This plugin allows player to drop health kits, ammo boxes, explosives and some weapons using different ways!
As you already expected I just merged DoD DropHealthKit Source
, DoD:S Drop TNT Source
and DoD:S Ammo Manager
plugins in a single one and added some features!
Credits also goes to FeuerSturm
-Items (healthkits, ammoboxes and bombs) will not stuck you anymore (not while dropping nor while picking)!
-Unlike drophealthkit plugin, this one is having the 'selfheal' feature, healing sound and custom healthkit model.
-Unlike ammo manager plugin (and droptnt source), this one is having a pickup rule feature, which can be useful.
-This plugin is having a 'menu' mode. It means player can call menu by just pressing 'dropammo' key (default: h) and choose an item to drop.
-This plugin is having a 'cooldown' feature. This created against command spamming.
-This plugin is having an item avaliability checking. It mens you can disable item dropping while alive, but allow item to be dropped on death.
-This plugin allows players to drop pistols and frag grenades as well.
= Whether or not allow health kits dropping. Default: Enabled
= Whether or not allow ammo boxes dropping. Default: Enabled
= Whether or not allow explosives (TNT) dropping. Default: Enabled
= Whether or not allow pistols dropping. Default: Enabled
= Whether or not allow grenades dropping. Default: Enabled
= Whether or not enable 'menu mode'. It lets player select an items to drop using panel. Default: Disabled
= Determines an item to drop after death: 1 = Health kit, 2 = Ammo box, 3 = TNT, 4 = Pistol, 5 = Grenade, 6 = Random. Default: TNT
= Whether or not check item availability before player's death. This can be useful for "deaddop" features. Default: Enable check
= Number of seconds a dropped items stays on the ground. 0 = Don't remove items until new round starts. Default: 45
= Determines a queue priority for items dropping when menu mode is disabled. Default: 123 (Healthkit/AmmoBox/TNT)
= Number of seconds to wait between dropping items. Default: 3
= Determines who can pick up dropped health kits: 0 = Everyone, 1 = Only team mates, 2 = Only enemies. Default: 0
= Determines amount of health to add to a player who is picked up a health kit. Default: 50
= Determines amount of player's health needed to allow using own health kit for self healing. Default: 30
= Whether or not colorize dropped health kit depends on client's team. Default: Dont colorize
= Whether or not use new model for health kits. Default: Don't use new model
= Determines who can pick up dropped ammo boxes: 0 = Everyone, 1 = Only team mates, 2 = Only enemies. Default: 1
= Determines number of clips a dropped ammo box contains. Default: 2
= Whether or not enable "realism mode". It means player may share ammo of primary weapons until no ammo left. Default: Disabled
= Whether or not use voice command when ammo box is dropped. Default: Enabled
= Determines who can pick up dropped explosives: 0 = Everyone, 1 = Only team mates, 2 = Only enemies. Default: 1
= Determines how many explosives player can drop per life. This is created against spamming around bomb dispencer. Default:2
-If you already use one of those
plugins, I'd recommend you to use this one for obvious reasons.
-If player dropped an item on death, item will not be marked as own. So player will healing by old healthkit, receive ammo from old ammo box...
-If "deaddrop" is enabled, plugin will check item availability before death. It makes sure disabled or N/A Item will not be dropped.
-If alivecheck is disabled, ruleset above will be ignored at all. However, TNT boms will never be dropped on maps without bomb dispencers.
-If one feature is disabled, but random item should be dropped on death, rulesets above will work as intended.
-If player is not having primary weapon, player will not be able to pickup or dropped ammo boxes.
-If custom model cvar is set, make sure to have healthkit model on a normal and fastdownload servers.
-Pistols and grenades can be dropped using default "drop" command (if player is holding it).
-Players will be notified about how many health they received on healthkit pickup in a center of the screen.
-Players may equip any grenades without limits and restrictions.
-All players around an item will be also hear pick up sound. Be careful around items!
Servers with this plugin
Browse source code
-Added new ConVars:
dod_droptnt_maxdrops (see convars description)
-Added translations support (special thanks to Sargath and Darkranger for french and german translations!)
-Finally fixed annoying thing when players could stuck in items. Now players will not 'feel' item nor while dropping, nor while picking
-Removed useless parts of the code > optimizations
-Other minor changes
-Added ability to self healing using own healthkit
-Removed 'bonus' version. Added new healthkit model, which can be enabled or disabled via config
-Fixed an issue when players with MG could not drop ammopack if clipsize was too big and realism mode is disabled
-Improved performance for ammobox features
-Added pickup rule feature as in healthkit or ammobox
-Added dropping limit per life
-Added 'full health' phrase
-Removed unused parts of code
-Used new style for ConVar handling (which is used in DM)
-Improved touch hook
-Changed ConVar descriptions
-Changed some cvar values for banalce
-Added pistols and grenades dropping (when player is alive or dead!)
-Added new ConVar: dod_dropmanager_priority, which is sets item priority when menu mode is disabled
-Added availability to set custom healthkit model 'on-the-fly'
-Improved menu mode
-Greatly improved touch hooks
-Increased limits for items lifetime, also added 'infinite' time for items
-Fixed possibly server crashes
-Fixed a few bugs and issues, especially with explosives and ammopacks
-Removed entity limit checking
-Fixed incorrect cooldown feature
-Made plugin way faster and safer (for ~2x times!)