Raised This Month: $ Target: $400
 0% 

Toggle ON/OFF


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Martz456
Junior Member
Join Date: Jan 2010
Old 12-23-2012 , 14:12   Re: Toggle ON/OFF
Reply With Quote #3

So if I wanted to add a third item to my menu "Fun mode: ON/OFF" that switches Gravity and Invisibility required flags. ON = Immunity flag "a" and OFF = Super Admin flag "x"

It's definitely messed up, cause I don't know how to use that thing you gave me :/

PHP Code:
#include <amxmodx>  
#include <amxmisc>  
#include <fun>
#include <hamsandwich>  

#define SUPER_ADMIN_FLAG (1<<23) // flag "x"

new bool:Invisibility[32];  
new 
bool:Gravity[32];
new 
bool:Funmode[32]; 
new 
g_access SUPER_ADMIN_FLAG

public plugin_init()  
{  
    
RegisterHam(Ham_Spawn"player""Player_Spawn"1);
    
register_clcmd"say /fun","Fun_Menu");  
}  

public 
Fun_Menu(id)  
{  
    new 
menu menu_create("Fun Menu""menu_handler");  
    new 
szTemp[500];  
    
formatex(szTempcharsmax(szTemp), "Invisibility: \r[%s]"Invisibility[id] ? "ON" "OFF"); 
    
menu_additem(menuszTemp"1"ADMIN_IMMUNITY); 
    
formatex(szTempcharsmax(szTemp), "Gravity: \r[%s]"Gravity[id] ? "ON" "OFF");
    
menu_additem(menuszTemp"2"ADMIN_IMMUNITY);
    
formatex(szTempcharsmax(szTemp), "FUN Mode: \r[%s]"Funmode[id] ? "ON" "OFF");
    
menu_additem(menuszTemp"3"SUPER_ADMIN_FLAG);     
    
menu_setprop(menuMPROP_EXITMEXIT_ALL);  
      
    
menu_display(idmenu0);  
    return  
}  
public 
menu_handler(idmenuitem)  
{  
    if( 
item == MENU_EXIT )  
    {  
        
menu_destroy(menu);  
        return 
PLUGIN_HANDLED;  
    }  
    new 
data[6], szName[64];  
    new 
accesscallback;  
    
menu_item_getinfo(menuitemaccessdata,charsmax(data), szName,charsmax(szName), callback);  
     
    new 
key str_to_num(data); 
    switch(
key)     
    { 
    case 
1
    { 
    
set_user_renderingidkRenderFxGlowShell000kRenderTransAlphaInvisibility[id] ? 255:0);  
    
set_hudmessage(025500.030.2400.00.04.010.0,1)  
    
show_hudmessage(id,"Invisibility is %s",Invisibility[id] ? "OFF":"ON")  
    
Invisibility[id] = !Invisibility[id];  
    
Fun_Menu(id)  
    return 
PLUGIN_HANDLED;  
    } 
    case 
2
    { 
    
set_user_gravityidGravity[id] ? 1.0:0.2); 
    
set_hudmessage(025500.030.2400.00.04.010.0,1
    
show_hudmessage(id,"Gravity is %s",Gravity[id] ? "OFF":"ON"
    
Gravity[id] = !Gravity[id]; 
    
Fun_Menu(id
    return 
PLUGIN_HANDLED 
    

    case 
3:
    {
    
// I do not know what to put here :S
    
Funmode[id] = !Funmode[id];
    
Fun_Menu(id)
    return 
PLUGIN_HANDLED
    
}
    } 
    
    
    return 
PLUGIN_HANDLED;
}  

public 
client_connect(id)
{
    
Invisibility[id] = false;
    
set_user_renderingidkRenderFxGlowShell000kRenderTransAlpha255);  
    
Gravity[id] = false;
    
set_user_gravityid1.0); 
}

public 
Player_Spawn(id)
{
    if(
Gravity[id])
    {
        
set_user_gravity(id0.2);
    }
    if(
Invisibility[id])
    {
        
set_user_renderingidkRenderFxGlowShell000kRenderTransAlpha0);  
    }


Last edited by Martz456; 12-23-2012 at 14:26.
Martz456 is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 13:41.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode