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TOUR Maps 0.5


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   twistedeuphoria (82)
commonbullet
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Join Date: Oct 2005
Old 12-05-2005 , 00:04   TOUR Maps 0.5
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TOUR Maps

Tour maps is the name I'm giving to maps that contain different "scenarios" or sub-maps, with different weapons settings each round, so you can have a scoutkznivez map in a round a deagle map in the next, etc.

This plugin makes it possible.
(specific designed maps are also required, I'm providing one as a demo)


News
0.4 features
- Number of rounds for each submap can be fixed, or random;
- Randomic submaps cycle is now supported

[TM] Mapping pack has been updated to support new features.

*Download tour maps out there.

Installation:

Place the config (.cfg) file with the name of the map in
amxmodx/configs/tourmaps
Default install the plugin

The plugin checks if a Tour map has been loaded, so it should not affect a non-tour map.

The package provides the script source, the .cfg file, and a nav file for csbots (condition-zero only)

It's easy to set weapons for each sub-map by changin "weapons" tag at the .cfg file in this demo. The "t" and "ct" tags has got spawn information, you shouldn't mess with that.

New:
[TM]_Mapping package 1.1
This package introduces an easy way to make your own Tour Maps with Hammer.
It includes a mapping guide (in html), Java program to path bsp & generate tourmaps config files (Java runtime is required); and a complete rmf example (Hammer file); and source files.
Now, as an option, you may also compile and build cfg with a Windows console executable, so it can be attached directly to Hammer (requires .Net framework 2.0).
Thanks
Most new features in v0.4 were suggested by c0de.

----------------------------------------------------
[log] last version of tourmaps download hits: 203
[log] mapping pack downloads: 1826
Attached Files
File Type: sma Get Plugin or Get Source (tourmaps.sma - 2222 views - 13.4 KB)
File Type: zip [TM]_Mapping_v1.2.zip (1.13 MB, 124 views)

Last edited by commonbullet; 09-09-2014 at 01:46.
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PIE
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Join Date: Nov 2004
Location: California
Old 12-05-2005 , 01:11  
Reply With Quote #2

Sounds cool I wil try it out
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commonbullet
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Join Date: Oct 2005
Old 12-05-2005 , 07:55  
Reply With Quote #3

Thank you.
I need some feedback to improve the script and see if would worth to make more Tour maps.
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eFrigid
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Join Date: Aug 2005
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Old 12-05-2005 , 09:48  
Reply With Quote #4

Nice!

Your damn straight when i get home this is going on my server
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commonbullet
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Old 12-05-2005 , 17:46  
Reply With Quote #5

thanks
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Lord_Destros
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Join Date: Jul 2004
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Old 12-05-2005 , 20:32  
Reply With Quote #6

wait, i'm confused on what this does, does this just choose a random gun (Defined in .cfg) per round in this maps or.....? If it is NOT that and its something else i'm thinkin of its cool as hell, otherwise i'm confused
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commonbullet
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Old 12-05-2005 , 20:39  
Reply With Quote #7

Quote:
Originally Posted by Lord_Destros
wait, i'm confused on what this does, does this just choose a random gun (Defined in .cfg) per round in this maps or.....? If it is NOT that and its something else i'm thinkin of its cool as hell, otherwise i'm confused
Sorry, I always fail to explain things.

This is a map with some (5 in the demo) submaps. Each round you spawn in a different one. Each submap has its own weapons settings on the .cfg file, so no random stuff.

Capite?
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Lord_Destros
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Old 12-05-2005 , 20:41  
Reply With Quote #8

ahhhhh, lol, ok thx. ummmmmm now that i just installed and tested does it require multiple peeps in server? with only 1 the map isn't leaving cs_deagle5. the plugin idea is very very nice and original. only thing (which i doubt is possibe) which i wish is that it would not require the additional dl of a map.
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commonbullet
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Old 12-05-2005 , 20:42  
Reply With Quote #9

It changes the map in the end of the round if a team wins...
(if you got the deagles in the first map, it's running)
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commonbullet
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Old 12-05-2005 , 20:44  
Reply With Quote #10

Quote:
Originally Posted by Lord_Destros
ahhhhh, lol, ok thx. ummmmmm now that i just installed and tested does it require multiple peeps in server? with only 1 the map isn't leaving cs_deagle5. the plugin idea is very very nice and original. only thing (which i doubt is possibe) which i wish is that it would not require the additional dl of a map.
Thank you,
You're right that's impossible, unless you spawn in the same map. That would be too boring...
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