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[TF2] Spin the Wheel (v1.1, 08/03/2013)


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Author
FlaminSarge
Veteran Member
Join Date: Jul 2010
Plugin ID:
3335
Plugin Version:
1.1
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    15 
    Plugin Description:
    Spins the Wheel of Fate (if it exists on the current map).
    Old 10-28-2012 , 11:37   [TF2] Spin the Wheel (v1.1, 08/03/2013)
    Reply With Quote #1

    It's a command to spin the Wheel of Fate.

    Will try to make a command to spawn a Wheel of Fate soon.

    Cvars:
    tf_spinwheel_version 1.1 - version cvar, do not touch.
    tf_spinwheel_time 0.0 - amount of time enforced between using the sm_spin command for anybody (this is a global time limiter, not per-player). Changes to this cvar apply immediately.

    Commands:
    sm_spin - defaults to the Cheats admin flag. Spins the Wheel, or says "Error 404: Wheel not found." if no Wheel entity exists on the map.

    Overrides:
    tf_spinwheel_time_override - Defaults to Root (z) admin flag. Players with access to this override will ignore the command cooldown time.

    Changelog:
    Code:
    1.1 - 08/03/2013
    *Updated for time cvar
    1.0 - 10/28/2012
    *Initial release
    Previous plugin views - 462
    Attached Files
    File Type: sp Get Plugin or Get Source (tf_spinthewheel.sp - 696 views - 1.8 KB)
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    Last edited by FlaminSarge; 08-03-2013 at 16:16.
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    CuriousG
    Senior Member
    Join Date: Feb 2012
    Old 10-28-2012 , 15:56   Re: [TF2] Spin the Wheel
    Reply With Quote #2

    Cute Error 404.
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    MaloModo
    Veteran Member
    Join Date: Aug 2008
    Old 10-28-2012 , 16:19   Re: [TF2] Spin the Wheel
    Reply With Quote #3

    Just a thought...would it be possible to add the wheel of doom entity with stripper and then use this plugin?
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    ReFlexPoison
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    Join Date: Jul 2011
    Location: United States
    Old 10-28-2012 , 16:35   Re: [TF2] Spin the Wheel
    Reply With Quote #4

    Quote:
    Originally Posted by MaloModo View Post
    Just a thought...would it be possible to add the wheel of doom entity with stripper and then use this plugin?
    It's probably multiple entitys.
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    MasterOfTheXP
    Veteran Member
    Join Date: Aug 2011
    Location: Cloudbank
    Old 10-28-2012 , 22:01   Re: [TF2] Spin the Wheel
    Reply With Quote #5

    Quote:
    Originally Posted by ReFlexPoison View Post
    It's probably multiple entitys.
    Naw.
    1. Spawn wheel_of_doom
    2. Input "Spin"
    3. "THE WHEEEEEEL!"
    It doesn't actually apply any effects, though (besides all on fire, or so I've heard, which wears off in half a second before it can deal any damage) There's apparently a brush surrounding Ghost Fort that triggers the effects, or something. And wheel_of_doom_spiral. I haven't actually opened the map yet, so I'm not sure.
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    DarthNinja
    SourceMod Plugin Approver
    Join Date: Mar 2009
    Location: PreThinkHook()
    Old 11-03-2012 , 15:20   Re: [TF2] Spin the Wheel
    Reply With Quote #6

    For what it's worth, this plugin will spin every wheel_of_doom entity on the map (if there happens to be more than one).
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    Roundcat
    Senior Member
    Join Date: Feb 2012
    Old 11-04-2012 , 02:12   Re: [TF2] Spin the Wheel
    Reply With Quote #7

    Is the wheel a single, easy to install entity or is it a matter of decompiling the lake-side event map to find out and stop asking stoopid questions?

    EDIT: just a thought. Could 'community' rolls be added to this as an extention of RTD? Basically when it rolls it sets everyone on fire...or puts everyone to snails pace..or freezes everyone. Or will it always be restricted to the rolls on the wheel?
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    Last edited by Roundcat; 11-04-2012 at 02:15.
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    FlaminSarge
    Veteran Member
    Join Date: Jul 2010
    Old 11-04-2012 , 21:29   Re: [TF2] Spin the Wheel
    Reply With Quote #8

    Darth: it appears to do that anyways even if you send the input to only one wheel.

    Custom rolls are entirely possible, just not yet figured out. The wheel even features a RegisterEffect function to add new effects.
    __________________
    Bread EOTL GunMettle Invasion will break everything. Don't even ask.

    All plugins: Randomizer/GiveWeapon, ModelManager, etc. (+SaxtonHale)
    Don't ask me about SourceMod stuff on Steam; instead, post in a thread or send PM here. You will be fed to javalia otherwise.
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    Last edited by FlaminSarge; 11-04-2012 at 21:29.
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    Darthmule
    AlliedModders Donor
    Join Date: May 2012
    Location: Netherlands
    Old 01-31-2013 , 07:57   Re: [TF2] Spin the Wheel
    Reply With Quote #9

    Does this also play the sounds where due when spinning the wheel/acquiring an effect.
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    Sreaper
    髪を用心
    Join Date: Nov 2009
    Location: Source SDK
    Old 01-31-2013 , 18:20   Re: [TF2] Spin the Wheel
    Reply With Quote #10

    Quote:
    Originally Posted by Darthmule View Post
    Does this also play the sounds where due when spinning the wheel/acquiring an effect.
    Yes the sounds work as intended. Most of the effects however will do nothing unless you set them up.
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    Last edited by Sreaper; 01-31-2013 at 18:22.
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