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[TF2] Merasmus Spawner - [v.1.5] - [8/04/2013]


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Author
Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Plugin ID:
3329
Plugin Version:
1.5
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    8 
    Plugin Description:
    Spawns the Merasmus boss
    Old 10-27-2012 , 01:30   [TF2] Merasmus Spawner - [v.1.5] - [8/04/2013]
    Reply With Quote #1

    This plugin is OUTDATED, use this one instead
    https://forums.alliedmods.net/showthread.php?t=218119


    [TF2] Merasmus Spawner
    Version 1.5



    *Not actual size

    Introduction:
    This plugin simply spawns the Merasmus with some other neat features.


    Commands:

    sm_merasmus <Health>
    Spawns the boss.

    sm_meras <Health>
    Spawns the boss.

    sm_slaymeras
    Slays it.

    Uses Generic Admin

    Specifying health (e.g sm_merasmus 2000) will set the health of merasmus to 2000 hp. Without specifying health will go to the default stock HP.

    Stock HP command would be...
    sm_cvar tf_merasmus_health_base
    sm_cvar tf_merasmus_health_per_player


    Convars:

    sm_merasmus_resize (Default: 1.0)
    Resize the size of merasmus. Between 0.0 to anything?

    sm_merasmus_glow = (Default: 0)
    Should Merasmus be glowing?
    1 - Yes
    0 - No

    Installation:
    - Update Sourcemod + Metamod to the latest version.
    - Place merasmus.smx into your addons/sourcemod/plugins/ folder.
    - Place merasmus.cfg in tf/cfg/sourcemod
    - Open up the config file merasmus.cfg in tf/cfg/sourcemod to config the convars.
    - Use any of the commands/convars to your like.

    Version Log:
    1.5
    - Removed automatic spawning, Use this if you want the auto-spawn.
    - Removed some useless code
    - Cleaned up code and some typos
    - Added missing precache sound files
    - Changed the precache file setup a bit differently
    - Fixed client counting not counting correctly

    Credits:

    - DarthNinja for his monoculus spawner plugin, this plugin is based on that.
    http://forums.alliedmods.net/showthread.php?t=170694

    Note: If you want automatic spawning of merasmus, use this
    http://forums.alliedmods.net/showthread.php?t=218119

    Last version views: 1150
    Attached Files
    File Type: sp Get Plugin or Get Source (merasmus.sp - 850 views - 13.8 KB)
    File Type: smx merasmus.smx (10.6 KB, 1834 views)
    File Type: cfg merasmus.cfg (460 Bytes, 1501 views)
    __________________

    Last edited by Chaosxk; 02-16-2016 at 21:15.
    Chaosxk is offline
    darkgoku
    Member
    Join Date: Oct 2012
    Old 10-27-2012 , 01:32   Re: [TF2] Merasmus Spawner
    Reply With Quote #2

    tested it works fine great job
    darkgoku is offline
    darkgoku
    Member
    Join Date: Oct 2012
    Old 10-27-2012 , 01:34   Re: [TF2] Merasmus Spawner
    Reply With Quote #3

    also that lag makes me mad
    darkgoku is offline
    Chaosxk
    Veteran Member
    Join Date: Aug 2010
    Location: Westeros
    Old 10-27-2012 , 01:59   Re: [TF2] Merasmus Spawner
    Reply With Quote #4

    Yes, i have to find out (if there is a way) to prevent him from trying to turn into a prop.
    __________________
    Chaosxk is offline
    darkgoku
    Member
    Join Date: Oct 2012
    Old 10-27-2012 , 02:39   Re: [TF2] Merasmus Spawner
    Reply With Quote #5

    i know i hate that
    darkgoku is offline
    serpentine
    I don't have a problem
    Join Date: Feb 2011
    Location: Madison, WI
    Old 10-27-2012 , 03:44   Re: [TF2] Merasmus Spawner
    Reply With Quote #6

    Well that was fast. Thanks.
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    Mr. Man
    Veteran Member
    Join Date: Mar 2011
    Location: Huh?
    Old 10-27-2012 , 04:37   Re: [TF2] Merasmus Spawner
    Reply With Quote #7

    The spawned version doesn't give me the secondary achievement for when I exit the island. Odd.
    Mr. Man is offline
    FlaminSarge
    Veteran Member
    Join Date: Jul 2010
    Old 10-27-2012 , 06:39   Re: [TF2] Merasmus Spawner
    Reply With Quote #8

    Why's this got a 'level' on it when Merasmus has no level...? Why not just make it an HP argument, to set how much HP the spawned Merasmus has?
    __________________
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    Last edited by FlaminSarge; 10-27-2012 at 06:40.
    FlaminSarge is offline
    Chaosxk
    Veteran Member
    Join Date: Aug 2010
    Location: Westeros
    Old 10-27-2012 , 14:16   Re: [TF2] Merasmus Spawner
    Reply With Quote #9

    I was sleepy and my tf2 was being bugged. Anyways I'll update it soon.
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    Last edited by Chaosxk; 10-27-2012 at 14:16.
    Chaosxk is offline
    jadenz123
    New Member
    Join Date: Mar 2012
    Old 10-27-2012 , 14:23   Re: [TF2] Merasmus Spawner
    Reply With Quote #10

    Quote:
    Originally Posted by FlaminSarge View Post
    Why's this got a 'level' on it when Merasmus has no level...? Why not just make it an HP argument, to set how much HP the spawned Merasmus has?
    I think this plugin was made from a base of the spawn mono plugin (GreatBallOfEyes) thats why theres a level
    jadenz123 is offline
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