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Stripper:Source (Updated 2011-04-15)


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daad
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Join Date: Nov 2011
Location: Kentucky
Old 09-11-2012 , 22:31   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #981

Hello Forum,
Does this plugin still work for HL2DM windows and Linux and if it does, can someone post cfg to remove SMG,AR2, &RPG from maps and player spawns. After reading through all the posts here, it looks like people are still using this plugin but do not see replys to HL2DM cfgs. Can anyone help?
TY, Daad
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pubhero
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Old 09-18-2012 , 01:12   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #982

Hi all.
Can i add static props to maps in CSS?
Crates, boxes, pile of bricks. And can i add breakable objects on the wall (Plasma TV, etc.)? If yes, how? Thanks for the help.
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Bacardi
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Old 09-18-2012 , 04:09   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #983

Quote:
Originally Posted by pubhero View Post
Hi all.
Can i add static props to maps in CSS?
Crates, boxes, pile of bricks.
prop_static is temporary point entity for hammer map editor, it will not exist anymore after compiling map.
You need use prop_dynamic.

Quote:
Originally Posted by pubhero View Post
And can i add breakable objects on the wall (Plasma TV, etc.)? If yes, how? Thanks for the help.
You can dump list entities from cs_office map and take Plasma TV from there.

Here stripper samples for de_dust2
de_dust2.cfg two plasma TV spawn bases


Here working Stripper !
http://www.bailopan.net/stripper/snapshots/1.2/
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pubhero
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Old 09-24-2012 , 02:57   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #984

Thank you Sir. It works perfectly for me.
The last few questions, if you let me.

- I can add free weapons for the maps with this plugin. But when the round begins, the weapons falling down to the ground. I want to add "sticky" weapons, on the walls or on the air. Can is do that with this plugin? Now i use only for the weapons, entity_creator plugin too. If i can add weapons on the wall with this plugin, then the entity_creator plugin is unnecessary for me.

- Can i add screen pictures for the plasma TV's, or simply pictures on the walls (as the map-decals plugin) with this plugin?

- Can i add periodically repeated entities (sparks, etc.) for the maps?

- This plugin has some limitations for the max. value of the useable entity? It means, too many entity cause lag?

That's all. Thanks in advance for your patience, for your answer my unwise questions.

Last edited by pubhero; 09-24-2012 at 04:14.
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Bacardi
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Old 09-24-2012 , 03:37   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #985

Quote:
Originally Posted by pubhero View Post
Thank you Sir. It works perfectly for me.
The last few questions, if you let me.

- I can add free weapons for the maps with this plugin. But when the round begins, the weapons falling down to the ground. I want to add "sticky" weapons, on the walls or on the air. Can is do that with this plugin? Now i use only for the weapons, entity_creator plugin too. If i can add weapons on the wall with this plugin, then the entity_creator plugin is unnecessary for me.
If there is easy plugin what already do this, I recomended use that.
To get weapon stay in air, you need add this
Code:
"spawnflags" "1"
Quote:
Originally Posted by pubhero View Post
- Can i add screen pictures for the plasma TV's,
No
Quote:
Originally Posted by pubhero View Post
or simply pictures on the walls (as the map-decals plugin) with this plugin?
...yes, but with map-decals plugin, it easy to do these and also add custom decals to downloads.

Quote:
Originally Posted by pubhero View Post
- This plugin has some limitations for the max. value of the useable entity? It means, too many entity cause lag?
Nothing to do plugin, it's game feature. Of course any game start lag when you have lot of around you.
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pubhero
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Old 09-26-2012 , 02:57   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #986

Thanks. Useful ideas for me.
Can i add somehow with the stripper sparks, spritertrails and timers?
I try this now. The weapon works well, but the spritetrails not. What i do wrongly?
weapon and spritetrails:

Code:
add:
{
    "origin" "-123.000000 -456.000000 789.000000"
    "angles" "0 0 0"
    "solid" "6"
    "skin" "0"
    "disableshadows" "0"
    "spawnflags" "1"
    "classname" "weapon_awp"
    "targetname" "awp_1"
}
{
    "origin" "-123.000000 -456.000000 789.000000"
    "parent" "awp_1"
    "rgba" "255 0 0 255"
    "lifetime" "1.5"
    "startwidth" "1.0"
    "endwidth" "1.0"
    "classname" "env_spritetrail"
}

Last edited by pubhero; 09-26-2012 at 03:07.
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Bacardi
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Old 09-26-2012 , 05:44   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #987

Quote:
Originally Posted by pubhero View Post
T...
weapon and spritetrails:

Code:
add:
{
	"classname" "logic_auto"
	"spawnflags" "1"
	"OnMapSpawn" "spritetail,SetParent,awp_1,0,1"
	"OnMapSpawn" "spritetail,SetParentAttachment,muzzle_flash,0.1,1"
}
{
    "classname" "weapon_awp"
    "targetname" "awp_1"
    "origin" "-123.000000 -456.000000 789.000000"
    "angles" "0 0 0"
	"spawnflags" "1"
}
{
	"classname" "env_spritetrail"
	"targetname" "spritetail"
	"endwidth" "1.0"
	"lifetime" "5.0"
	"renderamt" "255"
	"rendercolor" "255 255 255"
	"rendermode" "5"
	"spritename" "sprites/bluelaser1.vmt"
	"startwidth" "8.0"
	"origin" "-123.000000 -456.000000 789.000000"
}
try this. It should set spriterail end of weapon barrel. I needed to do this with logic_auto.
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pubhero
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Old 09-27-2012 , 03:17   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #988

It works good with one weapon. But not with 2 or 3, with different positions for me.
What i do wrongly?

Last edited by pubhero; 09-27-2012 at 03:22.
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Bacardi
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Old 09-27-2012 , 10:14   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #989

Quote:
Originally Posted by pubhero View Post
It works good with one weapon. But not with 2 or 3, with different positions for me.
What i do wrongly?
more weapons, more env_spritetrails, more unic names.
Code:
add:
{
	"classname" "logic_auto"
	"spawnflags" "1"
	"OnMapSpawn" "spritetail1,SetParent,awp_1,0,1"
	"OnMapSpawn" "spritetail1,SetParentAttachment,muzzle_flash,0.1,1"
	"OnMapSpawn" "spritetail2,SetParent,awp_2,0,1"
	"OnMapSpawn" "spritetail2,SetParentAttachment,muzzle_flash,0.1,1"
	"OnMapSpawn" "spritetail3,SetParent,awp_3,0,1"
	"OnMapSpawn" "spritetail3,SetParentAttachment,muzzle_flash,0.1,1"
}
{
	"classname" "weapon_awp"
	"targetname" "awp_1"
	"origin" "-123.000000 -456.000000 789.000000"
	"angles" "0 0 0"
	"spawnflags" "1"
}
{
	"classname" "weapon_awp"
	"targetname" "awp_2"
	"origin" "-123.000000 -456.000000 789.000000"
	"angles" "0 0 0"
	"spawnflags" "1"
}
{
	"classname" "weapon_awp"
	"targetname" "awp_3"
	"origin" "-123.000000 -456.000000 789.000000"
	"angles" "0 0 0"
	"spawnflags" "1"
}
{
	"classname" "env_spritetrail"
	"targetname" "spritetail1"
	"endwidth" "1.0"
	"lifetime" "5.0"
	"renderamt" "255"
	"rendercolor" "255 255 255"
	"rendermode" "5"
	"spritename" "sprites/bluelaser1.vmt"
	"startwidth" "8.0"
	"origin" "-123.000000 -456.000000 789.000000"
}
{
	"classname" "env_spritetrail"
	"targetname" "spritetail2"
	"endwidth" "1.0"
	"lifetime" "5.0"
	"renderamt" "255"
	"rendercolor" "255 255 255"
	"rendermode" "5"
	"spritename" "sprites/bluelaser1.vmt"
	"startwidth" "8.0"
	"origin" "-123.000000 -456.000000 789.000000"
}
{
	"classname" "env_spritetrail"
	"targetname" "spritetail3"
	"endwidth" "1.0"
	"lifetime" "5.0"
	"renderamt" "255"
	"rendercolor" "255 255 255"
	"rendermode" "5"
	"spritename" "sprites/bluelaser1.vmt"
	"startwidth" "8.0"
	"origin" "-123.000000 -456.000000 789.000000"
}
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pubhero
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Old 09-30-2012 , 10:00   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #990

This method works perfectly. Thank you.
I use this, what is nice:
Code:
{
    "classname" "env_spritetrail"
     "targetname" "spritetail1"
     "endwidth" "1.0"
     "lifetime" "2.0"
     "renderamt" "255"
     "rendercolor" "0 0 255"
     "rendermode" "5"
     "spritename" "sprites/laser.vmt"
     "startwidth" "1.0"
     "origin" "-123.000000 -456.000000 789.000000"
}
Can i configure, how many bullet are in the spawned weapon?
Rotational spawned idems? (weapon, medkit, etc.) Possibile?
Can i do time based entity on all round start? Laser (with damage) or force field like in the HL2?
20 seconds after all round started.

Last edited by pubhero; 09-30-2012 at 10:13.
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