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FF2 1.07 Beta Last (2012/12/14)


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grimd34th
SourceMod Donor
Join Date: Jun 2011
Old 10-22-2012 , 18:18   Re: 1.07 Beta 5 (2012/10/18)
Reply With Quote #191

i had to cut the log down alot due to size, if you would like here is a pastebin
http://pastebin.com/xpa1ENRd
Attached Files
File Type: log ff2_events.log (63.3 KB, 72 views)
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Huntereb
>:) (:<
Join Date: Jul 2012
Old 10-22-2012 , 18:32   Re: 1.07 Beta 5 (2012/10/18)
Reply With Quote #192

Here is mine as well.
Attached Files
File Type: log ff2_events.log (13.6 KB, 78 views)
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DanK.
oink oink oink >:|
Join Date: Sep 2011
Location: Phoenix AZ
Old 10-22-2012 , 23:16   Re: 1.07 Beta 5 (2012/10/18)
Reply With Quote #193

Quote:
Originally Posted by Powerlord View Post
Hmmm...

Is this using TF2Items build 231? If so, do you know which weapon (or boss) is causing this?
Version 1.4.3.. Not sure what the build is, but im also using tnounlockpls, which blocks certain weapons if chosen. Im blocking mantreads, because i personally hate when soldiers use it. Might be the reason.

No idea which boss.

Last edited by DanK.; 10-22-2012 at 23:17.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 10-22-2012 , 23:37   Re: 1.07 Beta 5 (2012/10/18)
Reply With Quote #194

I'm using a plugin to block mantreads and babyface, but does not interfere with ff2 in any way.

Double bosses seem to work fine, except for ability sounds not being supported, which is old (seeman's sound was passed to his ragE)

The weapon attribute: allow boss to see enemy health only seems to work for medics and spies, and most hales are not these classes, so they just see an empty box in the middle. Perhaps add in a check for those 2 classes before adding that attribute, otherwise leave it out?

Last edited by friagram; 10-23-2012 at 05:45.
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SD_Man
New Member
Join Date: Oct 2012
Old 10-25-2012 , 16:57   Re: 1.07 Beta 5 (2012/10/18)
Reply With Quote #195

Can this be stickied please?
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Powerlord
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Join Date: Jun 2008
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Old 10-25-2012 , 23:51   Re: 1.07 Beta 5 (2012/10/18)
Reply With Quote #196

Quote:
Originally Posted by SD_Man View Post
Can this be stickied please?
The reason it isn't is because it's not done yet. I'm tempted to just ship it as is and fix any other bugs in the next version, though.
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Last edited by Powerlord; 10-25-2012 at 23:51.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 10-25-2012 , 23:55   Re: 1.07 Beta 5 (2012/10/18)
Reply With Quote #197

So, will there be a central post updated or a central place to get the plugin with each new beta? (as well as abilities, etc.)
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Powerlord
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Join Date: Jun 2008
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Old 10-26-2012 , 00:00   Re: 1.07 Beta 5 (2012/10/18)
Reply With Quote #198

Quote:
Originally Posted by SmackDaddy View Post
So, will there be a central post updated or a central place to get the plugin with each new beta? (as well as abilities, etc.)
No, although I update the first post in this thread with the post that the current beta is in. The idea being that if you're installing the Beta, you've already installed the regular version of FF2.
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Rd1981
Senior Member
Join Date: Apr 2011
Old 10-28-2012 , 06:05   Re: 1.07 Beta 5 (2012/10/18)
Reply With Quote #199

L 10/28/2012 - 05:529: [SM] Native "KvRewind" reported: Invalid key value handle 0 (error 4)
L 10/28/2012 - 05:529: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 10/28/2012 - 05:529: [SM] [0] Line 4777, C:\Develop Java\SourceMod\plugins\freak_fortress_2\plugi nV1\addons\sourcemod\scripting\freak_fortress _2.sp:ickSpecial()
L 10/28/2012 - 05:529: [SM] [1] Line 1181, C:\Develop Java\SourceMod\plugins\freak_fortress_2\plugi nV1\addons\sourcemod\scripting\freak_fortress _2.sp::event_round_start()
what does this error mean ?
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Powerlord
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Old 10-28-2012 , 10:52   Re: 1.07 Beta 5 (2012/10/18)
Reply With Quote #200

Quote:
Originally Posted by Rd1981 View Post
L 10/28/2012 - 05:529: [SM] Native "KvRewind" reported: Invalid key value handle 0 (error 4)
L 10/28/2012 - 05:529: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 10/28/2012 - 05:529: [SM] [0] Line 4777, C:\Develop Java\SourceMod\plugins\freak_fortress_2\plugi nV1\addons\sourcemod\scripting\freak_fortress _2.sp:ickSpecial()
L 10/28/2012 - 05:529: [SM] [1] Line 1181, C:\Develop Java\SourceMod\plugins\freak_fortress_2\plugi nV1\addons\sourcemod\scripting\freak_fortress _2.sp::event_round_start()
what does this error mean ?
It sounds like it's trying to read boss info that isn't open any more.

Is anyone else seeing errors like these? It'd help me track things down if I had more information, particularly about how widespread this issue is.
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