id, "weapon_awp");
give_item(id, "weapon_deagle");
cs_set_user_bpammo( id, CSW_AWP, 200 );
cs_set_user_bpammo( id, CSW_DEAGLE, 200 );
}
case
4:
{
ColorChat(id, RED,"^x04[ DeathMatch ]^x01 You Have Chosen The Class: ^x04M249/Five-Seven");
give_item(id, "weapon_m249");
give_item(id, "weapon_fiveseven");;
cs_set_user_bpammo( id, CSW_M249, 200 );
cs_set_user_bpammo( id, CSW_FIVESEVEN, 200 );
}
case 5:
{
ColorChat(id, RED,"^x04[ DeathMatch ]^x01 You Have Chosen The Class: ^x04Mp5/Glock");
give_item(id, "weapon_mp5navy");
give_item(id, "weapon_glock18");
cs_set_user_bpammo( id, CSW_MP5NAVY, 200 );
cs_set_user_bpammo( id, CSW_GLOCK18, 200 );
}
case
6:
{
ColorChat(id, RED,"^x04[ DeathMatch ]^x01 You Have Chosen The Class: ^x04Aug/Deagle");
give_item(id, "weapon_aug");
give_item(id, "weapon_deagle");
cs_set_user_bpammo( id, CSW_AUG, 200 );
cs_set_user_bpammo( id, CSW_DEAGLE, 200 );
}
case
7:
{
ColorChat(id, RED,"^x04[ DeathMatch ]^x01 You Have Chosen The Class: ^x04Famas/Usp");
give_item(id, "weapon_famas");
give_item(id, "weapon_usp");
cs_set_user_bpammo( id, CSW_FAMAS, 200 );
cs_set_user_bpammo( id, CSW_USP, 200 );
}
case
8:
{
ColorChat(id, RED,"^x04[ DeathMatch ]^x01 You Have Chosen The Class: ^x04Scout/Five-Seven");
give_item(id, "weapon_scout");
give_item(id, "weapon_fiveseven");
cs_set_user_bpammo( id, CSW_SCOUT, 200 );
cs_set_user_bpammo( id, CSW_FIVESEVEN, 200 );
}
case
9:
{
ColorChat(id, RED,"^x04[ DeathMatch ]^x01 You Have Chosen The Class: ^x04Galil/Glock");
give_item(id, "weapon_galil");
give_item(id, "weapon_glock18");
cs_set_user_bpammo( id, CSW_GALIL, 200 );
cs_set_user_bpammo( id, CSW_GLOCK18, 200 );
}
case
10:
{
ColorChat(id, RED,"^x04[ DeathMatch ]^x01 You Have Chosen The Class: ^x04Shotgun/Deagle");
give_item(id, "weapon_famas");
give_item(id, "weapon_usp");
cs_set_user_bpammo( id, CSW_XM1014, 200 );
cs_set_user_bpammo( id, CSW_DEAGLE, 200 );
}
}
}