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Translate DBZ Mode


  
 
 
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Tallulah
Member
Join Date: Nov 2011
Location: The Unspeakable Country
Old 11-16-2012 , 10:34   Re: Translate DBZ Mode
Reply With Quote #11

Some corrections in english:

english: I saw some errors in english. Use it if you want. My language is spanish so if someone who knows english can correct my corrections and want to do it.
spanish: No lo tomes mal, vi que tenias un par de errores en ingles y los corregi. Si queres modificalo sino dejalo como esta. Pero creo que queda mejor si lo corregis.

[en]
Code:
ML_NO_HAVE_KI = You dont have enough KI (Se traduciria: a no tienes ki suficiente(enough)) [Supongo que este mensaje aparece si el jugador ni tiene ki suficiente para lanzar el kamehameha]
ML_DAMAGE_RECIBED = The player !g%s !y had recibed a damage of !g%f !y with a kamehameha!! [Aca estaban mal los tiempos, chequea q este bien usado HAD, puede q vaya HAS]
ML_NEXT_CLASS = In the next spawn your class will be: !g%s [Estaba mal conjugado]

ML_EVOLUTION_REQUIRED_FRAGS = To evolve frags are required.[Aca tmb estaba mal usado el tiempo verbal]
ML_INCREASE_DAMAGE_KNIFE = When you evolve, the damage of knife increase [Tambien, mal usao el tiempo verbal y mal conjugado]
ML_GLOW_KI = When the KI is increasing, a red glow appears on the player ( CT: Yellow - TT: Red ) [mal conjugado]
ML_RELOAD_KI = The KI is increased automatically every 2 seconds [Creo que queda mejor si pones: The KI is increased every 2 seconds, sino queda muy redundante]
ML_KI_REQUIRED_MAX = To launch a kamehameha is required the KI at maximum [Lo mismo que el anterior]
ML_DISPLAY_HELP = Are you new in this mode?, type /help to display the help!
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