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Counter Strike Source add zombie skins


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moode
Member
Join Date: Nov 2012
Old 11-26-2012 , 04:46   Counter Strike Source add zombie skins
Reply With Quote #1

hi guys
i open my srcds server and install zombie mod from here
http://forums.alliedmods.net/showthread.php?t=111492

and this mod have 4 skins for zombies please help me i want more zombie and human skins
how can i add it ? and if i want zombie escape and 1 zombie (
Alien) What is the settings
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 11-27-2012 , 00:56   Re: Counter Strike Source add zombie skins
Reply With Quote #2

You need to edit some config files in addons/sourcemod/configs/zr:
  • downloads.txt - Add paths to the models' material files (vmt, vtf).
  • models.txt - Add a model entry for each model you're adding.
  • playerclasses.txt - Add a class entry where model_path points to the new model file. It's also possible to edit another class to use a random model.
ZR do strict validation on these files. If there's a critical error/typo it will refuse to load. Then check SourceMod error logs for messages from ZR. See the manual in zrdocs/zr_manual.htm in the latest patch for details about settings and limits in these files.
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Zombie:Reloaded | PawnUnit | Object Library
(Please don't send private messages for support, they will be ignored. Use the forum.)

Last edited by rhelgeby; 11-27-2012 at 00:58.
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moode
Member
Join Date: Nov 2012
Old 11-27-2012 , 06:28   Re: Counter Strike Source add zombie skins
Reply With Quote #3

thank you sir i almost done .. 1 problem when load skin look to this please

downloads.txt
Quote:
// ============================================= ===============================
//
// ZOMBIE:RELOADED
// Downloads configuration
//
// See Download List (3.6) section in the manual for detailed info.
//
// ============================================= ===============================
// * Each uncommented line will be used as a file path for clients to download.
// ----------------------------------------------------------------------------
// Defaults:
// ----------------------------------------------------------------------------

materials/models/player/zh/Zombie_Classic_sheet.vmt
materials/models/player/zh/corpse1.vmt
materials/models/player/zh/Charple1_sheet.vmt

// hellknight
materials/models/player/ics/hellknight_red/estuche.vmt
materials/models/player/ics/hellknight_red/estuche.vtf
materials/models/player/ics/hellknight_red/hellknight.vmt
materials/models/player/ics/hellknight_red/hellknight.vtf
materials/models/player/ics/hellknight_red/hellknight_normal.vtf

// team win overlays
materials/overlays/zr/zombies_win.vtf
materials/overlays/zr/zombies_win.vmt
materials/overlays/zr/humans_win.vtf
materials/overlays/zr/humans_win.vmt

// zvision
materials/overlays/zr/zvision.vtf
materials/overlays/zr/zvision.vmt

// Chainsaw
materials/models/player/slow/chainsaw/part1.vmt
materials/models/player/slow/chainsaw/part1.vtf
materials/models/player/slow/chainsaw/part1_normal.vtf
materials/models/player/slow/chainsaw/part2.vmt
materials/models/player/slow/chainsaw/part3.vmt
materials/models/player/slow/chainsaw/part3.vtf
materials/models/player/slow/chainsaw/part3_normal.vtf
materials/models/player/slow/chainsaw/part4.vmt
materials/models/player/slow/chainsaw/part4.vtf
materials/models/player/slow/chainsaw/part4_normal.vtf
materials/models/player/slow/chainsaw/part5.vmt
materials/models/player/slow/chainsaw/part5.vtf
materials/models/player/slow/chainsaw/part5_normal.vtf
materials/models/player/slow/chainsaw/part6.vmt
materials/models/player/slow/chainsaw/part6.vtf
materials/models/player/slow/chainsaw/part6_normal.vtf

playerclasses.txt

Quote:
"slow_Chainsaw"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Chainsaw"
"description" "+HP | -Speed | -Jump | -Knockback"

// Model
"model_path" "models/player/slow/chainsaw/chainsaw.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "20.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "4000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "1000"
"kill_bonus" "2"

"speed" "275"
"knockback" "2.5"
"jump_height" "0.9"
"jump_distance" "0.9"
}
What is wrong?
zombie skin here
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samsah
AlliedModders Donor
Join Date: Mar 2008
Location: Finland
Old 11-27-2012 , 07:08   Re: Counter Strike Source add zombie skins
Reply With Quote #4

Your models.txt?
Code:
    "chainsaw"
    {
        "name"     "chainsaw"
        "path"      "models/player/slow/chainsaw/"
        "team"      "zombies"
        "access"   "public"
        "group"     ""
    }
Also replace in your playerclasses.txt "slow_Chainsaw" with "chainsaw".
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moode
Member
Join Date: Nov 2012
Old 11-27-2012 , 07:31   Re: Counter Strike Source add zombie skins
Reply With Quote #5

its work Thank you very much guys .. the problem is with models.txt I forgot to add / After chainsaw

Quote:
"Chainsaw"
{
"name" "Chainsaw"
"path" "models/player/slow/chainsaw/"
"team" "zombies"
"access" "public"
"group" ""
}
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 11-27-2012 , 09:04   Re: Counter Strike Source add zombie skins
Reply With Quote #6

Don't forget to check error logs in such situations. ZR will tell you what's wrong.

The only exception is this case I guess, since classes doesn't refer to a model in model.txt directly, it can't verify if it's there.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
(Please don't send private messages for support, they will be ignored. Use the forum.)

Last edited by rhelgeby; 11-27-2012 at 09:06.
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moode
Member
Join Date: Nov 2012
Old 11-28-2012 , 05:10   Re: Counter Strike Source add zombie skins
Reply With Quote #7

how i can Disable blood Screen in zombies for all Players

Last edited by moode; 11-28-2012 at 05:10.
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samsah
AlliedModders Donor
Join Date: Mar 2008
Location: Finland
Old 11-28-2012 , 06:32   Re: Counter Strike Source add zombie skins
Reply With Quote #8

Read your /cfg/sourcemod/zombiereloaded/zombiereloaded.cfg through, you'll find it there.

zr_classes_overlay_toggle "0"
zr_classes_overlay_default "0"
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moode
Member
Join Date: Nov 2012
Old 11-28-2012 , 08:10   Re: Counter Strike Source add zombie skins
Reply With Quote #9

Thank you
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Billie Banaan
Junior Member
Join Date: Jul 2010
Old 01-03-2013 , 06:15   Re: Counter Strike Source add zombie skins
Reply With Quote #10

I'm sorry for bumping this old topic, but I really need some help with adding models.
I've done all your steps you listed above, the models work for me ingame, but when I join with another computer, the model is a big red ERROR.

I don't get any error messages which I can work with, I've tried everything I could, but I have no idea what the problem could be.

downloads.txt
Code:
// ct_sas_spectr
models/player/ics/ct_sas_spectr/ct_sas.dx80.vtx
models/player/ics/ct_sas_spectr/ct_sas.mdl
models/player/ics/ct_sas_spectr/ct_sas.sw.vtx
models/player/ics/ct_sas_spectr/ct_sas.dx90.vtx
models/player/ics/ct_sas_spectr/ct_sas.vvd
models/player/ics/ct_sas_spectr/ct_sas.phy
materials/models/player/ics/ct_sas_spectr/ct_sas.vmt
materials/models/player/ics/ct_sas_spectr/ct_sas.vtf
materials/models/player/ics/ct_sas_spectr/ct_sas_glass.vmt
materials/models/player/ics/ct_sas_spectr/ct_sas_glass.vtf
materials/models/player/ics/ct_sas_spectr/ct_sas_glass_spec.vtf
Models.txt
Code:
	 "ct_sas"
    {
        "name"      "ct_sas"
        "path"      "models/player/ics/ct_sas_spectr/"
        "team"      "humans"
        "access"    "public"
        "group"     ""
    }
Code:
	"ct_sas"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "ct_sas"
        "description"           "Default Counter-Strike settings"
        
        // Model
		"model_path"            "models/player/ics/ct_sas_spectr/ct_sas.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behaviour
        "immunity_mode"         "0"
        "immunity_amount"       "0.0"
        "no_fall_damage"        "no"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "2"
        
        "speed"                 "300"
        "knockback"             "0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
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