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[AYUDA] Como hacer Guardado de BBpacks?


  
 
 
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Neeeeeeeeeel.-
Some Guy Yellin'
Join Date: Jul 2010
Location: Argentina
Old 08-19-2012 , 01:36   Re: [AYUDA] Como hacer Guardado de BBpacks?
#11

El guardado de rak anda perfecto, lo probé. Lo que pasa es que necesitas STEAM.
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StorM20
BANNED
Join Date: Dec 2011
Location: de_inferno en Julieta
Old 08-19-2012 , 01:49   Re: [AYUDA] Como hacer Guardado de BBpacks?
#12

Quote:
Originally Posted by rak View Post
no los guarda por nombre mi guardado.. así que no es necesario
aammsss esa era la Duda

Gracias C:

Quote:
Originally Posted by Neeeeeeeeeel.- View Post
El guardado de rak anda perfecto, lo probé. Lo que pasa es que necesitas STEAM.
Sip anda de maravilla

Last edited by StorM20; 08-19-2012 at 01:50.
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Old 08-20-2012, 19:46
StorM20
This message has been deleted by lucas_7_94.
lucas_7_94
Leche Loco
Join Date: Mar 2009
Location: Argentina
Old 08-20-2012 , 19:54   Re: [AYUDA] Como hacer Guardado de BBpacks?
#13

No hagas doble post , edita el post anterior , y si pasaron 2 semanas podes bumpear.

Y no , dudo que te ayuden , no se da soporte a lo relativo con no steam.
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Old 08-20-2012, 21:07
totalblood
This message has been deleted by totalblood. Reason: inc fail xD
m1gu32012
Member
Join Date: Sep 2012
Old 09-25-2012 , 15:38   Re: [AYUDA] Como hacer Guardado de BBpacks?
#14

Quote:
Originally Posted by Geoslide View Post
para la próxima, si es que tienes un plugin privado solo comparte el codigo que necesitas que te ayudemos, aquí tienes tu plugin, suerte.

Code:
/* 
Base Builder Zombie Mod 
Creado por Tirant  Version 6.5 Pub 


//Este Base-Builder mod Creado por Tirant ha sido modificado por 
........::::::::::::::StorM 2.0::::::::::::::................. 
........::::::::::::::Geoslide::::::::::::::.................. 
........::::::::::::::Rak::::::::::::::....................... 
........::::::::::::::matrix123::::::::::::::................. 
*/ 

#include <amxmodx> 
#include <amxmisc> 
#include <credits> 
#include <cstrike> 
#include <fun> 
#include <hamsandwich> 
#include <fakemeta> 
#include <engine> 
#include <csx> 
#include <colorchat> 
#include <nvault> 
#include <hnscampo>

//Enable this only if you have bought the credits plugin 
//#define BB_CREDITS 

#define FLAGS_BUILD     ADMIN_KICK 
#define FLAGS_LOCK     ADMIN_LEVEL_A 
#define FLAGS_BUILDBAN     ADMIN_KICK 
#define FLAGS_SWAP     ADMIN_KICK 
#define FLAGS_REVIVE     ADMIN_KICK 
#define FLAGS_GUNS     ADMIN_LEVEL_A 
#define FLAGS_RELEASE     ADMIN_BAN 
#define FLAGS_OVERRIDE     ADMIN_BAN 

#define VERSION "6.5" 
#define MODNAME "^x01 [^x04 Base Builder^x01 ]" 

#define LockBlock(%1,%2)      ( entity_set_int( %1, EV_INT_iuser1,     %2 ) ) 
#define UnlockBlock(%1)       ( entity_set_int( %1, EV_INT_iuser1,     0  ) ) 
#define BlockLocker(%1)       ( entity_get_int( %1, EV_INT_iuser1         ) ) 

#define MovingEnt(%1)         ( entity_set_int( %1, EV_INT_iuser2,     1 ) ) 
#define UnmovingEnt(%1)       ( entity_set_int( %1, EV_INT_iuser2,     0 ) ) 
#define IsMovingEnt(%1)       ( entity_get_int( %1, EV_INT_iuser2 ) == 1 ) 

#define SetEntMover(%1,%2)      ( entity_set_int( %1, EV_INT_iuser3, %2 ) ) 
#define UnsetEntMover(%1)       ( entity_set_int( %1, EV_INT_iuser3, 0  ) ) 
#define GetEntMover(%1)       ( entity_get_int( %1, EV_INT_iuser3     ) ) 

#define SetLastMover(%1,%2)      ( entity_set_int( %1, EV_INT_iuser4, %2 ) ) 
#define UnsetLastMover(%1)       ( entity_set_int( %1, EV_INT_iuser4, 0  ) ) 
#define GetLastMover(%1)      ( entity_get_int( %1, EV_INT_iuser4     ) ) 

#define MAXPLAYERS 32 
#define MAX_CLIENTS 32 
#define MAXENTS 1024 
#define AMMO_SLOT 376 
#define MODELCHANGE_DELAY 0.5 
#define AUTO_TEAM_JOIN_DELAY 0.1 
#define TEAM_SELECT_VGUI_MENU_ID 2 
#define OBJECT_PUSHPULLRATE 4.0 
#define HUD_FRIEND_HEIGHT 0.30 

#define fm_create_entity(%1)    engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, %1)) 

#define BARRIER_COLOR 0.0, 0.0, 0.0 
#define BARRIER_RENDERAMT 150.0 

#define BLOCK_RENDERAMT 150.0 

#define LOCKED_COLOR 125.0, 0.0, 0.0 
#define LOCKED_RENDERAMT 225.0 

const ZOMBIE_ALLOWED_WEAPONS_BITSUM = (1<<CSW_KNIFE) 
#define OFFSET_WPN_WIN       41 
#define OFFSET_WPN_LINUX  4 

#define OFFSET_ACTIVE_ITEM 373 
#define OFFSET_LINUX 5 

#if cellbits == 32 
#define OFFSET_BUYZONE 235 
#else 
#define OFFSET_BUYZONE 268 
#endif 

new g_iMaxPlayers 
new g_msgSayText, g_msgStatusText 
new g_HudSync 

new g_isConnected[MAXPLAYERS+1] 
new g_isAlive[MAXPLAYERS+1] 
new g_isZombie[MAXPLAYERS+1] 
new g_isBuildBan[MAXPLAYERS+1] 
new g_isCustomModel[MAXPLAYERS+1] 

enum (+= 5000) {
	TASK_BUILD = 10000, 
	TASK_PREPTIME, 
	TASK_MODELSET, 
	TASK_RESPAWN, 
	TASK_HEALTH, 
	TASK_IDLESOUND 
} 

//Custom Sounds 
new g_szRoundStart[][] = {
	"basebuilder/round_start.wav", 
	"basebuilder/round_start2.wav" 
} 

#define WIN_ZOMBIES     "basebuilder/win_zombies2.wav" 
#define WIN_BUILDERS     "basebuilder/win_builders2.wav" 

#define PHASE_PREP     "basebuilder/phase_prep3.wav" 
#define PHASE_BUILD     "basebuilder/phase_build3.wav" 

#define LOCK_OBJECT     "buttons/lightswitch2.wav" 
#define LOCK_FAIL    "buttons/button10.wav" 

#define GRAB_START    "basebuilder/block_grab.wav" 
#define GRAB_STOP    "basebuilder/block_drop.wav" 

#define INFECTION    "basebuilder/zombie_kill1.wav" 

new const g_szZombiePain[][] = {
	"basebuilder/zombie/pain/pain1.wav", 
	"basebuilder/zombie/pain/pain2.wav", 
	"basebuilder/zombie/pain/pain3.wav" 
} 

new const g_szZombieDie[][] = {
	"basebuilder/zombie/death/death1.wav", 
	"basebuilder/zombie/death/death2.wav", 
	"basebuilder/zombie/death/death3.wav" 
} 

new const g_szZombieIdle[][] = {
	"basebuilder/zombie/idle/idle1.wav", 
	"basebuilder/zombie/idle/idle2.wav", 
	"basebuilder/zombie/idle/idle3.wav" 
} 

new const g_szZombieHit[][] = {
	"basebuilder/zombie/hit/hit1.wav", 
	"basebuilder/zombie/hit/hit1.wav", 
	"basebuilder/zombie/hit/hit1.wav" 
} 

new const g_szZombieMiss[][] = {
	"basebuilder/zombie/miss/miss1.wav", 
	"basebuilder/zombie/miss/miss2.wav", 
	"basebuilder/zombie/miss/miss3.wav" 
} 

//Custom Player Models 
new Float:g_fModelsTargetTime, Float:g_fRoundStartTime 
new g_szPlayerModel[MAXPLAYERS+1][32] 

//Game Name 
new g_szModName[32] 

new g_iCountDown, g_iEntBarrier 
new bool:g_boolCanBuild, bool:g_boolPrepTime, bool:g_boolRoundEnded 
new g_iFriend[MAXPLAYERS+1] 
new CsTeams:g_iTeam[MAXPLAYERS+1], CsTeams:g_iCurTeam[MAXPLAYERS+1] 
new bool:g_boolFirstTeam[MAXPLAYERS+1] 

//Building Stores 
new Float:g_fOffset1[MAXPLAYERS+1], Float:g_fOffset2[MAXPLAYERS+1], Float:g_fOffset3[MAXPLAYERS+1] 
new g_iOwnedEnt[MAXPLAYERS+1], g_iOwnedEntities[MAXPLAYERS+1] 
new Float:g_fEntDist[MAXPLAYERS+1] 


//BASE-BUILDER PACKS! 
new g_bbpacks[33], g_comienzo 
//--------------- 
//Baul de Guardado 
new g_Vault, g_VaultKey[33][35] 
//--------------- 

static const g_szWpnEntNames[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", 
	"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", 
	"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", 
	"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", 
"weapon_ak47", "weapon_knife", "weapon_p90" } 

//Weapon Names (For Guns Menu) 
static const szWeaponNames[24][23] = { "Schmidt Scout", "XM1014 M4", "Ingram MAC-10", "Steyr AUG A1", "UMP 45", "SG-550 Auto-Sniper", 
	"IMI Galil", "Famas", "AWP Magnum Sniper", "MP5 Navy", "M249 Para Machinegun", "M3 Super 90", "M4A1 Carbine", 
	"Schmidt TMP", "G3SG1 Auto-Sniper", "SG-552 Commando", "AK-47 Kalashnikov", "ES P90", "P228 Compact", 
"Dual Elite Berettas", "Fiveseven", "USP .45 ACP Tactical", "Glock 18C", "Desert Eagle .50 AE" } 

#define MAX_COLORS 24 
new const Float:g_fColor[MAX_COLORS][3] = {
	{200.0, 000.0, 000.0}, 
	{255.0, 083.0, 073.0}, 
	{255.0, 117.0, 056.0}, 
	{255.0, 174.0, 066.0}, 
	{255.0, 207.0, 171.0}, 
	{252.0, 232.0, 131.0}, 
	{254.0, 254.0, 034.0}, 
	{059.0, 176.0, 143.0}, 
	{197.0, 227.0, 132.0}, 
	{000.0, 150.0, 000.0}, 
	{120.0, 219.0, 226.0}, 
	{135.0, 206.0, 235.0}, 
	{128.0, 218.0, 235.0}, 
	{000.0, 000.0, 255.0}, 
	{146.0, 110.0, 174.0}, 
	{255.0, 105.0, 180.0}, 
	{246.0, 100.0, 175.0}, 
	{205.0, 074.0, 076.0}, 
	{250.0, 167.0, 108.0}, 
	{234.0, 126.0, 093.0}, 
	{180.0, 103.0, 077.0}, 
	{149.0, 145.0, 140.0}, 
	{000.0, 000.0, 000.0}, 
	{255.0, 255.0, 255.0} 
} 

new const Float:g_fRenderAmt[MAX_COLORS] = {
	100.0, //Red 
	135.0, //Red Orange 
	140.0, //Orange 
	120.0, //Yellow Orange 
	140.0, //Peach 
	125.0, //Yellow 
	100.0, //Lemon Yellow 
	125.0, //Jungle Green 
	135.0, //Yellow Green 
	100.0, //Green 
	125.0, //Aquamarine 
	150.0, //Baby Blue 
	090.0, //Sky Blue 
	075.0, //Blue 
	175.0, //Violet 
	150.0, //Hot Pink 
	175.0, //Magenta 
	140.0, //Mahogany 
	140.0, //Tan 
	140.0, //Light Brown 
	165.0, //Brown 
	175.0, //Gray 
	125.0, //Black 
	125.0   //White 
} 

new const g_szColorName[MAX_COLORS][] = {
	"Red", 
	"Red Orange", 
	"Orange", 
	"Yellow Orange", 
	"Peach", 
	"Yellow", 
	"Lemon Yellow", 
	"Jungle Green", 
	"Yellow Green", 
	"Green", 
	"Aquamarine", 
	"Baby Blue", 
	"Sky Blue", 
	"Blue", 
	"Violet", 
	"Hot Pink", 
	"Magenta", 
	"Mahogany", 
	"Tan", 
	"Light Brown", 
	"Brown", 
	"Gray", 
	"Black", 
	"White" 
} 

enum {
	COLOR_RED = 0,         //200, 000, 000 
	COLOR_REDORANGE,     //255, 083, 073 
	COLOR_ORANGE,         //255, 117, 056 
	COLOR_YELLOWORANGE,     //255, 174, 066 
	COLOR_PEACH,         //255, 207, 171 
	COLOR_YELLOW,         //252, 232, 131 
	COLOR_LEMONYELLOW,     //254, 254, 034 
	COLOR_JUNGLEGREEN,     //059, 176, 143 
	COLOR_YELLOWGREEN,     //197, 227, 132 
	COLOR_GREEN,         //000, 200, 000 
	COLOR_AQUAMARINE,     //120, 219, 226 
	COLOR_BABYBLUE,         //135, 206, 235 
	COLOR_SKYBLUE,         //128, 218, 235 
	COLOR_BLUE,         //000, 000, 200 
	COLOR_VIOLET,         //146, 110, 174 
	COLOR_PINK,         //255, 105, 180 
	COLOR_MAGENTA,         //246, 100, 175 
	COLOR_MAHOGANY,        //205, 074, 076 
	COLOR_TAN,         //250, 167, 108 
	COLOR_LIGHTBROWN,     //234, 126, 093 
	COLOR_BROWN,         //180, 103, 077 
	COLOR_GRAY,         //149, 145, 140 
	COLOR_BLACK,         //000, 000, 000 
	COLOR_WHITE         //255, 255, 255 
} 

new g_iColor[MAXPLAYERS+1] 
new g_iColorOwner[MAX_COLORS] 

//Color Menu 
new g_iMenuOffset[MAXPLAYERS+1], g_iMenuOptions[MAXPLAYERS+1][8], g_iWeaponPicked[2][MAXPLAYERS+1], 
g_iPrimaryWeapon[MAXPLAYERS+1] 

new bool:g_boolFirstTime[MAXPLAYERS+1], bool:g_boolRepick[MAXPLAYERS+1] 

new Float:g_fBuildDelay[MAXPLAYERS+1] 
#define BUILD_DELAY 0.75 

#define KEYS_GENERIC (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9) 

enum {
	ATT_HEALTH = 0, 
	ATT_SPEED, 
	ATT_GRAVITY 
} 

//Zombie Classes 
new g_iZClasses 
new g_iZombieClass[MAXPLAYERS+1] 
new bool:g_boolFirstSpawn[MAXPLAYERS+1] 
new g_szPlayerClass[MAXPLAYERS+1][32] 
new g_iNextClass[MAXPLAYERS+1] 
new Float:g_fPlayerSpeed[MAXPLAYERS+1] 
new bool:g_boolArraysCreated 
new Array:g_zclass_name 
new Array:g_zclass_info 
new Array:g_zclass_modelsstart // start position in models array 
new Array:g_zclass_modelsend // end position in models array 
new Array:g_zclass_playermodel // player models array 
new Array:g_zclass_modelindex // model indices array 
new Array:g_zclass_clawmodel 
new Array:g_zclass_hp 
new Array:g_zclass_spd 
new Array:g_zclass_grav 
new Array:g_zclass_admin 
new Array:g_zclass_credits 
//new Float:g_fClassMultiplier[MAXPLAYERS+1][3] 

new Array:g_zclass2_realname, Array:g_zclass2_name, Array:g_zclass2_info, 
Array:g_zclass2_modelsstart, Array:g_zclass2_modelsend, Array:g_zclass2_playermodel, 
Array:g_zclass2_clawmodel, Array:g_zclass2_hp, Array:g_zclass2_spd, 
Array:g_zclass2_grav, Array:g_zclass2_admin, Array:g_zclass2_credits, Array:g_zclass_new 

//Forwards 
new g_fwRoundStart, g_fwPrepStarted, g_fwBuildStarted, g_fwClassPicked, g_fwClassSet, 
g_fwPushPull, g_fwGrabEnt_Pre, g_fwGrabEnt_Post, g_fwDropEnt_Pre, 
g_fwDropEnt_Post, g_fwNewColor, g_fwLockEnt_Pre, g_fwLockEnt_Post, g_fwDummyResult 

//Cvars 
new g_pcvar_buildtime, g_iBuildTime, 
g_pcvar_preptime, g_iPrepTime, 
g_pcvar_givenades, g_iGrenadeHE, g_iGrenadeFLASH, g_iGrenadeSMOKE, 
g_pcvar_entmindist, Float: g_fEntMinDist, 
g_pcvar_entsetdist, Float: g_fEntSetDist, 
g_pcvar_entmaxdist, Float: g_fEntMaxDist, 
g_pcvar_resetent, g_iResetEnt, 
g_pcvar_showmovers, g_iShowMovers, 
g_pcvar_lockblocks, g_iLockBlocks, 
g_pcvar_lockmax, g_iLockMax, 
g_pcvar_colormode, g_iColorMode, 
g_pcvar_zombietime, g_iZombieTime, 
g_pcvar_infecttime, g_iInfectTime, 
g_pcvar_supercut, g_iSupercut, 
g_pcvar_gunsmenu, g_iGunsMenu, 
g_pcvar_enabled, 
g_pcvar_allowedweps 

public plugin_precache() 
{ 
	server_cmd("bb_credits_active 0") 
	
	register_plugin("Base Builder", VERSION, "Tirant") 
	register_cvar("base_builder", VERSION, FCVAR_SPONLY|FCVAR_SERVER) 
	set_cvar_string("base_builder", VERSION) 
	
	g_pcvar_enabled = register_cvar("bb_enabled", "1") 
	
	if (!get_pcvar_num(g_pcvar_enabled)) 
		return; 
	
	new szCache[64], i; 
	
	g_pcvar_buildtime = register_cvar("bb_buildtime", "180") //Build Time 
	g_iBuildTime = clamp(get_pcvar_num(g_pcvar_buildtime), 30, 300) 
	g_pcvar_preptime = register_cvar("bb_preptime", "35") //Prep Time 
	g_iPrepTime = clamp(get_pcvar_num(g_pcvar_preptime), 0, 60) 
	g_pcvar_zombietime = register_cvar("bb_zombie_respawn_delay", "3") //Zombie Respawn Delay 
	g_iZombieTime = clamp(get_pcvar_num(g_pcvar_zombietime), 1, 30) 
	g_pcvar_infecttime = register_cvar("bb_infection_respawn", "5") //Survivor Respawn Infection Delay 
	g_iInfectTime = clamp(get_pcvar_num(g_pcvar_infecttime), 0, 30) 
	g_pcvar_showmovers = register_cvar("bb_showmovers", "1") //Show Movers 
	g_iShowMovers = clamp(get_pcvar_num(g_pcvar_showmovers), 0, 1) 
	g_pcvar_lockblocks = register_cvar("bb_lockblocks", "1") //Lock blocks 
	g_iLockBlocks = clamp(get_pcvar_num(g_pcvar_lockblocks), 0, 1) 
	g_pcvar_lockmax = register_cvar("bb_lockmax", "10") //Lock max 
	g_iLockMax = clamp(get_pcvar_num(g_pcvar_lockmax), 0, 50) 
	g_pcvar_colormode = register_cvar("bb_colormode", "1") //Color mode <0/1/2> Menu, one color per player, random 
	g_iColorMode = clamp(get_pcvar_num(g_pcvar_colormode), 0, 2) 
	g_pcvar_entmaxdist = register_cvar("bb_max_move_dist", "768") //Push ceiling 
	g_fEntMaxDist = get_pcvar_float(g_pcvar_entmaxdist) 
	g_pcvar_entmindist = register_cvar("bb_min_move_dist", "32") //Pull floor 
	g_fEntMinDist = get_pcvar_float(g_pcvar_entmindist) 
	g_pcvar_entsetdist = register_cvar("bb_min_dist_set", "64") //Grab set 
	g_fEntSetDist = get_pcvar_float(g_pcvar_entsetdist) 
	g_pcvar_resetent = register_cvar("bb_resetblocks", "1") //Reset blocks on new round 
	g_iResetEnt = clamp(get_pcvar_num(g_pcvar_resetent), 0, 1) 
	g_pcvar_supercut = register_cvar("bb_zombie_supercut", "0") //One hit kill for zombies 
	g_iSupercut = clamp(get_pcvar_num(g_pcvar_supercut), 0, 1) 
	g_pcvar_gunsmenu = register_cvar("bb_gunsmenu", "1") //Use the internal guns menu 
	g_iGunsMenu = clamp(get_pcvar_num(g_pcvar_gunsmenu), 0, 1) 
	
	g_pcvar_givenades = register_cvar("bb_roundnades","h") //Grenades 
	g_pcvar_allowedweps = register_cvar("bb_weapons","abcdeghijlmnqrstuvwx") 
	
	get_pcvar_string(g_pcvar_givenades, szCache, sizeof szCache - 1) 
	for (i=0; i<strlen(szCache);i++) 
	{ 
		switch(szCache[i]) 
		{ 
			case 'h': g_iGrenadeHE++ 
				case 'f': g_iGrenadeFLASH++ 
				case 's': g_iGrenadeSMOKE++ 
			} 
	} 
	
	for (i=0; i<sizeof g_szRoundStart; i++)     precache_sound(g_szRoundStart[i]) 
	for (i=0; i<sizeof g_szZombiePain;i++)     precache_sound(g_szZombiePain[i]) 
	for (i=0; i<sizeof g_szZombieDie;i++)     precache_sound(g_szZombieDie[i]) 
	for (i=0; i<sizeof g_szZombieIdle;i++)     precache_sound(g_szZombieIdle[i]) 
	for (i=0; i<sizeof g_szZombieHit;i++)     precache_sound(g_szZombieHit[i]) 
	for (i=0; i<sizeof g_szZombieMiss;i++)     precache_sound(g_szZombieMiss[i]) 
	
	precache_sound(WIN_ZOMBIES) 
	precache_sound(WIN_BUILDERS) 
	precache_sound(PHASE_BUILD) 
	precache_sound(PHASE_PREP) 
	precache_sound(LOCK_OBJECT) 
	precache_sound(LOCK_FAIL) 
	precache_sound(GRAB_START) 
	precache_sound(GRAB_STOP) 
	if (g_iInfectTime) 
		precache_sound(INFECTION) 
	
	i = create_entity("info_bomb_target"); 
	entity_set_origin(i, Float:{8192.0,8192.0,8192.0}) 
	
	i = create_entity("info_map_parameters"); 
	DispatchKeyValue(i, "buying", "3"); 
	DispatchKeyValue(i, "bombradius", "1"); 
	DispatchSpawn(i); 
	
	g_zclass_name = ArrayCreate(32, 1) 
	g_zclass_info = ArrayCreate(32, 1) 
	g_zclass_modelsstart = ArrayCreate(1, 1) 
	g_zclass_modelsend = ArrayCreate(1, 1) 
	g_zclass_playermodel = ArrayCreate(32, 1) 
	g_zclass_modelindex = ArrayCreate(1, 1) 
	g_zclass_clawmodel = ArrayCreate(32, 1) 
	g_zclass_hp = ArrayCreate(1, 1) 
	g_zclass_spd = ArrayCreate(1, 1) 
	g_zclass_grav = ArrayCreate(1, 1) 
	g_zclass_admin = ArrayCreate(1, 1) 
	g_zclass_credits = ArrayCreate(1, 1) 
	
	g_zclass2_realname = ArrayCreate(32, 1) 
	g_zclass2_name = ArrayCreate(32, 1) 
	g_zclass2_info = ArrayCreate(32, 1) 
	g_zclass2_modelsstart = ArrayCreate(1, 1) 
	g_zclass2_modelsend = ArrayCreate(1, 1) 
	g_zclass2_playermodel = ArrayCreate(32, 1) 
	g_zclass2_clawmodel = ArrayCreate(32, 1) 
	g_zclass2_hp = ArrayCreate(1, 1) 
	g_zclass2_spd = ArrayCreate(1, 1) 
	g_zclass2_grav = ArrayCreate(1, 1) 
	g_zclass2_admin = ArrayCreate(1, 1) 
	g_zclass2_credits = ArrayCreate(1, 1) 
	g_zclass_new = ArrayCreate(1, 1) 
	
	g_boolArraysCreated = true 
	
	return; 
} 

public plugin_cfg() 
{ 
	g_Vault = nvault_open("VaultBBpacks") 
	
	if(g_Vault == INVALID_HANDLE) 
		set_fail_state("Error al abrir el vault...") 
	g_boolArraysCreated = false 
} 

public plugin_init() 
{ 
	if (!get_pcvar_num(g_pcvar_enabled)) 
		return; 
	
	formatex(g_szModName, charsmax(g_szModName), "Base Builder %s", VERSION) 
	
	register_clcmd("say",            "cmdSay"); 
	register_clcmd("say_team",    "cmdSay"); 
	
	set_task(2.0,"BaseBuilderPacks",0,_,_,"b") 
	
	//Added for old users 
	register_clcmd("+grab",        "cmdGrabEnt"); 
	register_clcmd("-grab",        "cmdStopEnt"); 
	
	register_clcmd("bb_lock",    "cmdLockBlock",0, " - Aim at a block to lock it"); 
	register_clcmd("bb_claim",    "cmdLockBlock",0, " - Aim at a block to lock it"); 
	
	register_clcmd("bb_buildban",    "cmdBuildBan",0, " <player>"); 
	register_clcmd("bb_unbuildban",    "cmdBuildBan",0, " <player>"); 
	register_clcmd("bb_bban",    "cmdBuildBan",0, " <player>"); 
	
	register_clcmd("bb_swap",    "cmdSwap",0, " <player>"); 
	register_clcmd("bb_revive",    "cmdRevive",0, " <player>"); 
	if (g_iGunsMenu) register_clcmd("bb_guns",    "cmdGuns",0, " <player>"); 
	register_clcmd("bb_startround",    "cmdStartRound",0, " - Starts the round"); 
	
	register_logevent("logevent_round_start",2,     "1=Round_Start") 
	register_logevent("logevent_round_end", 2,     "1=Round_End") 
	
	register_message(get_user_msgid("TextMsg"),     "msgRoundEnd") 
	register_message(get_user_msgid("TextMsg"),    "msgSendAudio") 
	register_message(get_user_msgid("StatusIcon"),     "msgStatusIcon"); 
	register_message(get_user_msgid("Health"),     "msgHealth"); 
	register_message(get_user_msgid("StatusValue"),     "msgStatusValue") 
	register_message(get_user_msgid("TeamInfo"),     "msgTeamInfo"); 
	
	register_menucmd(register_menuid("ColorsSelect"),KEYS_GENERIC,"colors_pushed") 
	register_menucmd(register_menuid("ZClassSelect"),KEYS_GENERIC,"zclass_pushed") 
	if (g_iGunsMenu) 
	{ 
		register_menucmd(register_menuid("WeaponMethodMenu"),(1<<0)|(1<<1)|(1<<2),"weapon_method_pushed") 
		register_menucmd(register_menuid("PrimaryWeaponSelect"),KEYS_GENERIC,"prim_weapons_pushed") 
		register_menucmd(register_menuid("SecWeaponSelect"),KEYS_GENERIC,"sec_weapons_pushed") 
	} 
	
	register_event("HLTV",         "ev_RoundStart", "a", "1=0", "2=0") 
	register_event("AmmoX",         "ev_AmmoX",      "be", "1=1", "1=2", "1=3", "1=4", "1=5", "1=6", "1=7", "1=8", "1=9", "1=10") 
	register_event("Health",       "ev_Health",      "be", "1>0"); 
	register_event("StatusValue",     "ev_SetTeam",      "be", "1=1"); 
	register_event("StatusValue",     "ev_ShowStatus", "be", "1=2", "2!0"); 
	register_event("StatusValue",     "ev_HideStatus", "be", "1=1", "2=0"); 
	
	RegisterHam(Ham_Touch,         "weapon_shield","ham_WeaponCleaner_Post", 1) 
	RegisterHam(Ham_Touch,         "weaponbox",      "ham_WeaponCleaner_Post", 1) 
	RegisterHam(Ham_Spawn,         "player",     "ham_PlayerSpawn_Post", 1) 
	RegisterHam(Ham_TakeDamage,     "player",     "ham_TakeDamage") 
	for (new i = 1; i < sizeof g_szWpnEntNames; i++) 
		if (g_szWpnEntNames[i][0]) RegisterHam(Ham_Item_Deploy, g_szWpnEntNames[i], "ham_ItemDeploy_Post", 1) 
	
	register_forward(FM_GetGameDescription,         "fw_GetGameDescription") 
	register_forward(FM_SetClientKeyValue,         "fw_SetClientKeyValue") 
	register_forward(FM_ClientUserInfoChanged,     "fw_ClientUserInfoChanged") 
	register_forward(FM_CmdStart,             "fw_CmdStart"); 
	register_forward(FM_PlayerPreThink,         "fw_PlayerPreThink") 
	register_forward(FM_EmitSound,            "fw_EmitSound") 
	register_forward(FM_ClientKill,            "fw_Suicide") 
	if (g_iShowMovers) 
		register_forward(FM_TraceLine,         "fw_Traceline") 
	
	register_clcmd("drop", "clcmd_drop") 
	register_clcmd("buy", "clcmd_buy") 
	
	//Team Handlers 
	register_clcmd("chooseteam",    "clcmd_changeteam") 
	register_clcmd("jointeam",     "clcmd_changeteam") 
	register_message(get_user_msgid("ShowMenu"), "message_show_menu") 
	register_message(get_user_msgid("VGUIMenu"), "message_vgui_menu") 
	
	set_msg_block(get_user_msgid("ClCorpse"), BLOCK_SET) 
	
	g_iMaxPlayers = get_maxplayers() 
	g_HudSync = CreateHudSyncObj(); 
	g_msgSayText = get_user_msgid("SayText") 
	g_msgStatusText = get_user_msgid("StatusText"); 
	
	g_iEntBarrier = find_ent_by_tname( -1, "barrier" ); 
	
	//Custom Forwards 
	g_fwRoundStart = CreateMultiForward("bb_round_started", ET_IGNORE) 
	g_fwPrepStarted = CreateMultiForward("bb_prepphase_started", ET_IGNORE) 
	g_fwBuildStarted = CreateMultiForward("bb_buildphase_started", ET_IGNORE) 
	g_fwClassPicked = CreateMultiForward("bb_zombie_class_picked", ET_IGNORE, FP_CELL, FP_CELL) 
	g_fwClassSet = CreateMultiForward("bb_zombie_class_set", ET_IGNORE, FP_CELL, FP_CELL) 
	g_fwPushPull = CreateMultiForward("bb_block_pushpull", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL) 
	g_fwGrabEnt_Pre = CreateMultiForward("bb_grab_pre", ET_IGNORE, FP_CELL, FP_CELL) 
	g_fwGrabEnt_Post = CreateMultiForward("bb_grab_post", ET_IGNORE, FP_CELL, FP_CELL) 
	g_fwDropEnt_Pre = CreateMultiForward("bb_drop_pre", ET_IGNORE, FP_CELL, FP_CELL) 
	g_fwDropEnt_Post = CreateMultiForward("bb_drop_post", ET_IGNORE, FP_CELL, FP_CELL) 
	g_fwNewColor = CreateMultiForward("bb_new_color", ET_IGNORE, FP_CELL, FP_CELL) 
	g_fwLockEnt_Pre = CreateMultiForward("bb_lock_pre", ET_IGNORE, FP_CELL, FP_CELL) 
	g_fwLockEnt_Post = CreateMultiForward("bb_lock_post", ET_IGNORE, FP_CELL, FP_CELL) 
	
	//CVAR COMIENZO BBPACKS 
	g_comienzo    = register_cvar("bb_comienzo_pack",     "7"); 
	register_clcmd("say shop",    "check_equipo"); 
	register_clcmd("say_team shop",    "check_equipo"); 
	register_clcmd("say /shop",    "check_equipo"); 
	register_clcmd("say_team /shop","check_equipo"); 
	
	register_forward(FM_Sys_Error, "fw_svshutdown") 
	register_forward(FM_GameShutdown, "fw_svshutdown") 
	register_forward(FM_ServerDeactivate , "fw_svshutdown") 
	register_forward(FM_ChangeLevel, "fw_svshutdown") 
	
	register_dictionary("basebuilder.txt"); 
} 

public plugin_natives() 
{ 
	register_native("bb_register_zombie_class","native_register_zombie_class", 1) 
	
	register_native("bb_get_class_cost","native_get_class_cost", 1) 
	register_native("bb_get_user_zombie_class","native_get_user_zombie_class", 1) 
	register_native("bb_get_user_next_class","native_get_user_next_class", 1) 
	register_native("bb_set_user_zombie_class","native_set_user_zombie_class", 1) 
	
	
	register_native("bb_is_user_zombie","native_is_user_zombie", 1) 
	register_native("bb_is_user_banned","native_is_user_banned", 1) 
	
	register_native("bb_is_build_phase","native_bool_buildphase", 1) 
	register_native("bb_is_prep_phase","native_bool_prepphase", 1) 
	
	register_native("bb_get_build_time","native_get_build_time", 1) 
	register_native("bb_set_build_time","native_set_build_time", 1) 
	
	register_native("bb_get_user_color","native_get_user_color", 1) 
	register_native("bb_set_user_color","native_set_user_color", 1) 
	
	register_native("bb_drop_user_block","native_drop_user_block", 1) 
	register_native("bb_get_user_block","native_get_user_block", 1) 
	register_native("bb_set_user_block","native_set_user_block", 1) 
	
	register_native("bb_is_locked_block","native_is_locked_block", 1) 
	register_native("bb_lock_block","native_lock_block", 1) 
	register_native("bb_unlock_block","native_unlock_block", 1) 
	
	register_native("bb_release_zombies","native_release_zombies", 1) 
	
	register_native("bb_set_user_primary","native_set_user_primary", 1) 
	register_native("bb_get_user_primary","native_get_user_primary", 1) 
	
	register_native("bb_get_flags_build","native_get_flags_build", 1) 
	register_native("bb_get_flags_lock","native_get_flags_lock", 1) 
	register_native("bb_get_flags_buildban","native_get_flags_buildban", 1) 
	register_native("bb_get_flags_swap","native_get_flags_swap", 1) 
	register_native("bb_get_flags_revive","native_get_flags_revive", 1) 
	register_native("bb_get_flags_guns","native_get_flags_guns", 1) 
	register_native("bb_get_flags_release","native_get_flags_release", 1) 
	register_native("bb_get_flags_override","native_get_flags_override", 1) 
	
	//register_native("bb_set_user_mult","native_set_user_mult", 1) 
	
	//ZP Natives Converted 
	register_native("zp_register_zombie_class","native_register_zombie_class", 1) 
	register_native("zp_get_user_zombie_class","native_get_user_zombie_class", 1) 
	register_native("zp_get_user_next_class","native_get_user_next_class", 1) 
	register_native("zp_set_user_zombie_class","native_set_user_zombie_class", 1) 
	register_native("zp_get_user_zombie","native_is_user_zombie", 1) 
} 

public check_equipo(id)  
{  
	if ( cs_get_user_team ( id ) == CS_TEAM_CT && is_user_alive ( id ) ) 
	{ 
		shop_ct(id) 
	} 
	
	else 
		
	if ( cs_get_user_team ( id ) == CS_TEAM_T && is_user_alive ( id ) ) 
	{ 
		BBPacksMenu(id) 
	} 
} 

public shop_ct(id)  
{  
	new Title[300]  
	formatex(Title, charsmax(Title), "^n\w Menu de Compras^n[Tu eres un: Humano]^nTienes:\y %d BBPacks", g_bbpacks[id])  
	
	new menu = menu_create(Title, "menu_ct_handler");  
	
	menu_additem(menu, "\yGranada Congeladora \r[16 BBpacks]", "1", 0);  
	menu_additem(menu, "\yGravedad \w(15 Seg) \r[20 BBpacks]", "2", 0);  
	menu_additem(menu, "\y200 HP y 150 AP \r[35 BBpacks]", "3", 0);  
	menu_additem(menu, "\yCampo de Fuego \r[56 BBpacks]", "4", 0);  
	menu_additem(menu, "\yInmortalidad \w(10 Seg)\r[34 BBpacks]", "5", 0);  
	menu_additem(menu, "\yObtener Escopeta M3 \r[70 BBpacks]", "6", 0);  
	menu_additem(menu, "\yVelocidad \w(20 Seg)\r[16 BBpacks]", "7", 0);  
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);  
	
	menu_display(id, menu, 0);  
}  
public menu_ct_handler(id, menu, item)  
{  
	if( item == MENU_EXIT )  
	{  
		menu_destroy(menu);  
		return PLUGIN_HANDLED;  
	}  
	
	new data[6], szName[64];  
	new access, callback;  
	
	menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);  
	
	new key = str_to_num(data);  
	
	switch(key)  
	{  
		case 1:  
		{  
			if(g_bbpacks[id] >= 16)   
			{  
				g_bbpacks[id] -= 16 
				fm_give_item(id, "weapon_smokegrenade") 
				print_color(id, "%s ^x01Compraste una^x04 Granada Congeladora", MODNAME)  
			}  
			else 
			{ 
				print_color(id, "%s No tienes suficientes ^x04bbpacks", MODNAME) 
				return PLUGIN_HANDLED; 
			} 
		}  
		case 2:  
		{  
			if(g_bbpacks[id] >= 20)   
			{  
				g_bbpacks[id] -= 20 
				set_user_gravity(id, 0.63) 
				set_task(15.0, "remove_gravity", id); 
				print_color(id, "%s ^x01Compraste ^x04 Gravedad ^x01por 15 Segundos", MODNAME)  
			}  
			else 
			{ 
				print_color(id, "%s No tienes suficientes ^x04bbpacks", MODNAME) 
				return PLUGIN_HANDLED; 
			} 
		}   
		case 3:   
		{  
			if(g_bbpacks[id] >= 35)   
			{  
				g_bbpacks[id] -= 35 
				set_user_health(id, 200) 
				set_user_armor(id, 150) 
				print_color(id, "%s ^x01Compraste^x04 200 HP y 150 AP", MODNAME)  
			}  
			else 
			{ 
				print_color(id, "%s No tienes suficientes ^x04bbpacks", MODNAME) 
				return PLUGIN_HANDLED; 
			} 
		}   
		case 4:   
		{  
			if(g_bbpacks[id] >= 56)   
			{  
				g_bbpacks[id] -= 56 
				hns_campo_fuego(id); 
				fm_give_item(id, "weapon_hegrenade"); 
				print_color(id, "%s ^x01Compraste un^x04 Campo de Fuego", MODNAME)  
			}  
			else 
			{ 
				print_color(id, "%s No tienes suficientes ^x04bbpacks", MODNAME) 
				return PLUGIN_HANDLED; 
			} 
		}   
		case 5:   
		{  
			if(g_bbpacks[id] >= 34)   
			{  
				g_bbpacks[id] -= 34  
				set_user_godmode(id, 1)  
				set_task(10.0, "remover_godmode", id)  
				print_color(id, "%s Compraste ^x04 Anti-Balas", MODNAME)  
			}  
			else 
			{ 
				print_color(id, "%s No tienes suficientes ^x04bbpacks", MODNAME) 
				return PLUGIN_HANDLED; 
			} 
		}   
		case 6:   
		{  
			if(g_bbpacks[id] >= 70)   
			{  
				g_bbpacks[id] -= 70 
				give_item ( id , "weapon_m3" ) 
				cs_set_user_bpammo ( id , CSW_M3 , 100 ) 
				print_color(id, "%s Compraste una^x04 M3", MODNAME)  
			}  
			else 
			{ 
				print_color(id, "%s No tienes suficientes ^x04bbpacks", MODNAME) 
				return PLUGIN_HANDLED; 
			} 
		}   
		case 7:   
		{  
			if(g_bbpacks[id] >= 16)   
			{  
				g_bbpacks[id] -= 16  
				set_user_maxspeed(id, 320.0); 
				set_task(20.0, "remove_speed", id); 
				print_color(id, "%s Compraste ^x04 Velocidad ^x01por 20 Segundos", MODNAME)  
			}  
			else 
			{ 
				print_color(id, "%s No tienes suficientes ^x04bbpacks", MODNAME) 
				return PLUGIN_HANDLED; 
			} 
		}   
	}  
	
	menu_destroy(menu);  
	return PLUGIN_HANDLED;  
} 

public BBPacksMenu(id)  
{  
	new Title[300]  
	formatex(Title, charsmax(Title), "^n\w Menu de Compras^n[Tu eres un: Zombie]^nTienes:\y %d BBPacks", g_bbpacks[id])  
	
	new menu = menu_create(Title, "menu_terro_handler");  
	
	menu_additem(menu, "\yGranada Congeladora \r[16 BBpacks]", "1", 0);  
	menu_additem(menu, "\yGravedad \w(15 Seg) \r[20 BBpacks]", "2", 0);  
	menu_additem(menu, "\y2000 HP y 600 AP \r[35 BBpacks]", "3", 0);  
	menu_additem(menu, "\yInvisibilidad \w(15 Seg) \r[46 BBpacks]", "4", 0);  
	menu_additem(menu, "\yAnti-Balas \w(7 Seg)\r[26 BBpacks]", "5", 0);  
	menu_additem(menu, "\yObtener USP \w(1 Bala) \r[50 BBpacks]", "6", 0);  
	menu_additem(menu, "\yVelocidad (20 Seg)\r[16 BBpacks]", "7", 0);  
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);  
	
	menu_display(id, menu, 0);  
}  
public menu_terro_handler(id, menu, item)  
{  
	if( item == MENU_EXIT )  
	{  
		menu_destroy(menu);  
		return PLUGIN_HANDLED;  
	}  
	
	new data[6], szName[64];  
	new access, callback;  
	
	menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);  
	
	new key = str_to_num(data);  
	
	switch(key)  
	{  
		case 1:  
		{  
			if(g_bbpacks[id] >= 16)   
			{  
				g_bbpacks[id] -= 16 
				fm_give_item(id, "weapon_smokegrenade") 
				print_color(id, "%s Compraste una^x04 Granada Congeladora", MODNAME)  
			}  
			else 
			{ 
				print_color(id, "%s No tienes suficientes ^x04bbpacks", MODNAME) 
				return PLUGIN_HANDLED; 
			} 
		}  
		case 2:  
		{  
			if(g_bbpacks[id] >= 20)   
			{  
				g_bbpacks[id] -= 20 
				set_user_gravity(id, 0.63) 
				set_task(15.0, "remove_gravity", id); 
				print_color(id, "%s ^x01Compraste^x04 Gravedad ^x01por 15 Segundos", MODNAME)  
			}  
			else 
			{ 
				print_color(id, "%s No tienes suficientes ^x04bbpacks", MODNAME) 
				return PLUGIN_HANDLED; 
			} 
		}   
		case 3:   
		{  
			if(g_bbpacks[id] >= 35)   
			{  
				g_bbpacks[id] -= 35 
				set_user_health(id, 2000) 
				set_user_armor(id, 600) 
				print_color(id, "%s ^x01Compraste ^x04 2000 HP y 600 AP", MODNAME)  
			}  
			else 
			{ 
				print_color(id, "%s No tienes suficientes ^x04bbpacks", MODNAME) 
				return PLUGIN_HANDLED; 
			} 
		}   
		case 4:   
		{  
			if(g_bbpacks[id] >= 46)   
			{  
				g_bbpacks[id] -= 46  
				set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 15); 
				set_task(15.0, "remove_stealth", id); 
				print_color(id, "%s ^x01Compraste ^x04 Invisibilidad ^x01por 15 Segundos", MODNAME)  
			}  
			else 
			{ 
				print_color(id, "%s No tienes suficientes ^x04bbpacks", MODNAME) 
				return PLUGIN_HANDLED; 
			} 
		}   
		case 5:   
		{  
			if(g_bbpacks[id] >= 26)   
			{  
				g_bbpacks[id] -= 26  
				set_user_godmode(id, 1)  
				set_task(7.0, "remover_godmode", id)  
				print_color(id, "%s Compraste ^x04 Anti-Balas", MODNAME)  
			}  
			else 
			{ 
				print_color(id, "%s No tienes suficientes ^x04bbpacks", MODNAME) 
				return PLUGIN_HANDLED; 
			} 
		}   
		case 6:   
		{  
			if(g_bbpacks[id] >= 50)   
			{  
				g_bbpacks[id] -= 50 
				strip_user_weapons ( id ) 
				give_item ( id , "weapon_knife" )  
				fm_give_item(id, "weapon_usp"); 
				cs_set_weapon_ammo(fm_find_ent_by_owner(-1, "weapon_usp", id), 1); 
				print_color(id, "%s ^x01Compraste una^x04 USP", MODNAME)  
			}  
			else 
			{ 
				print_color(id, "%s No tienes suficientes ^x04bbpacks", MODNAME) 
				return PLUGIN_HANDLED; 
			} 
		}   
		case 7:   
		{  
			if(g_bbpacks[id] >= 16)   
			{  
				g_bbpacks[id] -= 16  
				set_user_maxspeed(id, 320.0); 
				set_task(20.0, "remove_speed", id); 
				print_color(id, "%s ^x01Compraste ^x04 Velocidad^x01 por 20 Segundos", MODNAME)  
			}  
			else 
			{ 
				print_color(id, "%s No tienes suficientes ^x04bbpacks", MODNAME) 
				return PLUGIN_HANDLED; 
			} 
		}    
	}  
	
	menu_destroy(menu);  
	return PLUGIN_HANDLED;  
}  

public remover_godmode(id)  
{  
	set_user_godmode(id, 0)  
	print_color(id, "%s ^x01Ya no tienes mas^x04 Inmortalidad", MODNAME)  
} 

public fw_GetGameDescription() 
{ 
	forward_return(FMV_STRING, g_szModName) 
	return FMRES_SUPERCEDE; 
} 

public client_putinserver(id) 
{      
	get_user_authid(id, g_VaultKey[id], charsmax(g_VaultKey[])) 
	
	LoadData(id) 
	
	g_bbpacks[id] = get_pcvar_num(g_comienzo) 
	
	if (!is_user_connected(id)) 
		
	set_task(1.0, "BaseBuilderPacks", id, _, _, "b") 
	g_isConnected[id] = true 
	g_isAlive[id] = false 
	g_isZombie[id] = false 
	g_isBuildBan[id] = false 
	g_isCustomModel[id] = false 
	g_boolFirstSpawn[id] = true 
	g_boolFirstTeam[id] = false 
	g_boolFirstTime[id] = true 
	g_boolRepick[id] = true 
	
	g_iZombieClass[id] = 0 
	g_iNextClass[id] = g_iZombieClass[id] 
	//for (new i = 0; i < 3; i++) g_fClassMultiplier[id][i] = 1.0 
	
	set_task(7.0,"Respawn_Player",id+TASK_RESPAWN); 
	
	return PLUGIN_CONTINUE; 
} 

public client_disconnect(id) 
{     
	SaveData(id) 
	
	if (g_iOwnedEnt[id]) 
		cmdStopEnt(id) 
	
	g_isConnected[id] = false 
	g_isAlive[id] = false 
	g_isZombie[id] = false 
	g_isBuildBan[id] = false 
	g_isCustomModel[id] = false 
	g_boolFirstSpawn[id] = false 
	g_boolFirstTeam[id] = false 
	g_boolFirstTime[id] = false 
	g_boolRepick[id] = false 
	
	g_iZombieClass[id] = 0 
	g_iNextClass[id] = 0 
	//for (new i = 0; i < 3; i++) g_fClassMultiplier[id][i] = 1.0 
	
	g_iOwnedEntities[id] = 0 
	
	remove_task(id+TASK_RESPAWN) 
	remove_task(id+TASK_HEALTH) 
	remove_task(id+TASK_IDLESOUND) 
	
	for (new iEnt = g_iMaxPlayers+1; iEnt < MAXENTS; iEnt++) 
	{ 
		if (is_valid_ent(iEnt) && g_iLockBlocks && BlockLocker(iEnt) == id) 
		{ 
			UnlockBlock(iEnt) 
			set_pev(iEnt,pev_rendermode,kRenderNormal) 
			
			UnsetLastMover(iEnt); 
			UnsetEntMover(iEnt); 
		} 
	} 
}   

LoadData(id) 
g_bbpacks[id] = nvault_get(g_Vault , g_VaultKey[id]) 

SaveData(id) { 
	
	static VaultData[20] 
	
	num_to_str(g_bbpacks[id], VaultData, charsmax(VaultData)) 
	
	nvault_set(g_Vault, g_VaultKey[id], VaultData) 
	
} 
public fw_svshutdown() 
{ 
	for (new id = 1; id <= g_iMaxPlayers; id++) 
		if (is_user_connected(id)) 
		SaveData(id) 
} 

public speed_on( id ) 
	if(is_user_alive(id)) 
	set_user_maxspeed(id, 320.0); 

public BaseBuilderPacks(id) 
{ 
	new players[32],num,i 
	get_players(players,num) 
	for(i = 0; i <= num; i++) 
	{ 
		new id = players[i] 
		
		if(is_user_connected(id)) { 
			new name[33] 
			new ping 
			new loss 
			get_user_name(id,name,32) 
			new frags = get_user_frags(id) 
			new deaths = get_user_deaths(id) 
			get_user_ping(id,ping,loss) 
			
			if ( cs_get_user_team ( id ) == CS_TEAM_CT && is_user_alive ( id ) ) 
			{ 
				set_hudmessage(0, 255, 0, 0.01, 0.19, 0, 6.0, 2.0, 0.1, 0.2, 4 ) 
				show_hudmessage(id, " .::MENU DE INFORMACION::. ^n^n   [NOMBRE: %s] ^n   [ZOMBIES MATADOS: %i] ^n   [HAS MUERTO %i VECES] ^n   [BBpacks: %i]", name, frags, deaths, g_bbpacks[id]) 
			} 
			else 
				if ( cs_get_user_team ( id ) == CS_TEAM_T && is_user_alive ( id ) ) 
			{ 
				set_hudmessage(0, 255, 0, 0.01, 0.19, 0, 6.0, 2.0, 0.1, 0.2, 4 ) 
				show_hudmessage(id, " .::MENU DE INFORMACION::. ^n^n   [NOMBRE: %s] ^n   [HUMANOS MATADOS: %i] ^n   [HAS MUERTO %i VECES] ^n   [BBpacks: %i]", name, frags, deaths, g_bbpacks[id]) 
			} 
			
		} 
	} 
	return PLUGIN_CONTINUE 
} 

public ev_RoundStart() 
{     
	remove_task(TASK_BUILD) 
	remove_task(TASK_PREPTIME) 
	
	arrayset(g_iOwnedEntities, 0, MAXPLAYERS+1) 
	arrayset(g_iColor, 0, MAXPLAYERS+1) 
	arrayset(g_iColorOwner, 0, MAX_COLORS) 
	arrayset(g_boolRepick, true, MAXPLAYERS+1) 
	
	g_boolRoundEnded = false 
	g_boolCanBuild = true 
	g_fRoundStartTime = get_gametime() 
	
	if (g_iResetEnt) 
	{ 
		new szClass[10], szTarget[7]; 
		for (new iEnt = g_iMaxPlayers+1; iEnt < MAXENTS; iEnt++) 
		{ 
			if (is_valid_ent(iEnt)) 
			{ 
				entity_get_string(iEnt, EV_SZ_classname, szClass, 9); 
				entity_get_string(iEnt, EV_SZ_targetname, szTarget, 6); 
				if (!BlockLocker(iEnt) && iEnt != g_iEntBarrier && equal(szClass, "func_wall") && !equal(szTarget, "ignore")) 
				{ 
					set_pev(iEnt,pev_rendermode,kRenderNormal) 
					engfunc( EngFunc_SetOrigin, iEnt, Float:{ 0.0, 0.0, 0.0 } ); 
					
					UnsetLastMover(iEnt); 
					UnsetEntMover(iEnt); 
				} 
				else if (g_iLockBlocks && BlockLocker(iEnt)) 
				{ 
					UnlockBlock(iEnt) 
					set_pev(iEnt,pev_rendermode,kRenderNormal) 
					engfunc( EngFunc_SetOrigin, iEnt, Float:{ 0.0, 0.0, 0.0 } ); 
					
					UnsetLastMover(iEnt); 
					UnsetEntMover(iEnt); 
				} 
			} 
		} 
	} 
} 

public ev_AmmoX(id) 
	set_pdata_int(id, AMMO_SLOT + read_data(1), 200, 5) 

public ev_Health(taskid) 
{ 
	if (taskid>g_iMaxPlayers) 
		taskid-=TASK_HEALTH 
	
	if (is_user_alive(taskid)) 
	{ 
		new szGoal[32] 
		//if (is_credits_active()) 
		#if defined BB_CREDITS 
		format(szGoal, 31, "^n%L: %d", LANG_SERVER, "HUD_GOAL", credits_get_user_goal(taskid)) 
		#endif 
		
		set_hudmessage(255, 255, 255, -1.0, 0.9, 0, 12.0, 12.0, 0.1, 0.2, 4); 
		if (g_isZombie[taskid]) 
		{ 
			static szCache1[32] 
			ArrayGetString(g_zclass_name, g_iZombieClass[taskid], szCache1, charsmax(szCache1)) 
			
			show_hudmessage(taskid, "%L: %d^n%L: %s%s", LANG_SERVER, "HUD_HEALTH", pev(taskid, pev_health), LANG_SERVER, "HUD_CLASS", szCache1, szGoal); 
		} 
		else 
		{ 
			show_hudmessage(taskid, "%L: %d%s", LANG_SERVER, "HUD_HEALTH", pev(taskid, pev_health), szGoal); 
		} 
		
		set_task(11.9, "ev_Health", taskid+TASK_HEALTH); 
	} 
} 

public msgStatusIcon(const iMsgId, const iMsgDest, const iPlayer) 
{ 
	if(g_isAlive[iPlayer] && g_isConnected[iPlayer])  
	{ 
		static szMsg[8] 
		get_msg_arg_string(2, szMsg, 7) 
		
		if(equal(szMsg, "buyzone")) 
		{ 
			set_pdata_int(iPlayer, OFFSET_BUYZONE, get_pdata_int(iPlayer, OFFSET_BUYZONE) & ~(1<<0)) 
			return PLUGIN_HANDLED 
		} 
	} 
	return PLUGIN_CONTINUE 
}  

public msgHealth(msgid, dest, id) 
{ 
	if(!g_isAlive[id]) 
		return PLUGIN_CONTINUE; 
	
	static hp; 
	hp = get_msg_arg_int(1); 
	
	if(hp > 255 && (hp % 256) == 0) 
		set_msg_arg_int(1, ARG_BYTE, ++hp); 
	
	return PLUGIN_CONTINUE; 
} 

public msgRoundEnd(const MsgId, const MsgDest, const MsgEntity) 
{ 
	static Message[192] 
	get_msg_arg_string(2, Message, 191) 
	
	if (equal(Message, "#Terrorists_Win")) 
	{ 
		g_boolRoundEnded = true 
		set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 6.0, 0.1, 0.2, 1) 
		show_hudmessage(0, "%L", LANG_SERVER, "WIN_ZOMBIE") 
		set_msg_arg_string(2, "") 
		client_cmd(0, "spk %s", WIN_ZOMBIES) 
		
		return PLUGIN_HANDLED 
	} 
	else if (equal(Message, "#Target_Saved") || equal(Message, "#CTs_Win")) 
	{ 
		g_boolRoundEnded = true 
		set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 6.0, 0.1, 0.2, 1) 
		show_hudmessage(0, "%L", LANG_SERVER, "WIN_BUILDER") 
		set_msg_arg_string(2, "") 
		client_cmd(0, "spk %s", WIN_BUILDERS) 
		
		return PLUGIN_HANDLED 
	} 
	return PLUGIN_HANDLED 
} 

public msgSendAudio(const MsgId, const MsgDest, const MsgEntity) 
{ 
	static szSound[17] 
	get_msg_arg_string(2,szSound,16) 
	if(equal(szSound[7], "terwin") || equal(szSound[7], "ctwin") || equal(szSound[7], "rounddraw")) return PLUGIN_HANDLED 
	return PLUGIN_CONTINUE 
} 

public ham_WeaponCleaner_Post(iEnt) 
{ 
	call_think(iEnt) 
} 

public ham_TakeDamage(victim, inflictor, attacker, Float:damage, damagebits) 
{ 
	if (!is_valid_ent(victim) || !g_isAlive[victim] || !is_user_connected(attacker)) 
		return HAM_IGNORED 
	
	if(g_boolCanBuild || g_boolRoundEnded || g_boolPrepTime) 
		return HAM_SUPERCEDE; 
	
	if (victim == attacker) 
		return HAM_SUPERCEDE; 
	
	if (g_iSupercut) 
	{ 
		damage*=99.0 
	} 
	
	SetHamParamFloat(4, damage) 
	return HAM_HANDLED 
} 

public ham_ItemDeploy_Post(weapon_ent) 
{ 
	static owner 
	owner = get_pdata_cbase(weapon_ent, OFFSET_WPN_WIN, OFFSET_WPN_LINUX); 
	
	static weaponid 
	weaponid = cs_get_weapon_id(weapon_ent) 
	
	if (g_isZombie[owner] && weaponid == CSW_KNIFE) 
	{ 
		static szClawModel[100] 
		ArrayGetString(g_zclass_clawmodel, g_iZombieClass[owner], szClawModel, charsmax(szClawModel)) 
		format(szClawModel, charsmax(szClawModel), "models/%s.mdl", szClawModel) 
		entity_set_string( owner , EV_SZ_viewmodel , szClawModel )   
		entity_set_string( owner , EV_SZ_weaponmodel , "" )  
	} 
	
	if (g_isZombie[owner] && !((1<<weaponid) & ZOMBIE_ALLOWED_WEAPONS_BITSUM)) 
	{ 
		engclient_cmd(owner, "weapon_knife") 
	} 
	else if (g_boolCanBuild) 
	{ 
		engclient_cmd(owner, "weapon_knife") 
		client_print(owner, print_center, "%L", LANG_SERVER, "FAIL_KNIFE"); 
	} 
} 

public logevent_round_start() 
{ 
	set_pev(g_iEntBarrier,pev_solid,SOLID_BSP) 
	set_pev(g_iEntBarrier,pev_rendermode,kRenderTransColor) 
	set_pev(g_iEntBarrier,pev_rendercolor, Float:{ BARRIER_COLOR }) 
	set_pev(g_iEntBarrier,pev_renderamt, Float:{ BARRIER_RENDERAMT }) 
	
	print_color(0, "^x04 ---[ Base Builder %s ]---", VERSION); 
	print_color(0, "^x03 %L", LANG_SERVER, "ROUND_MESSAGE"); 
	
	client_cmd(0, "spk %s", PHASE_BUILD) 
	
	remove_task(TASK_BUILD) 
	set_task(1.0, "task_CountDown", TASK_BUILD,_, _, "a", g_iBuildTime); 
	g_iCountDown = (g_iBuildTime-1); 
	
	ExecuteForward(g_fwBuildStarted, g_fwDummyResult); 
} 

public task_CountDown() 
{ 
	g_iCountDown-- 
	new mins = g_iCountDown/60, secs = g_iCountDown%60 
	if (g_iCountDown>=0) 
		client_print(0, print_center, "%L - %d:%s%d", LANG_SERVER, "BUILD_TIMER", mins, (secs < 10 ? "0" : ""), secs) 
	else 
	{ 
		if (g_iPrepTime) 
		{ 
			g_boolCanBuild = false 
			g_boolPrepTime = true 
			g_iCountDown = g_iPrepTime+1 
			set_task(1.0, "task_PrepTime", TASK_PREPTIME,_, _, "a", g_iCountDown); 
			
			set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1) 
			show_hudmessage(0, "%L", LANG_SERVER, "PREP_ANNOUNCE"); 
			
			new players[32], num 
			get_players(players, num) 
			for (new i = 0; i < num; i++) 
			{ 
				if (g_isAlive[players[i]] && !g_isZombie[players[i]]) 
				{ 
					ExecuteHamB(Ham_CS_RoundRespawn, players[i]) 
					
					if (g_iOwnedEnt[players[i]]) 
						cmdStopEnt(players[i]) 
				} 
			} 
			print_color(0, "%s^x04 %L", MODNAME, LANG_SERVER, "PREP_ANNOUNCE") 
			
			client_cmd(0, "spk %s", PHASE_PREP) 
			
			ExecuteForward(g_fwPrepStarted, g_fwDummyResult); 
		} 
		else 
			Release_Zombies() 
		
		remove_task(TASK_BUILD); 
		return PLUGIN_HANDLED; 
	} 
	
	new szTimer[32] 
	if (g_iCountDown>10) 
	{ 
		if (mins && !secs) num_to_word(mins, szTimer, 31) 
		else if (!mins && secs == 30) num_to_word(secs, szTimer, 31) 
			else return PLUGIN_HANDLED; 
		
		client_cmd(0, "spk ^"fvox/%s %s remaining^"", szTimer, (mins ? "minutes" : "seconds")) 
	} 
	else 
	{ 
		num_to_word(g_iCountDown, szTimer, 31) 
		client_cmd(0, "spk ^"fvox/%s^"", szTimer) 
	} 
	return PLUGIN_CONTINUE; 
} 

public task_PrepTime() 
{ 
	g_iCountDown-- 
	
	if (g_iCountDown>=0) 
		client_print(0, print_center, "%L - 0:%s%d", LANG_SERVER, "PREP_TIMER", (g_iCountDown < 10 ? "0" : ""), g_iCountDown) 
	
	if (0<g_iCountDown<11) 
	{ 
		new szTimer[32] 
		num_to_word(g_iCountDown, szTimer, 31) 
		client_cmd(0, "spk ^"fvox/%s^"", szTimer) 
	} 
	else if (g_iCountDown == 0) 
	{ 
		Release_Zombies() 
		remove_task(TASK_PREPTIME); 
		return PLUGIN_HANDLED 
	} 
	
	return PLUGIN_CONTINUE; 
} 

public logevent_round_end() 
{ 
	if (g_boolRoundEnded) 
	{ 
		new players[32], num, player 
		get_players(players, num) 
		for (new i = 0; i < num; i++) 
		{ 
			SaveData(i) 
			player = players[i] 
			
			if (g_iCurTeam[player] == g_iTeam[player] ) 
				cs_set_user_team(player, (g_iTeam[player] = (g_iTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T))) 
			else 
				g_iTeam[player] = g_iTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T 
		} 
		print_color(0, "%s^x04 %L", MODNAME, LANG_SERVER, "SWAP_ANNOUNCE") 
	} 
	remove_task(TASK_BUILD)     
	return PLUGIN_HANDLED 
} 

public client_death(g_attacker, g_victim, wpnindex, hitplace, TK) 
{ 
	if (is_user_alive(g_victim))   
		return PLUGIN_HANDLED;   
	
	remove_task(g_victim+TASK_IDLESOUND)   
	
	g_isAlive[g_victim] = false;   
	
	if (!g_isZombie[g_attacker]) // si el humano es el atacante    
	{    
		g_bbpacks[g_attacker] += 1   
		print_color(g_attacker, "^x04[BB] ^x01Ganaste %d BBpacks por matar a un^x04 Zombie")   
	}    
	else if (g_isZombie[g_attacker]) // si el zombie es el atacante    
	{    
		g_bbpacks[g_attacker] += 1   
		print_color(g_attacker, "^x04[BB] ^x01Ganaste %d BBpacks por matar a un^x04 Humano")    
	} 
	else return PLUGIN_HANDLED;
	
	
	if (TK == 0 && g_attacker != g_victim && g_isZombie[g_attacker]) 
	{ 
		client_cmd(0, "spk %s", INFECTION) 
		new szPlayerName[32] 
		get_user_name(g_victim, szPlayerName, 31) 
		set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 5.0, 0.1, 0.2, 1) 
		show_hudmessage(0, "%L", LANG_SERVER, "INFECT_ANNOUNCE", szPlayerName); 
	} 
	
	set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1) 
	if (g_isZombie[g_victim]) 
	{ 
		show_hudmessage(g_victim, "%L", LANG_SERVER, "DEATH_ZOMBIE", g_iZombieTime); 
		set_task(float(g_iZombieTime), "Respawn_Player", g_victim+TASK_RESPAWN) 
	} 
	else if (g_iInfectTime) 
	{ 
		show_hudmessage(g_victim, "%L", LANG_SERVER, "DEATH_HUMAN", g_iInfectTime); 
		cs_set_user_team(g_victim, CS_TEAM_T) 
		g_isZombie[g_victim] = true 
		set_task(float(g_iInfectTime), "Respawn_Player", g_victim+TASK_RESPAWN) 
	} 
	
	return PLUGIN_CONTINUE; 
} 

public Respawn_Player(id) 
{ 
	id-=TASK_RESPAWN 
	
	if (!is_user_connected(id)) 
		return PLUGIN_HANDLED 
	
	if (((g_boolCanBuild || g_boolPrepTime) && cs_get_user_team(id) == CS_TEAM_CT) || cs_get_user_team(id) == CS_TEAM_T) 
	{ 
		ExecuteHamB(Ham_CS_RoundRespawn, id) 
		
		//Loop the task until they have successfully spawned 
		if (!g_isAlive[id]) 
			set_task(3.0,"Respawn_Human",id+TASK_RESPAWN) 
	} 
	return PLUGIN_HANDLED 
} 

public ham_PlayerSpawn_Post(id) 
{ 
	if (is_user_alive(id)) 
	{ 
		g_isAlive[id] = true; 
		
		g_isZombie[id] = (cs_get_user_team(id) == CS_TEAM_T ? true : false) 
		
		remove_task(id + TASK_RESPAWN) 
		remove_task(id + TASK_MODELSET) 
		remove_task(id + TASK_IDLESOUND) 
		if (g_isZombie[id]) 
		{ 
			if (g_boolFirstSpawn[id]) 
			{ 
				print_color(id, "This server is running Base Builder v%s by Tirant", VERSION); 
				show_zclass_menu(id, 0) 
				g_boolFirstSpawn[id] = false 
			} 
			
			if (g_iNextClass[id] != g_iZombieClass[id]) 
				g_iZombieClass[id] = g_iNextClass[id] 
			
			set_pev(id, pev_health, float(ArrayGetCell(g_zclass_hp, g_iZombieClass[id]))/**g_fClassMultiplier[id][ATT_HEALTH]*/) 
			set_pev(id, pev_gravity, Float:ArrayGetCell(g_zclass_grav, g_iZombieClass[id])/**g_fClassMultiplier[id][ATT_GRAVITY]*/) 
			g_fPlayerSpeed[id] = float(ArrayGetCell(g_zclass_spd, g_iZombieClass[id]))/**g_fClassMultiplier[id][ATT_SPEED]*/ 
			
			//Handles the knife and claw model 
			strip_user_weapons(id) 
			give_item(id, "weapon_knife") 
			
			static szClawModel[100] 
			ArrayGetString(g_zclass_clawmodel, g_iZombieClass[id], szClawModel, charsmax(szClawModel)) 
			format(szClawModel, charsmax(szClawModel), "models/%s.mdl", szClawModel) 
			entity_set_string( id , EV_SZ_viewmodel , szClawModel )   
			entity_set_string( id , EV_SZ_weaponmodel , "" )  
			
			ArrayGetString(g_zclass_name, g_iZombieClass[id], g_szPlayerClass[id], charsmax(g_szPlayerClass[])) 
			
			set_task(random_float(60.0, 360.0), "task_ZombieIdle", id+TASK_IDLESOUND, _, _, "b") 
			
			ArrayGetString(g_zclass_playermodel, g_iZombieClass[id], g_szPlayerModel[id], charsmax(g_szPlayerModel[])) 
			new szCurrentModel[32] 
			fm_get_user_model(id, szCurrentModel, charsmax(szCurrentModel)) 
			if (!equal(szCurrentModel, g_szPlayerModel[id])) 
			{ 
				if (get_gametime() - g_fRoundStartTime < 5.0) 
					set_task(5.0 * MODELCHANGE_DELAY, "fm_user_model_update", id + TASK_MODELSET) 
				else 
					fm_user_model_update(id + TASK_MODELSET) 
			} 
			
			ExecuteForward(g_fwClassSet, g_fwDummyResult, id, g_iZombieClass[id]); 
		} 
		else if (g_isCustomModel[id]) 
		{ 
			fm_reset_user_model(id) 
		} 
		
		if (!g_isZombie[id]) 
		{ 
			entity_set_string( id , EV_SZ_viewmodel , "models/v_knife.mdl" )   
			
			if (((/*g_boolPrepTime && */g_iPrepTime && !g_boolCanBuild) || (g_boolCanBuild && !g_iPrepTime)) && g_iGunsMenu) 
			{ 
				//if (is_credits_active()) 
				#if defined BB_CREDITS 
				credits_show_gunsmenu(id) 
				#else 
				show_method_menu(id) 
				#endif 
			} 
			
			if (!g_iColor[id]) 
			{ 
				new i = random(MAX_COLORS) 
				if (g_iColorMode) 
				{ 
					while (g_iColorOwner[i]) 
					{ 
						i = random(MAX_COLORS) 
					} 
				} 
				print_color(id, "%s^x04 %L:^x01 %s", MODNAME, LANG_SERVER, "COLOR_PICKED", g_szColorName[i]); 
				g_iColor[id] = i 
				g_iColorOwner[i] = id 
				
				if (g_iOwnedEnt[id]) 
				{ 
					set_pev(g_iOwnedEnt[id],pev_rendercolor, g_fColor[g_iColor[id]] ) 
					set_pev(g_iOwnedEnt[id],pev_renderamt, g_fRenderAmt[g_iColor[id]] ) 
				} 
			} 
		} 
		
		ev_Health(id) 
	} 
} 

public task_ZombieIdle(taskid) 
{ 
	taskid-=TASK_IDLESOUND 
	if (g_isAlive[taskid] && g_isConnected[taskid] && !g_isZombie[taskid]) 
		emit_sound(taskid, CHAN_VOICE, g_szZombieIdle[random(sizeof g_szZombieIdle - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM) 
} 

public fw_SetClientKeyValue(id, const infobuffer[], const key[]) 
{    
	if (g_isCustomModel[id] && equal(key, "model")) 
		return FMRES_SUPERCEDE 
	return FMRES_IGNORED 
} 

public fw_ClientUserInfoChanged(id) 
{ 
	if (!g_isCustomModel[id]) 
		return FMRES_IGNORED 
	static szCurrentModel[32] 
	fm_get_user_model(id, szCurrentModel, charsmax(szCurrentModel)) 
	if (!equal(szCurrentModel, g_szPlayerModel[id]) && !task_exists(id + TASK_MODELSET)) 
		fm_set_user_model(id + TASK_MODELSET) 
	return FMRES_IGNORED 
} 

public fm_user_model_update(taskid) 
{ 
	static Float:fCurTime 
	fCurTime = get_gametime() 
	
	if (fCurTime - g_fModelsTargetTime >= MODELCHANGE_DELAY) 
	{ 
		fm_set_user_model(taskid) 
		g_fModelsTargetTime = fCurTime 
	} 
	else 
	{ 
		set_task((g_fModelsTargetTime + MODELCHANGE_DELAY) - fCurTime, "fm_set_user_model", taskid) 
		g_fModelsTargetTime += MODELCHANGE_DELAY 
	} 
} 

public fm_set_user_model(player) 
{ 
	player -= TASK_MODELSET 
	engfunc(EngFunc_SetClientKeyValue, player, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", g_szPlayerModel[player]) 
	g_isCustomModel[player] = true 
} 

stock fm_get_user_model(player, model[], len) 
{ 
	engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", model, len) 
} 

stock fm_reset_user_model(player) 
{ 
	g_isCustomModel[player] = false 
	dllfunc(DLLFunc_ClientUserInfoChanged, player, engfunc(EngFunc_GetInfoKeyBuffer, player)) 
} 

public message_show_menu(msgid, dest, id)  
{ 
	if (!(!get_user_team(id) && !is_user_bot(id) && !access(id, ADMIN_IMMUNITY))) 
		return PLUGIN_CONTINUE 
	
	static team_select[] = "#Team_Select" 
	static menu_text_code[sizeof team_select] 
	get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1) 
	if (!equal(menu_text_code, team_select)) 
		return PLUGIN_CONTINUE 
	
	static param_menu_msgid[2] 
	param_menu_msgid[0] = msgid 
	set_task(AUTO_TEAM_JOIN_DELAY, "task_force_team_join", id, param_menu_msgid, sizeof param_menu_msgid) 
	
	return PLUGIN_HANDLED 
} 

public message_vgui_menu(msgid, dest, id)  
{ 
	if (get_msg_arg_int(1) != TEAM_SELECT_VGUI_MENU_ID || !(!get_user_team(id) && !is_user_bot(id) && !access(id, ADMIN_IMMUNITY)))//  
	return PLUGIN_CONTINUE 
	
	static param_menu_msgid[2] 
	param_menu_msgid[0] = msgid 
	set_task(AUTO_TEAM_JOIN_DELAY, "task_force_team_join", id, param_menu_msgid, sizeof param_menu_msgid) 
	
	return PLUGIN_HANDLED 
} 

public task_force_team_join(menu_msgid[], id)  
{ 
	if (get_user_team(id)) 
		return 
	
	static msg_block 
	msg_block = get_msg_block(menu_msgid[0]) 
	set_msg_block(menu_msgid[0], BLOCK_SET) 
	engclient_cmd(id, "jointeam", "5") 
	engclient_cmd(id, "joinclass", "5") 
	set_msg_block(menu_msgid[0], msg_block) 
} 

public msgTeamInfo(msgid, dest) 
{ 
	if (dest != MSG_ALL && dest != MSG_BROADCAST) 
		return; 
	
	static id, team[2] 
	id = get_msg_arg_int(1) 
	
	get_msg_arg_string(2, team, charsmax(team)) 
	switch (team[0]) 
	{ 
		case 'T' : // TERRORIST 
		{ 
			g_iCurTeam[id] = CS_TEAM_T; 
		} 
		case 'C' : // CT 
		{ 
			g_iCurTeam[id] = CS_TEAM_CT; 
		} 
		case 'S' : // SPECTATOR 
		{ 
			g_iCurTeam[id] = CS_TEAM_SPECTATOR; 
		} 
		default : g_iCurTeam[id] = CS_TEAM_UNASSIGNED; 
	} 
	if (!g_boolFirstTeam[id]) 
	{ 
		g_boolFirstTeam[id] = true 
		g_iTeam[id] = g_iCurTeam[id] 
	} 
} 

public clcmd_changeteam(id) 
{ 
	static CsTeams:team 
	team = cs_get_user_team(id) 
	
	if (team == CS_TEAM_SPECTATOR || team == CS_TEAM_UNASSIGNED) 
		return PLUGIN_CONTINUE; 
	
	show_zclass_menu(id, 0) 
	return PLUGIN_HANDLED; 
} 

public clcmd_drop(id) 
{ 
	client_print (id, print_center, "%L", LANG_SERVER, "FAIL_DROP") 
	return PLUGIN_HANDLED 
} 

public clcmd_buy(id) 
{ 
	client_print (id, print_center, "%L", LANG_SERVER, "FAIL_BUY") 
	return PLUGIN_HANDLED 
} 

public msgStatusValue() 
	set_msg_block(g_msgStatusText, BLOCK_SET); 

public ev_SetTeam(id) 
	g_iFriend[id] = read_data(2) 

public ev_ShowStatus(id) //called when id looks at someone 
{ 
	new szName[32], pid = read_data(2); 
	get_user_name(pid, szName, 31); 
	
	if (g_iFriend[id] == 1)    // friend 
	{ 
		new clip, ammo, wpnid = get_user_weapon(pid, clip, ammo), szWpnName[32]; 
		
		if (wpnid) 
			xmod_get_wpnname(wpnid, szWpnName, 31); 
		
		set_hudmessage(0, 225, 0, -1.0, HUD_FRIEND_HEIGHT, 1, 0.01, 3.0, 0.01, 0.01); 
		new nLen, szStatus[512] 
		if (!g_isZombie[pid]) 
			nLen += format( szStatus[nLen], 511-nLen, "%s^nHealth: %d | Weapon: %s^nColor: %s", szName, pev(pid, pev_health), szWpnName, g_szColorName[g_iColor[pid]]); 
		else 
		{ 
			nLen += format( szStatus[nLen], 511-nLen, "%s^nClass: %s^nHealth: %d", szName, g_szPlayerClass[pid], pev(pid, pev_health)); 
		} 
		ShowSyncHudMsg(id, g_HudSync, szStatus); 
	}  
	if (g_iFriend[id] != 1) //enemy 
	{ 
		set_hudmessage(225, 0, 0, -1.0, HUD_FRIEND_HEIGHT, 1, 0.01, 3.0, 0.01, 0.01); 
		if (g_isZombie[pid]) 
			ShowSyncHudMsg(id, g_HudSync, "%s", szName); 
		else 
			ShowSyncHudMsg(id, g_HudSync, "%s^nColor: %s", szName, g_szColorName[g_iColor[pid]]); 
	} 
} 

public ev_HideStatus(id) 
	ClearSyncHud(id, g_HudSync); 

public cmdSay(id) 
{ 
	if (!g_isConnected[id]) 
		return PLUGIN_HANDLED; 
	
	new szMessage[32] 
	read_args(szMessage, charsmax(szMessage)); 
	remove_quotes(szMessage); 
	
	if(szMessage[0] == '/') 
	{ 
		if (equali(szMessage, "/commands") == 1 || equali(szMessage, "/cmd")  == 1 ) 
		{ 
			print_color(id, "%s /class, /respawn, /random, /mycolor, /guns%s%s%s", MODNAME, (g_iColorMode ? ", /whois <color>": ""), (g_iColorMode != 2 ? ", /colors":""), (access(id, FLAGS_LOCK) ? ", /lock":"")  ); 
		} 
		else if (equali(szMessage, "/class") == 1) 
		{ 
			show_zclass_menu(id, 0) 
		} 
		else if (equali(szMessage, "/respawn") == 1 || equali(szMessage, "/revive")  == 1 || equali(szMessage, "/fixspawn")  == 1) 
		{ 
			if (g_boolCanBuild && !g_isZombie[id]) 
				ExecuteHamB(Ham_CS_RoundRespawn, id) 
			else if (g_isZombie[id]) 
			{ 
				if (pev(id, pev_health) == float(ArrayGetCell(g_zclass_hp, g_iZombieClass[id])) || !is_user_alive(id)) 
					ExecuteHamB(Ham_CS_RoundRespawn, id) 
				else 
					client_print(id, print_center, "%L", LANG_SERVER, "FAIL_SPAWN"); 
			} 
		} 
		else if (equali(szMessage, "/lock") == 1 || equali(szMessage, "/claim") == 1 && g_isAlive[id]) 
		{ 
			if (access(id, FLAGS_LOCK)) 
				cmdLockBlock(id) 
			else 
				client_print(id, print_center, "%L", LANG_SERVER, "FAIL_ACCESS"); 
			return PLUGIN_HANDLED; 
		} 
		else if (equal(szMessage, "/whois",6) && g_iColorMode) 
		{ 
			for ( new i=0; i<MAX_COLORS; i++) 
			{ 
				if (equali(szMessage[7], g_szColorName[i]) == 1) 
				{ 
					if (g_iColorOwner[i]) 
					{ 
						new szPlayerName[32] 
						get_user_name(g_iColorOwner[i], szPlayerName, 31) 
						print_color(id, "%s^x04 %s^x01's color is^x04 %s", MODNAME, szPlayerName, g_szColorName[i]); 
					} 
					else 
						print_color(id, "%s %L^x04 %s", MODNAME, LANG_SERVER, "COLOR_NONE", g_szColorName[i]); 
					
					break; 
				} 
			} 
		} 
		else if (equali(szMessage, "/colors") == 1 && !g_isZombie[id] && g_boolCanBuild && g_iColorMode != 2) 
		{ 
			show_colors_menu(id, 0) 
		} 
		else if (equali(szMessage, "/mycolor") == 1 && !g_isZombie[id]) 
		{ 
			print_color(id, "%s^x04 %L:^x01 %s", MODNAME, LANG_SERVER, "COLOR_YOURS", g_szColorName[g_iColor[id]]); 
			return PLUGIN_HANDLED 
		} 
		else if (equali(szMessage, "/random") == 1 && !g_isZombie[id] && g_boolCanBuild) 
		{ 
			new i = random(MAX_COLORS) 
			if (g_iColorMode) 
			{ 
				while (g_iColorOwner[i]) 
				{ 
					i = random(MAX_COLORS) 
				} 
			} 
			print_color(id, "%s^x04 %L:^x01 %s", MODNAME, LANG_SERVER, "COLOR_RANDOM", g_szColorName[i]); 
			g_iColorOwner[g_iColor[id]] = 0 
			g_iColor[id] = i 
			g_iColorOwner[i] = id 
			
			for (new iEnt = g_iMaxPlayers+1; iEnt < MAXENTS; iEnt++) 
			{ 
				if (is_valid_ent(iEnt) && g_iLockBlocks && BlockLocker(iEnt) == id) 
					set_pev(iEnt,pev_rendercolor,g_fColor[g_iColor[id]]) 
			} 
			
			ExecuteForward(g_fwNewColor, g_fwDummyResult, id, g_iColor[id]); 
		} 
		else if (equali(szMessage, "/guns", 5) && g_iGunsMenu) 
		{ 
			if(!g_isAlive[id] || g_isZombie[id]) 
				return PLUGIN_HANDLED 
			
			if (access(id, FLAGS_GUNS)) 
			{ 
				new player = cmd_target(id, szMessage[6], 0) 
				
				if (!player) 
				{ 
					//if (is_credits_active()) 
					#if defined BB_CREDITS 
					credits_show_gunsmenu(id) 
					#else 
					show_method_menu(id) 
					#endif 
					return PLUGIN_CONTINUE 
				} 
				
				cmdGuns(id, player) 
				return PLUGIN_HANDLED; 
			} 
			else 
			{ 
				if(!g_boolCanBuild || !g_boolRepick[id]) 
					return PLUGIN_HANDLED     
				
				//if (is_credits_active()) 
				#if defined BB_CREDITS 
				credits_show_gunsmenu(id) 
				#else 
				show_method_menu(id) 
				#endif 
				return PLUGIN_HANDLED 
			} 
		} 
		else if (equal(szMessage, "/swap",5) && access(id, FLAGS_SWAP)) 
		{ 
			new player = cmd_target(id, szMessage[6], 0) 
			
			if (!player) 
			{ 
				print_color(id, "%s Player^x04 %s^x01 could not be found or targetted", MODNAME, szMessage[6]) 
				return PLUGIN_CONTINUE 
			} 
			
			cmdSwap(id, player) 
		} 
		else if (equal(szMessage, "/revive",7) && access(id, FLAGS_REVIVE)) 
		{ 
			new player = cmd_target(id, szMessage[8], 0) 
			
			if (!player) 
			{ 
				print_color(id, "%s Player^x04 %s^x01 could not be found or targetted", MODNAME, szMessage[6]) 
				return PLUGIN_CONTINUE 
			} 
			
			cmdRevive(id, player) 
		} 
		else if (equal(szMessage, "/ban",4) && access(id, FLAGS_BUILDBAN)) 
		{ 
			new player = cmd_target(id, szMessage[5], 0) 
			
			if (!player) 
			{ 
				print_color(id, "%s Player^x04 %s^x01 could not be found or targetted", MODNAME, szMessage[6]) 
				return PLUGIN_CONTINUE 
			} 
			
			cmdBuildBan(id, player) 
		} 
		else if (equal(szMessage, "/releasezombies",5) && access(id, FLAGS_RELEASE)) 
		{ 
			cmdStartRound(id) 
		} 
	} 
	return PLUGIN_CONTINUE 
} 

public cmdSwap(id, target) 
{ 
	if (access(id, FLAGS_SWAP)) 
	{ 
		new player 
		
		if (target) player = target 
		else 
		{ 
			new arg[32] 
			read_argv(1, arg, 31) 
			player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF) 
		} 
		
		if (!player || !is_user_connected(player)) 
			return client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME"); 
		
		cs_set_user_team(player,( g_iTeam[player] = g_iTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T)) 
		
		if (is_user_alive(player)) 
			ExecuteHamB(Ham_CS_RoundRespawn, player) 
		
		new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32] 
		get_user_name(id,szAdminName,31) 
		get_user_authid (id,szAdminAuthid,31) 
		get_user_name(player, szPlayerName, 31) 
		get_user_authid (player,szPlayerID,31) 
		
		client_print(id, print_console, "[Base Builder] Player %s was swapped from the %s team to the %s team", szPlayerName, g_iTeam[player] == CS_TEAM_CT ? "zombie":"builder", g_iTeam[player] == CS_TEAM_CT ? "builder":"zombie") 
		Log("[SWAP] Admin: %s || SteamID: %s swapped Player: %s || SteamID: %s", szAdminName, szAdminAuthid, szPlayerName, szPlayerID) 
		
		set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1) 
		show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_SWAP"); 
		
		print_color(0, "%s Player^x04 %s^x01 has been^x04 swapped^x01 to the^x04 %s^x01 team", MODNAME, szPlayerName, g_iTeam[player] == CS_TEAM_CT ? "builder":"zombie") 
	} 
	return PLUGIN_HANDLED     
} 

public cmdRevive(id, target) 
{ 
	if (access(id, FLAGS_REVIVE)) 
	{ 
		new player 
		if (target) player = target 
		else 
		{ 
			new arg[32] 
			read_argv(1, arg, 31) 
			player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF) 
		} 
		
		if (!player || !is_user_connected(player)) 
			return client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME"); 
		
		ExecuteHamB(Ham_CS_RoundRespawn, player) 
		
		new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32] 
		get_user_name(id,szAdminName,31) 
		get_user_authid (id,szAdminAuthid,31) 
		get_user_name(player, szPlayerName, 31) 
		get_user_authid (player,szPlayerID,31) 
		
		client_print(id, print_console, "[Base Builder] Player %s has been^x04 revived", szPlayerName) 
		Log("[REVIVE] Admin: %s || SteamID: %s revived Player: %s || SteamID: %s", szAdminName, szAdminAuthid, szPlayerName, szPlayerID) 
		
		set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1) 
		show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_REVIVE"); 
		
		print_color(0, "%s Player^x04 %s^x01 has been^x04 revived^x01 by an admin", MODNAME, szPlayerName) 
	} 
	return PLUGIN_HANDLED     
} 

public cmdGuns(id, target) 
{ 
	if (access(id, FLAGS_GUNS)) 
	{ 
		new player 
		if (target) player = target 
		else 
		{ 
			new arg[32] 
			read_argv(1, arg, 31) 
			player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF) 
		} 
		
		if (!player || !is_user_connected(player)) 
		{ 
			client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME"); 
			return PLUGIN_HANDLED; 
		} 
		
		if (g_isZombie[player]) 
		{ 
			return PLUGIN_HANDLED; 
		} 
		
		if (!g_isAlive[player]) 
		{ 
			client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_DEAD"); 
			return PLUGIN_HANDLED; 
		} 
		
		//if (is_credits_active()) 
		#if defined BB_CREDITS 
		credits_show_gunsmenu(player) 
		#else 
		show_method_menu(player) 
		#endif 
		
		new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32] 
		get_user_name(id,szAdminName,31) 
		get_user_authid (id,szAdminAuthid,31) 
		get_user_name(player, szPlayerName, 31) 
		get_user_authid (player,szPlayerID,31) 
		
		client_print(id, print_console, "[Base Builder] Player %s has had his weapons menu re-opened", szPlayerName); 
		Log("[GUNS] Admin: %s || SteamID: %s opened the guns menu for Player: %s || SteamID: %s", szAdminName, szAdminAuthid, szPlayerName, szPlayerID); 
		
		set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1) 
		show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_GUNS"); 
		
		print_color(0, "%s Player^x04 %s^x01 has had their^x04 guns^x01 menu^x04 re-opened", MODNAME, szPlayerName) 
	} 
	return PLUGIN_HANDLED     
} 

public cmdStartRound(id) 
{ 
	if (access(id, FLAGS_RELEASE)) 
	{ 
		native_release_zombies() 
	} 
} 

public Release_Zombies() 
{ 
	g_boolCanBuild = false 
	remove_task(TASK_BUILD); 
	
	g_boolPrepTime = false 
	remove_task(TASK_PREPTIME); 
	
	new players[32], num, player, szWeapon[32] 
	get_players(players, num, "a") 
	for(new i = 0; i < num; i++) 
	{ 
		player = players[i] 
		
		if (!g_isZombie[player]) 
		{ 
			if (g_iOwnedEnt[player]) 
				cmdStopEnt(player) 
			
			if(g_iGrenadeHE        ) give_item(player,"weapon_hegrenade"    ), cs_set_user_bpammo(player,CSW_HEGRENADE,    g_iGrenadeHE) 
			if(g_iGrenadeFLASH    ) give_item(player,"weapon_flashbang"    ), cs_set_user_bpammo(player,CSW_FLASHBANG,    g_iGrenadeFLASH) 
			if(g_iGrenadeSMOKE    ) give_item(player,"weapon_smokegrenade"    ), cs_set_user_bpammo(player,CSW_SMOKEGRENADE,    g_iGrenadeSMOKE) 
			
			if (g_iPrimaryWeapon[player]) 
			{ 
				get_weaponname(g_iPrimaryWeapon[player],szWeapon,sizeof szWeapon - 1) 
				engclient_cmd(player, szWeapon); 
			} 
		} 
	} 
	
	set_pev(g_iEntBarrier,pev_solid,SOLID_NOT) 
	set_pev(g_iEntBarrier,pev_renderamt,Float:{ 0.0 }) 
	
	set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1) 
	show_hudmessage(0, "%L", LANG_SERVER, "RELEASE_ANNOUNCE"); 
	client_cmd(0, "spk %s", g_szRoundStart[ random( sizeof g_szRoundStart ) ] ) 
	
	ExecuteForward(g_fwRoundStart, g_fwDummyResult); 
} 

// Remove Speed 
public remove_speed( id ) { 
	set_user_maxspeed(id, 250.0); 
	ColorChat(id, BLUE, "^x04[SHOP]^x01 Tu Velocidad es Normal ahora."); 
} 

// Remove Gravity 
public remove_gravity( id ) { 
	set_user_gravity(id, 1.0); 
	ColorChat(id, BLUE, "^x04[SHOP]^x01 Su gravedad ahora es normal."); 
} 

// Remove Stealth 
public remove_stealth( id ) { 
	set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 255); 
	ColorChat(id, BLUE, "^x04[SHOP]^x01 Tu eres^x03 Visible^x01 denuevo."); 
} 

public fw_CmdStart( id, uc_handle, randseed ) 
{ 
	if (!g_isConnected[id] || !g_isAlive[id]) 
		return FMRES_IGNORED 
	
	//new button = pev(id, pev_button) 
	new button = get_uc( uc_handle , UC_Buttons ); 
	new oldbutton = pev(id, pev_oldbuttons) 
	
	if( button & IN_USE && !(oldbutton & IN_USE) && !g_iOwnedEnt[id]) 
		cmdGrabEnt(id) 
	else if( oldbutton & IN_USE && !(button & IN_USE) && g_iOwnedEnt[id]) 
		cmdStopEnt(id) 
	
	return FMRES_IGNORED; 
} 

public cmdGrabEnt(id) 
{ 
	if (g_fBuildDelay[id] + BUILD_DELAY > get_gametime()) 
	{ 
		g_fBuildDelay[id] = get_gametime() 
		client_print (id, print_center, "%L", LANG_SERVER, "BUILD_SPAM") 
		return PLUGIN_HANDLED 
	} 
	else 
		g_fBuildDelay[id] = get_gametime() 
	
	if (g_isBuildBan[id]) 
	{ 
		client_print (id, print_center, "%L", LANG_SERVER, "BUILD_BANNED") 
		client_cmd(id, "spk %s", LOCK_FAIL); 
		return PLUGIN_HANDLED; 
	} 
	
	if (g_isZombie[id] && !access(id, FLAGS_OVERRIDE)) 
		return PLUGIN_HANDLED 
	
	if (!g_boolCanBuild && !access(id, FLAGS_BUILD) && !access(id, FLAGS_OVERRIDE)) 
	{ 
		client_print (id, print_center, "%L", LANG_SERVER, "BUILD_NOTIME") 
		return PLUGIN_HANDLED 
	} 
	
	if (g_iOwnedEnt[id] && is_valid_ent(g_iOwnedEnt[id]))  
		cmdStopEnt(id) 
	
	new ent, bodypart 
	get_user_aiming (id,ent,bodypart) 
	
	if (!is_valid_ent(ent) || ent == g_iEntBarrier || is_user_alive(ent) || IsMovingEnt(ent)) 
		return PLUGIN_HANDLED; 
	
	if ((BlockLocker(ent) && BlockLocker(ent) != id) || (BlockLocker(ent) && !access(id, FLAGS_OVERRIDE))) 
		return PLUGIN_HANDLED; 
	
	new szClass[10], szTarget[7]; 
	entity_get_string(ent, EV_SZ_classname, szClass, 9); 
	entity_get_string(ent, EV_SZ_targetname, szTarget, 6); 
	if (!equal(szClass, "func_wall") || equal(szTarget, "ignore")) 
		return PLUGIN_HANDLED; 
	
	ExecuteForward(g_fwGrabEnt_Pre, g_fwDummyResult, id, ent); 
	
	new Float:fOrigin[3], iAiming[3], Float:fAiming[3] 
	
	get_user_origin(id, iAiming, 3); 
	IVecFVec(iAiming, fAiming); 
	entity_get_vector(ent, EV_VEC_origin, fOrigin); 
	
	g_fOffset1[id] = fOrigin[0] - fAiming[0]; 
	g_fOffset2[id] = fOrigin[1] - fAiming[1]; 
	g_fOffset3[id] = fOrigin[2] - fAiming[2]; 
	
	g_fEntDist[id] = get_user_aiming(id, ent, bodypart); 
	
	if (g_fEntMinDist) 
	{ 
		if (g_fEntDist[id] < g_fEntMinDist) 
			g_fEntDist[id] = g_fEntSetDist; 
	} 
	else if (g_fEntMaxDist) 
	{ 
		if (g_fEntDist[id] > g_fEntMaxDist) 
			return PLUGIN_HANDLED 
	} 
	
	set_pev(ent,pev_rendermode,kRenderTransColor) 
	set_pev(ent,pev_rendercolor, g_fColor[g_iColor[id]] ) 
	set_pev(ent,pev_renderamt, g_fRenderAmt[g_iColor[id]] ) 
	
	MovingEnt(ent); 
	SetEntMover(ent, id); 
	g_iOwnedEnt[id] = ent 
	
	//Checked after object is successfully grabbed 
	if (!g_boolCanBuild && (access(id, FLAGS_BUILD) || access(id, FLAGS_OVERRIDE))) 
	{ 
		new adminauthid[32],adminname[32] 
		get_user_authid (id,adminauthid,31) 
		get_user_name(id,adminname,31) 
		Log("[MOVE] Admin: %s || SteamID: %s moved an entity", adminname, adminauthid) 
	} 
	
	client_cmd(id, "spk %s", GRAB_START); 
	
	ExecuteForward(g_fwGrabEnt_Post, g_fwDummyResult, id, ent); 
	
	return PLUGIN_HANDLED 
} 

public cmdStopEnt(id) 
{ 
	if (!g_iOwnedEnt[id]) 
		return PLUGIN_HANDLED; 
	
	new ent = g_iOwnedEnt[id] 
	
	ExecuteForward(g_fwDropEnt_Pre, g_fwDummyResult, id, ent); 
	
	if (BlockLocker(ent)) 
	{ 
		switch(g_iLockBlocks) 
		{ 
			case 0: 
			{ 
				set_pev(ent,pev_rendermode,kRenderTransColor) 
				set_pev(ent,pev_rendercolor, Float:{ LOCKED_COLOR }) 
				set_pev(ent,pev_renderamt,Float:{ LOCKED_RENDERAMT }) 
			} 
			case 1: 
			{ 
				set_pev(ent,pev_rendermode,kRenderTransColor) 
				set_pev(ent,pev_rendercolor, g_fColor[g_iColor[id]]) 
				set_pev(ent,pev_renderamt,Float:{ LOCKED_RENDERAMT }) 
			} 
		} 
	} 
	else 
		set_pev(ent,pev_rendermode,kRenderNormal)     
	
	UnsetEntMover(ent); 
	SetLastMover(ent,id); 
	g_iOwnedEnt[id] = 0; 
	UnmovingEnt(ent); 
	
	client_cmd(id, "spk %s", GRAB_STOP); 
	
	ExecuteForward(g_fwDropEnt_Post, g_fwDummyResult, id, ent); 
	
	return PLUGIN_HANDLED; 
} 

public cmdLockBlock(id) 
{ 
	if (!g_boolCanBuild && g_iLockBlocks) 
	{ 
		client_print(id, print_center, "%L", LANG_SERVER, "FAIL_LOCK"); 
		return PLUGIN_HANDLED; 
	} 
	
	if (!access(id, FLAGS_LOCK) || (g_isZombie[id] && !access(id, FLAGS_OVERRIDE))) 
		return PLUGIN_HANDLED; 
	
	new ent, bodypart 
	get_user_aiming (id,ent,bodypart) 
	
	new szTarget[7], szClass[10]; 
	entity_get_string(ent, EV_SZ_targetname, szTarget, 6); 
	entity_get_string(ent, EV_SZ_classname, szClass, 9); 
	if (!ent || !is_valid_ent(ent) || is_user_alive(ent) || ent == g_iEntBarrier || !equal(szClass, "func_wall") || equal(szTarget, "ignore")) 
		return PLUGIN_HANDLED; 
	
	ExecuteForward(g_fwLockEnt_Pre, g_fwDummyResult, id, ent); 
	
	switch (g_iLockBlocks) 
	{ 
		case 0: 
		{ 
			if (!BlockLocker(ent) && !IsMovingEnt(ent)) 
			{ 
				LockBlock(ent, id); 
				set_pev(ent,pev_rendermode,kRenderTransColor) 
				set_pev(ent,pev_rendercolor,Float:{LOCKED_COLOR}) 
				set_pev(ent,pev_renderamt,Float:{LOCKED_RENDERAMT}) 
				client_cmd(id, "spk %s", LOCK_OBJECT); 
			} 
			else if (BlockLocker(ent)) 
			{ 
				UnlockBlock(ent) 
				set_pev(ent,pev_rendermode,kRenderNormal) 
				client_cmd(id, "spk %s", LOCK_OBJECT); 
			} 
		} 
		case 1: 
		{ 
			if (!BlockLocker(ent) && !IsMovingEnt(ent)) 
			{ 
				if (g_iOwnedEntities[id]<g_iLockMax || !g_iLockMax) 
				{ 
					LockBlock(ent, id) 
					g_iOwnedEntities[id]++ 
					set_pev(ent,pev_rendermode,kRenderTransColor) 
					set_pev(ent,pev_rendercolor,g_fColor[g_iColor[id]]) 
					set_pev(ent,pev_renderamt,Float:{LOCKED_RENDERAMT}) 
					
					client_print(id, print_center, "%L [ %d / %d ]", LANG_SERVER, "BUILD_CLAIM_NEW", g_iOwnedEntities[id], g_iLockMax) 
					client_cmd(id, "spk %s", LOCK_OBJECT); 
				} 
				else if (g_iOwnedEntities[id]>=g_iLockMax) 
				{ 
					client_print(id, print_center, "%L", LANG_SERVER, "BUILD_CLAIM_MAX", g_iLockMax) 
					client_cmd(id, "spk %s", LOCK_FAIL); 
				} 
			} 
			else if (BlockLocker(ent)) 
			{ 
				if (BlockLocker(ent) == id || access(id, FLAGS_OVERRIDE)) 
				{ 
					g_iOwnedEntities[BlockLocker(ent)]-- 
					set_pev(ent,pev_rendermode,kRenderNormal) 
					
					client_print(BlockLocker(ent), print_center, "%L [ %d / %d ]", LANG_SERVER, "BUILD_CLAIM_LOST", g_iOwnedEntities[BlockLocker(ent)], g_iLockMax) 
					
					UnlockBlock(ent) 
					client_cmd(id, "spk %s", LOCK_OBJECT); 
				} 
				else 
				{ 
					client_print(id, print_center, "%L", LANG_SERVER, "BUILD_CLAIM_FAIL") 
					client_cmd(id, "spk %s", LOCK_FAIL); 
				} 
			}     
		} 
	} 
	
	ExecuteForward(g_fwLockEnt_Post, g_fwDummyResult, id, ent); 
	
	return PLUGIN_HANDLED 
} 

public cmdBuildBan(id, target) 
{ 
	if (access(id, FLAGS_BUILDBAN)) 
	{ 
		new player 
		if (target) player = target 
		else 
		{ 
			new arg[32] 
			read_argv(1, arg, 31) 
			player = cmd_target(id, arg, CMDTARGET_OBEY_IMMUNITY) 
		} 
		
		if (!player) 
			return client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME"); 
		
		new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32] 
		get_user_name(id,szAdminName,31) 
		get_user_authid (id,szAdminAuthid,31) 
		get_user_name(player, szPlayerName, 31) 
		get_user_authid (player,szPlayerID,31) 
		
		g_isBuildBan[player] = g_isBuildBan[player] ? false : true 
		
		if (g_isBuildBan[player] && g_iOwnedEnt[player]) 
			cmdStopEnt(player) 
		
		client_print(id, print_console, "[Base Builder] Player %s was %s from building", szPlayerName, g_isBuildBan[player] ? "banned":"unbanned") 
		Log("[MOVE] Admin: %s || SteamID: %s banned Player: %s || SteamID: %s from building", szAdminName, szAdminAuthid, szPlayerName, szPlayerID) 
		
		set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1) 
		show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_BUILDBAN", g_isBuildBan[player] ? "disabled":"re-enabled"); 
		
		print_color(0, "%s Player^x04 %s^x01 has been^x04 %s^x01 from building", MODNAME, szPlayerName, g_isBuildBan[player] ? "banned":"unbanned") 
	} 
	
	return PLUGIN_HANDLED; 
} 

public fw_PlayerPreThink(id) 
{ 
	if (!is_user_connected(id)) 
	{ 
		cmdStopEnt(id) 
		return PLUGIN_HANDLED 
	} 
	
	if (g_isZombie[id]) 
		set_pev(id, pev_maxspeed, g_fPlayerSpeed[id]) 
	
	if (!g_iOwnedEnt[id] || !is_valid_ent(g_iOwnedEnt[id])) 
		return FMRES_HANDLED 
	
	new buttons = pev(id, pev_button) 
	if (buttons & IN_ATTACK) 
	{ 
		g_fEntDist[id] += OBJECT_PUSHPULLRATE; 
		
		if (g_fEntDist[id] > g_fEntMaxDist) 
		{ 
			g_fEntDist[id] = g_fEntMaxDist 
			client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_MAX") 
		} 
		else 
			client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_PUSH") 
		
		ExecuteForward(g_fwPushPull, g_fwDummyResult, id, g_iOwnedEnt[id], 1); 
	} 
	else if (buttons & IN_ATTACK2) 
	{ 
		g_fEntDist[id] -= OBJECT_PUSHPULLRATE; 
		
		if (g_fEntDist[id] < g_fEntSetDist) 
		{ 
			g_fEntDist[id] = g_fEntSetDist 
			client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_MIN") 
		} 
		else 
			client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_PULL") 
		
		ExecuteForward(g_fwPushPull, g_fwDummyResult, id, g_iOwnedEnt[id], 2); 
	} 
	
	new iOrigin[3], iLook[3], Float:fOrigin[3], Float:fLook[3], Float:vMoveTo[3], Float:fLength 
	
	get_user_origin(id, iOrigin, 1); 
	IVecFVec(iOrigin, fOrigin); 
	get_user_origin(id, iLook, 3); 
	IVecFVec(iLook, fLook); 
	
	fLength = get_distance_f(fLook, fOrigin); 
	if (fLength == 0.0) fLength = 1.0; 
	
	vMoveTo[0] = (fOrigin[0] + (fLook[0] - fOrigin[0]) * g_fEntDist[id] / fLength) + g_fOffset1[id]; 
	vMoveTo[1] = (fOrigin[1] + (fLook[1] - fOrigin[1]) * g_fEntDist[id] / fLength) + g_fOffset2[id]; 
	vMoveTo[2] = (fOrigin[2] + (fLook[2] - fOrigin[2]) * g_fEntDist[id] / fLength) + g_fOffset3[id]; 
	vMoveTo[2] = float(floatround(vMoveTo[2], floatround_floor)); 
	
	entity_set_origin(g_iOwnedEnt[id], vMoveTo); 
	
	return FMRES_HANDLED 
} 

public fw_Traceline(Float:start[3], Float:end[3], conditions, id, trace) 
{ 
	if (!is_user_alive(id)) 
		return PLUGIN_HANDLED 
	
	new ent = get_tr2(trace, TR_pHit) 
	
	if (is_valid_ent(ent)) 
	{ 
		new ent,body 
		get_user_aiming(id,ent,body) 
		
		new szClass[10], szTarget[7]; 
		entity_get_string(ent, EV_SZ_classname, szClass, 9); 
		entity_get_string(ent, EV_SZ_targetname, szTarget, 6); 
		if (equal(szClass, "func_wall") && !equal(szTarget, "ignore") && ent != g_iEntBarrier && g_iShowMovers == 1) 
		{ 
			if (g_boolCanBuild || access(id, ADMIN_SLAY)) 
			{ 
				set_hudmessage(0, 50, 255, -1.0, 0.55, 1, 0.01, 3.0, 0.01, 0.01); 
				if (!BlockLocker(ent)) 
				{ 
					new szCurMover[32], szLastMover[32] 
					if (GetEntMover(ent)) 
					{ 
						get_user_name(GetEntMover(ent),szCurMover,31) 
						if (!GetLastMover(ent)) 
							ShowSyncHudMsg(id, g_HudSync, "Current Mover: %s^nLast Mover: NONE", szCurMover); 
					} 
					if (GetLastMover(ent)) 
					{ 
						get_user_name(GetLastMover(ent),szLastMover,31) 
						if (!GetEntMover(ent)) 
							ShowSyncHudMsg(id, g_HudSync, "Current Mover: NONE^nLast Mover: %s", szLastMover); 
					} 
					if (GetEntMover(ent) && GetLastMover(ent)) 
						ShowSyncHudMsg(id, g_HudSync, "Current Mover: %s^nLast Mover: %s", szCurMover, szLastMover); 
					else if (!GetEntMover(ent) && !GetLastMover(ent)) 
						ShowSyncHudMsg(id, g_HudSync, "This object hasn't been moved"); 
				} 
				else 
				{ 
					new szEntOwner[32] 
					get_user_name(BlockLocker(ent),szEntOwner,31) 
					ShowSyncHudMsg(id, g_HudSync, "Claimed by: %s", szEntOwner); 
				} 
			} 
		} 
	} 
	else ClearSyncHud(id, g_HudSync); 
	
	return PLUGIN_HANDLED 
} 

public fw_EmitSound(id,channel,const sample[],Float:volume,Float:attn,flags,pitch) 
{ 
	if (!is_user_connected(id) || !g_isZombie[id] || g_boolCanBuild || g_boolPrepTime || g_boolRoundEnded) 
		return FMRES_IGNORED; 
	
	if(equal(sample[7], "die", 3) || equal(sample[7], "dea", 3)) 
	{ 
		emit_sound(id,channel,g_szZombieDie[random(sizeof g_szZombieDie - 1)],volume,attn,flags,pitch) 
		return FMRES_SUPERCEDE 
	} 
	
	if(equal(sample[7], "bhit", 4)) 
	{ 
		emit_sound(id,channel,g_szZombiePain[random(sizeof g_szZombiePain - 1)],volume,attn,flags,pitch) 
		return FMRES_SUPERCEDE 
	} 
	
	// Zombie attacks with knife 
	if (equal(sample[8], "kni", 3)) 
	{ 
		if (equal(sample[14], "sla", 3)) // slash 
		{ 
			emit_sound(id,channel,g_szZombieMiss[random(sizeof g_szZombieMiss - 1)],volume,attn,flags,pitch) 
			return FMRES_SUPERCEDE; 
		} 
		if (equal(sample[14], "hit", 3)) // hit 
		{ 
			if (sample[17] == 'w') // wall 
			{ 
				emit_sound(id,channel,g_szZombieHit[random(sizeof g_szZombieHit - 1)],volume,attn,flags,pitch) 
				return FMRES_SUPERCEDE; 
			} 
			else 
			{ 
				emit_sound(id,channel,g_szZombieHit[random(sizeof g_szZombieHit - 1)],volume,attn,flags,pitch) 
				return FMRES_SUPERCEDE; 
			} 
		} 
		if (equal(sample[14], "sta", 3)) // stab 
		{ 
			emit_sound(id,channel,g_szZombieMiss[random(sizeof g_szZombieMiss - 1)],volume,attn,flags,pitch) 
			return FMRES_SUPERCEDE; 
		} 
	} 
	
	return FMRES_IGNORED 
} 

public fw_Suicide(id) return FMRES_SUPERCEDE 

public show_colors_menu(id,offset) 
{ 
	if(offset<0) offset = 0 
	
	new keys, curnum, menu[2048] 
	for(new i=offset;i<MAX_COLORS;i++) 
	{ 
		if (g_iColorMode == 0 || (g_iColorMode == 1 && !g_iColorOwner[i])) 
		{ 
			g_iMenuOptions[id][curnum] = i 
			keys += (1<<curnum) 
			
			curnum++ 
			format(menu,2047,"%s^n%d. %s", menu, curnum, g_szColorName[i]) 
			
			if(curnum==8) 
				break; 
		} 
	} 
	
	format(menu,2047,"\ySelect Your Color:^nCurrent: \r%s\w^n^n%s^n", g_szColorName[g_iColor[id]], menu) 
	if(curnum==8 && offset<12) 
	{ 
		keys += (1<<8) 
		format(menu,2047,"%s^n9. Next",menu) 
	} 
	if(offset) 
	{ 
		keys += (1<<9) 
		format(menu,2047,"%s^n0. Back",menu) 
	} 
	
	show_menu(id,keys,menu,-1,"ColorsSelect") 
} 

public colors_pushed(id,key) 
{ 
	if(key<8) 
	{ 
		g_iColorOwner[g_iMenuOptions[id][key]] = id 
		g_iColorOwner[g_iColor[id]] = 0 
		g_iColor[id] = g_iMenuOptions[id][key] 
		print_color(id, "%s You have picked^x04 %s^x01 as your color", MODNAME, g_szColorName[g_iColor[id]]) 
		g_iMenuOffset[id] = 0 
		
		ExecuteForward(g_fwNewColor, g_fwDummyResult, id, g_iColor[id]); 
	} 
	else 
	{ 
		if(key==8) 
			g_iMenuOffset[id] += 8 
		if(key==9) 
			g_iMenuOffset[id] -= 8 
		show_colors_menu(id,g_iMenuOffset[id]) 
	} 
	
	return ; 
} 

public show_zclass_menu(id,offset) 
{ 
	if(offset<0) offset = 0 
	
	new keys, curnum, menu[512], szCache1[32], szCache2[32], iCache3 
	for(new i=offset;i<g_iZClasses;i++) 
	{ 
		ArrayGetString(g_zclass_name, i, szCache1, charsmax(szCache1)) 
		ArrayGetString(g_zclass_info, i, szCache2, charsmax(szCache2)) 
		iCache3 = ArrayGetCell(g_zclass_admin, i) 
		
		// Add to menu 
		if (i == g_iZombieClass[id]) 
			format(menu,511,"%s^n\d%d. %s %s \r%s", menu, curnum+1, szCache1, szCache2, iCache3 == ADMIN_ALL ? "" : "(Admin Only)") 
		else 
			format(menu,511,"%s^n\w%d. %s \y%s \r%s", menu, curnum+1, szCache1, szCache2, iCache3 == ADMIN_ALL ? "" : "(Admin Only)") 
		
		g_iMenuOptions[id][curnum] = i 
		keys += (1<<curnum) 
		
		curnum++ 
		
		if(curnum==8) 
			break; 
	} 
	
	format(menu,511,"\ySelect Your Class:^n\w%s^n", menu) 
	if(curnum==8 && offset<12) 
	{ 
		keys += (1<<8) 
		format(menu,511,"%s^n\w9. Next",menu) 
	} 
	if(offset) 
	{ 
		keys += (1<<9) 
		format(menu,511,"%s^n\w0. Back",menu) 
	} 
	
	show_menu(id,keys,menu,-1,"ZClassSelect") 
} 

public zclass_pushed(id,key) 
{ 
	if(key<8) 
	{ 
		if (g_iMenuOptions[id][key] == g_iZombieClass[id]) 
		{ 
			client_cmd(id, "spk %s", LOCK_FAIL); 
			
			print_color(id, "%s %L", MODNAME, LANG_SERVER, "CLASS_CURRENT") 
			show_zclass_menu(id,g_iMenuOffset[id]) 
			return ; 
		} 
		
		new iCache3 = ArrayGetCell(g_zclass_admin, g_iMenuOptions[id][key]) 
		
		if ((iCache3 != ADMIN_ALL || !iCache3) && !access(id, iCache3)) 
		{ 
			print_color(id, "%s %L", MODNAME, LANG_SERVER, "CLASS_NO_ACCESS") 
			show_zclass_menu(id,g_iMenuOffset[id]) 
			return ; 
		} 
		
		g_iNextClass[id] = g_iMenuOptions[id][key] 
		
		new szCache1[32] 
		ArrayGetString(g_zclass_name, g_iMenuOptions[id][key], szCache1, charsmax(szCache1)) 
		
		if (!g_isZombie[id] || (g_isZombie[id] && (g_boolCanBuild || g_boolPrepTime))) 
			print_color(id, "%s You have selected^x04 %s^x01 as your next class", MODNAME, szCache1) 
		if (!g_isAlive[id]) 
			print_color(id, "%s %L", MODNAME, LANG_SERVER, "CLASS_RESPAWN") 
		g_iMenuOffset[id] = 0 
		
		if (g_isZombie[id] && (g_boolCanBuild || g_boolPrepTime)) 
			ExecuteHamB(Ham_CS_RoundRespawn, id) 
		
		ExecuteForward(g_fwClassPicked, g_fwDummyResult, id, g_iZombieClass[id]); 
	} 
	else 
	{ 
		if(key==8) 
			g_iMenuOffset[id] += 8 
		if(key==9) 
			g_iMenuOffset[id] -= 8 
		show_zclass_menu(id,g_iMenuOffset[id]) 
	} 
	
	return ; 
} 

/*------------------------------------------------------------------------------------------------*/ 
public show_method_menu(id) 
{ 
	if(g_boolFirstTime[id]) 
	{ 
		g_boolFirstTime[id] = false 
		show_primary_menu(id,0) 
	} 
	else 
	{ 
		g_iMenuOffset[id] = 0 
		show_menu(id,(1<<0)|(1<<1),"\yEscoge tus Armas^n^n\y1. \wNuevas Armas^n\y2. \wArmas Antiguas",-1,"WeaponMethodMenu") 
	} 
} 

public weapon_method_pushed(id,key) 
{ 
	switch(key) 
	{ 
		case 0: show_primary_menu(id,0) 
			case 1: give_weapons(id) 
		} 
	return ; 
} 

public show_primary_menu(id,offset) 
{ 
	if(offset<0) offset = 0 
	
	new cvar_value[32] 
	get_pcvar_string(g_pcvar_allowedweps,cvar_value,31) 
	new flags = read_flags(cvar_value) 
	
	new keys, curnum, menu[2048] 
	for(new i=offset;i<19;i++) 
	{ 
		if(flags & power(2,i)) 
		{ 
			g_iMenuOptions[id][curnum] = i 
			keys += (1<<curnum) 
			
			curnum++ 
			format(menu,2047,"%s^n%d. %s",menu,curnum,szWeaponNames[i]) 
			
			if(curnum==8) 
				break; 
		} 
	} 
	
	format(menu,2047,"\yPrimary Weapon:\w^n%s^n",menu) 
	if(curnum==8 && offset<12) 
	{ 
		keys += (1<<8) 
		format(menu,2047,"%s^n9. Next",menu) 
	} 
	if(offset) 
	{ 
		keys += (1<<9) 
		format(menu,2047,"%s^n0. Back",menu) 
	} 
	
	show_menu(id,keys,menu,-1,"PrimaryWeaponSelect") 
} 

public prim_weapons_pushed(id,key) 
{ 
	if(key<8) 
	{ 
		g_iWeaponPicked[0][id] = g_iMenuOptions[id][key] 
		g_iMenuOffset[id] = 0 
		show_secondary_menu(id,0) 
	} 
	else 
	{ 
		if(key==8) 
			g_iMenuOffset[id] += 8 
		if(key==9) 
			g_iMenuOffset[id] -= 8 
		show_primary_menu(id,g_iMenuOffset[id]) 
	} 
	return ; 
} 

public show_secondary_menu(id,offset) 
{ 
	if(offset<0) offset = 0 
	
	new cvar_value[32] 
	get_pcvar_string(g_pcvar_allowedweps,cvar_value,31) 
	new flags = read_flags(cvar_value) 
	
	new keys, curnum, menu[2048] 
	for(new i=18;i<24;i++) 
	{ 
		if(flags & power(2,i)) 
		{ 
			g_iMenuOptions[id][curnum] = i 
			keys += (1<<curnum) 
			
			curnum++ 
			format(menu,2047,"%s^n%d. %s",menu,curnum,szWeaponNames[i]) 
		} 
	} 
	
	format(menu,2047,"\ySecondary Weapon:\w^n%s",menu) 
	
	show_menu(id,keys,menu,-1,"SecWeaponSelect") 
} 

public sec_weapons_pushed(id,key) 
{ 
	if(key<8) 
	{ 
		g_iWeaponPicked[1][id] = g_iMenuOptions[id][key] 
	} 
	give_weapons(id) 
	return ; 
} 

public give_weapons(id) 
{ 
	strip_user_weapons(id) 
	give_item(id,"weapon_knife") 
	
	new szWeapon[32], csw 
	csw = csw_contant(g_iWeaponPicked[0][id]) 
	get_weaponname(csw,szWeapon,31) 
	give_item(id,szWeapon) 
	cs_set_user_bpammo(id,csw,999) 
	g_iPrimaryWeapon[id] = csw 
	
	csw = csw_contant(g_iWeaponPicked[1][id]) 
	get_weaponname(csw,szWeapon,31) 
	give_item(id,szWeapon) 
	cs_set_user_bpammo(id,csw,999) 
	
	g_boolRepick[id] = false 
} 

stock csw_contant(weapon) 
{ 
	new num = 29 
	switch(weapon) 
	{ 
		case 0: num = 3 
			case 1: num = 5 
			case 2: num = 7 
			case 3: num = 8 
			case 4: num = 12 
			case 5: num = 13 
			case 6: num = 14 
			case 7: num = 15 
			case 8: num = 18 
			case 9: num = 19 
			case 10: num = 20 
			case 11: num = 21 
			case 12: num = 22 
			case 13: num = 23 
			case 14: num = 24 
			case 15: num = 27 
			case 16: num = 28 
			case 17: num = 30 
			case 18: num = 1 
			case 19: num = 10 
			case 20: num = 11 
			case 21: num = 16 
			case 22: num = 17 
			case 23: num = 26 
			case 24: 
		{ 
			new s_weapon[32] 
			
			get_pcvar_string(g_pcvar_allowedweps,s_weapon,31) 
			
			new flags = read_flags(s_weapon) 
			do 
		{ 
			num = random_num(0,18) 
			if(!(num & flags)) 
			{ 
				num = -1 
			} 
		} 
		while(num==-1) 
			num = csw_contant(num) 
		} 
		case 25: 
		{ 
			new s_weapon[32] 
			
			get_pcvar_string(g_pcvar_allowedweps,s_weapon,31) 
			
			new flags = read_flags(s_weapon) 
			do 
		{ 
			num = random_num(18,23) 
			if(!(num & flags)) 
			{ 
				num = -1 
			} 
		} 
		while(num==-1) 
			num = csw_contant(num) 
		} 
	} 
	return num; 
} 
/*------------------------------------------------------------------------------------------------*/ 

Log(const message_fmt[], any:...) {
	static message[256]; 
	vformat(message, sizeof(message) - 1, message_fmt, 2); 
	
	static filename[96]; 
	static dir[64]; 
	if( !dir[0] ) 
	{ 
		get_basedir(dir, sizeof(dir) - 1); 
		add(dir, sizeof(dir) - 1, "/logs"); 
	} 
	
	format_time(filename, sizeof(filename) - 1, "%m-%d-%Y"); 
	format(filename, sizeof(filename) - 1, "%s/BaseBuilder_%s.log", dir, filename); 
	
	log_to_file(filename, "%s", message); 
} 

stock ChatColor(const id, const input[], any:...)
{
	new count = 1, players[32];
	static msg[191];
	vformat(msg, 190, input, 3);
	
	replace_all(msg, 190, "!g", "^4"); // Color verde
	replace_all(msg, 190, "!y", "^1"); // Default 
	replace_all(msg, 190, "!t", "^3"); // Team Color
	
	if (id) players[0] = id; else get_players(players, count, "ch");
	{
		for (new i = 0; i < count; i++)
		{
			if (is_user_connected(players[i]))
			{
				message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
				write_byte(players[i]);
				write_string(msg);
				message_end();
			}
		}
	}
}

print_color(target, const message[], any:...) {
	static buffer[512], i, argscount 
	argscount = numargs() 
	
	// Send to everyone 
	if (!target) 
	{ 
		static player 
		for (player = 1; player <= g_iMaxPlayers; player++) 
		{ 
			// Not connected 
			if (!g_isConnected[player]) 
				continue; 
			
			// Remember changed arguments 
			static changed[5], changedcount // [5] = max LANG_PLAYER occurencies 
			changedcount = 0 
			
			// Replace LANG_PLAYER with player id 
			for (i = 2; i < argscount; i++) 
			{ 
				if (getarg(i) == LANG_PLAYER) 
				{ 
					setarg(i, 0, player) 
					changed[changedcount] = i 
					changedcount++ 
				} 
			} 
			
			// Format message for player 
			vformat(buffer, charsmax(buffer), message, 3) 
			
			// Send it 
			message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, player) 
			write_byte(player) 
			write_string(buffer) 
			message_end() 
			
			// Replace back player id's with LANG_PLAYER 
			for (i = 0; i < changedcount; i++) 
				setarg(changed[i], 0, LANG_PLAYER) 
		} 
	} 
	// Send to specific target 
	else 
	{ 
		// Format message for player 
		vformat(buffer, charsmax(buffer), message, 3) 
		
		// Send it 
		message_begin(MSG_ONE, g_msgSayText, _, target) 
		write_byte(target) 
		write_string(buffer) 
		message_end() 
	} 
} 

stock fm_cs_get_current_weapon_ent(id) 
	return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX); 

public native_register_zombie_class(const name[], const info[], const model[], const clawmodel[], hp, speed, Float:gravity, Float:knockback, adminflags, credits) 
{ 
	if (!g_boolArraysCreated) 
		return 0; 
	
	// Strings passed byref 
	param_convert(1) 
	param_convert(2) 
	param_convert(3) 
	param_convert(4) 
	
	// Add the class 
	ArrayPushString(g_zclass_name, name) 
	ArrayPushString(g_zclass_info, info) 
	
	ArrayPushCell(g_zclass_modelsstart, ArraySize(g_zclass_playermodel)) 
	ArrayPushString(g_zclass_playermodel, model) 
	ArrayPushCell(g_zclass_modelsend, ArraySize(g_zclass_playermodel)) 
	ArrayPushCell(g_zclass_modelindex, -1) 
	
	ArrayPushString(g_zclass_clawmodel, clawmodel) 
	ArrayPushCell(g_zclass_hp, hp) 
	ArrayPushCell(g_zclass_spd, speed) 
	ArrayPushCell(g_zclass_grav, gravity) 
	ArrayPushCell(g_zclass_admin, adminflags) 
	ArrayPushCell(g_zclass_credits, credits) 
	
	// Set temporary new class flag 
	ArrayPushCell(g_zclass_new, 1) 
	
	// Override zombie classes data with our customizations 
	new i, k, buffer[32], Float:buffer2, nummodels_custom, nummodels_default, prec_mdl[100], size = ArraySize(g_zclass2_realname) 
	for (i = 0; i < size; i++) 
	{ 
		ArrayGetString(g_zclass2_realname, i, buffer, charsmax(buffer)) 
		
		// Check if this is the intended class to override 
		if (!equal(name, buffer)) 
			continue; 
		
		// Remove new class flag 
		ArraySetCell(g_zclass_new, g_iZClasses, 0) 
		
		// Replace caption 
		ArrayGetString(g_zclass2_name, i, buffer, charsmax(buffer)) 
		ArraySetString(g_zclass_name, g_iZClasses, buffer) 
		
		// Replace info 
		ArrayGetString(g_zclass2_info, i, buffer, charsmax(buffer)) 
		ArraySetString(g_zclass_info, g_iZClasses, buffer) 
		
		nummodels_custom = ArrayGetCell(g_zclass2_modelsend, i) - ArrayGetCell(g_zclass2_modelsstart, i) 
		nummodels_default = ArrayGetCell(g_zclass_modelsend, g_iZClasses) - ArrayGetCell(g_zclass_modelsstart, g_iZClasses) 
		
		// Replace each player model and model index 
		for (k = 0; k < min(nummodels_custom, nummodels_default); k++) 
		{ 
			ArrayGetString(g_zclass2_playermodel, ArrayGetCell(g_zclass2_modelsstart, i) + k, buffer, charsmax(buffer)) 
			ArraySetString(g_zclass_playermodel, ArrayGetCell(g_zclass_modelsstart, g_iZClasses) + k, buffer) 
			
			// Precache player model and replace its modelindex with the real one 
			formatex(prec_mdl, charsmax(prec_mdl), "models/player/%s/%s.mdl", buffer, buffer) 
			ArraySetCell(g_zclass_modelindex, ArrayGetCell(g_zclass_modelsstart, g_iZClasses) + k, engfunc(EngFunc_PrecacheModel, prec_mdl)) 
		} 
		
		// We have more custom models than what we can accommodate, 
		// Let's make some space... 
		if (nummodels_custom > nummodels_default) 
		{ 
			for (k = nummodels_default; k < nummodels_custom; k++) 
			{ 
				ArrayGetString(g_zclass2_playermodel, ArrayGetCell(g_zclass2_modelsstart, i) + k, buffer, charsmax(buffer)) 
				ArrayInsertStringAfter(g_zclass_playermodel, ArrayGetCell(g_zclass_modelsstart, g_iZClasses) + k - 1, buffer) 
				
				// Precache player model and retrieve its modelindex 
				formatex(prec_mdl, charsmax(prec_mdl), "models/player/%s/%s.mdl", buffer, buffer) 
				ArrayInsertCellAfter(g_zclass_modelindex, ArrayGetCell(g_zclass_modelsstart, g_iZClasses) + k - 1, engfunc(EngFunc_PrecacheModel, prec_mdl)) 
			} 
			
			// Fix models end index for this class 
			ArraySetCell(g_zclass_modelsend, g_iZClasses, ArrayGetCell(g_zclass_modelsend, g_iZClasses) + (nummodels_custom - nummodels_default)) 
		} 
		
		// Replace clawmodel 
		ArrayGetString(g_zclass2_clawmodel, i, buffer, charsmax(buffer)) 
		ArraySetString(g_zclass_clawmodel, g_iZClasses, buffer) 
		
		// Precache clawmodel 
		formatex(prec_mdl, charsmax(prec_mdl), "models/%s.mdl", buffer) 
		engfunc(EngFunc_PrecacheModel, prec_mdl) 
		
		// Replace health 
		buffer[0] = ArrayGetCell(g_zclass2_hp, i) 
		ArraySetCell(g_zclass_hp, g_iZClasses, buffer[0]) 
		
		// Replace speed 
		buffer[0] = ArrayGetCell(g_zclass2_spd, i) 
		ArraySetCell(g_zclass_spd, g_iZClasses, buffer[0]) 
		
		// Replace gravity 
		buffer2 = Float:ArrayGetCell(g_zclass2_grav, i) 
		ArraySetCell(g_zclass_grav, g_iZClasses, buffer2) 
		
		// Replace admin flags 
		buffer2 = ArrayGetCell(g_zclass2_admin, i) 
		ArraySetCell(g_zclass_admin, g_iZClasses, buffer2) 
		
		// Replace credits 
		buffer2 = ArrayGetCell(g_zclass2_credits, i) 
		ArraySetCell(g_zclass_credits, g_iZClasses, buffer2) 
	} 
	
	// If class was not overriden with customization data 
	if (ArrayGetCell(g_zclass_new, g_iZClasses)) 
	{ 
		// Precache default class model and replace modelindex with the real one 
		formatex(prec_mdl, charsmax(prec_mdl), "models/player/%s/%s.mdl", model, model) 
		ArraySetCell(g_zclass_modelindex, ArrayGetCell(g_zclass_modelsstart, g_iZClasses), engfunc(EngFunc_PrecacheModel, prec_mdl)) 
		
		// Precache default clawmodel 
		formatex(prec_mdl, charsmax(prec_mdl), "models/%s.mdl", clawmodel) 
		engfunc(EngFunc_PrecacheModel, prec_mdl) 
	} 
	
	g_iZClasses++ 
	
	return g_iZClasses-1 
} 

public native_get_class_cost(classid) 
{ 
	if (classid < 0 || classid >= g_iZClasses) 
		return -1; 
	
	return ArrayGetCell(g_zclass_credits, classid) 
} 

public native_get_user_zombie_class(id) return g_iZombieClass[id]; 
public native_get_user_next_class(id) return g_iNextClass[id]; 
public native_set_user_zombie_class(id, classid) 
{ 
	if (classid < 0 || classid >= g_iZClasses) 
		return 0; 
	
	g_iNextClass[id] = classid 
	return 1; 
} 

public native_is_user_zombie(id) return g_isZombie[id] 
public native_is_user_banned(id) return g_isBuildBan[id] 

public native_bool_buildphase() return g_boolCanBuild 
public native_bool_prepphase() return g_boolPrepTime 

public native_get_build_time() 
{ 
	if (g_boolCanBuild) 
		return g_iCountDown 
	
	return 0; 
} 

public native_set_build_time(time) 
{ 
	if (g_boolCanBuild) 
	{ 
		g_iCountDown = time 
		return 1 
	} 
	
	return 0; 
} 

public native_get_user_color(id) return g_iColor[id] 
public native_set_user_color(id, color) 
{ 
	g_iColor[id] = color 
} 

public native_drop_user_block(id) 
{ 
	cmdStopEnt(id) 
} 
public native_get_user_block(id) 
{ 
	if (g_iOwnedEnt[id]) 
		return g_iOwnedEnt[id] 
	
	return 0; 
} 
public native_set_user_block(id, entity) 
{ 
	if (is_valid_ent(entity) && !is_user_alive(entity) && !MovingEnt(entity)) 
		g_iOwnedEnt[id] = entity 
} 

public native_is_locked_block(entity) 
{ 
	if (is_valid_ent(entity) && !is_user_alive(entity)) 
		return BlockLocker(entity) ? true : false 
	
	return -1; 
} 
public native_lock_block(entity) 
{ 
	if (is_valid_ent(entity) && !is_user_alive(entity) && !BlockLocker(entity)) 
	{ 
		LockBlock(entity, 33); 
		set_pev(entity,pev_rendermode,kRenderTransColor) 
		set_pev(entity,pev_rendercolor,Float:{LOCKED_COLOR}) 
		set_pev(entity,pev_renderamt,Float:{LOCKED_RENDERAMT}) 
	} 
} 
public native_unlock_block(entity) 
{ 
	if (is_valid_ent(entity) && !is_user_alive(entity) && BlockLocker(entity)) 
	{ 
		UnlockBlock(entity) 
		set_pev(entity,pev_rendermode,kRenderNormal) 
	} 
} 

public native_release_zombies() 
{ 
	if (g_boolCanBuild || g_boolPrepTime) 
	{ 
		Release_Zombies() 
		return 1; 
	} 
	return 0; 
} 

public native_set_user_primary(id, csw_primary) 
{ 
	if (CSW_P228<=csw_primary<=CSW_P90) 
	{ 
		g_iPrimaryWeapon[id] = csw_primary 
		return g_iPrimaryWeapon[id]; 
	} 
	
	return -1; 
} 

public native_get_user_primary(id) return g_iPrimaryWeapon[id] 

public native_get_flags_build()         return FLAGS_BUILD 
public native_get_flags_lock()         return FLAGS_LOCK 
public native_get_flags_buildban()     return FLAGS_BUILDBAN 
public native_get_flags_swap()         return FLAGS_SWAP 
public native_get_flags_revive()     return FLAGS_REVIVE 
public native_get_flags_guns()         return FLAGS_GUNS 
public native_get_flags_release()     return FLAGS_RELEASE 
public native_get_flags_override()     return FLAGS_OVERRIDE 

stock fm_give_item( index, const item[] ) { 
	if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5)) 
		return 0; 
	
	new ent = fm_create_entity(item); 
	if (!pev_valid(ent)) 
		return 0; 
	
	new Float:origin[3]; 
	pev(index, pev_origin, origin); 
	set_pev(ent, pev_origin, origin); 
	set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN); 
	dllfunc(DLLFunc_Spawn, ent); 
	
	new save = pev(ent, pev_solid); 
	dllfunc(DLLFunc_Touch, ent, index); 
	if (pev(ent, pev_solid) != save) 
		return ent; 
	
	engfunc(EngFunc_RemoveEntity, ent); 
	
	return -1; 
} 

stock fm_find_ent_by_owner(entity, const classname[], owner) 
{ 
	while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) {} 
	
	return entity; 
} 

/*public native_set_user_mult(id, attribute, Float: amount) 
{ 
if (attribute < ATT_HEALTH || attribute > ATT_GRAVITY) 
	return 0; 
	
	if (amount < 1.0) 
		amount = 1.0 
	
	g_fClassMultiplier[id][attribute] = amount 
	
	return 1; 
}*/
me tira error al compilar "colorchat" algo asi
m1gu32012 is offline
StorM20
BANNED
Join Date: Dec 2011
Location: de_inferno en Julieta
Old 09-25-2012 , 17:48   Re: [AYUDA] Como hacer Guardado de BBpacks?
#15

Talvez te falta el include...
Alli te lo dejo, deberas colocarlo en esta Ruta "C:\Program Files (x86)\AMX Mod X\files\base\scripting\include"

Siesque lo compilaras de alli...
Saludos!

PD: Creo que te tiraran mas errores, ya que te falta mi Campo de Fuego c:
Attached Files
File Type: inc colorchat.inc (1.9 KB, 79 views)
StorM20 is offline
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Geoslide
Senior Member
Join Date: Jun 2011
Location: Chilean player
Old 09-25-2012 , 18:27   Re: [AYUDA] Como hacer Guardado de BBpacks?
#16

Quote:
Originally Posted by m1gu32012 View Post
me tira error al compilar "colorchat" algo asi
no revivas temas viejos mira la fecha del thread, lee las reglas eres un usuario nuevo.
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