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[CS:GO]Increased Nade Damage


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Author
Doc-Holiday
SourceMod Donor
Join Date: Jul 2007
Plugin ID:
3235
Plugin Version:
1.0.0
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
    14 
    Plugin Description:
    This plugin increases the HE Nade damage and radius. Its very simple to use and works GREAT for CS:GO where the nades work extremly bad.
    Old 09-12-2012 , 03:48   [CS:GO]Increased Nade Damage
    Reply With Quote #1

    Increase Nade Damage
    Version 1.0.3


    Description:
    This plugin increases the HE Nade and decoy damage and radius. Its very simple to use and works GREAT for CS:GO where the nades work extremly bad.

    Cvars:
    • sm_hePower - Power of HE nades. <Default: 1.3>
    • sm_heRadius - Radius of the nade. <Default: 2.5>

    Requirements:
    To-Do list:
    • None ATM.

    Credits:
    Notes:
    • THIS MUST BE COMPILED LOCALLY!!!!!

    Change log:

    1.0.0 09/12/12
    Initial Release
    1.0.1 09/13/12
    Hopefully fixed the error on mapchange.
    1.0.2 09/14/12
    Added ConVar: sm_decoyPower
    Added ConVar: sm_decoyRadius
    Fixed some typos
    1.0.3 09/14/12
    Removed Decoy Code
    Attached Files
    File Type: sp Get Plugin or Get Source (IncreaseNadeDamage.sp - 1026 views - 1.5 KB)
    File Type: smx IncreaseNadeDamage.smx (3.7 KB, 998 views)
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    Last edited by Doc-Holiday; 01-26-2013 at 18:15. Reason: Plugin Update
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    yokomo
    Surprise Ascot!
    Join Date: May 2010
    Old 09-12-2012 , 04:43   Re: [CS:GO]Increased Nade Damage
    Reply With Quote #2

    Oh nice found, yea csgo HE grenade is damn useless (low damage). Nice share, thanks.
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    kettlewell
    Member
    Join Date: Aug 2012
    Old 09-12-2012 , 05:19   Re: [CS:GO]Increased Nade Damage
    Reply With Quote #3

    Tried to get the plugin, "Plugin failed to compile! Please try contacting the author."
    kettlewell is offline
    Doc-Holiday
    SourceMod Donor
    Join Date: Jul 2007
    Old 09-12-2012 , 05:36   Re: [CS:GO]Increased Nade Damage
    Reply With Quote #4

    Quote:
    Originally Posted by kettlewell View Post
    Tried to get the plugin, "Plugin failed to compile! Please try contacting the author."
    read the notes.... ive uploaded a compiled version......
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    Last edited by Doc-Holiday; 09-12-2012 at 05:38.
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    kettlewell
    Member
    Join Date: Aug 2012
    Old 09-12-2012 , 06:09   Re: [CS:GO]Increased Nade Damage
    Reply With Quote #5

    Thank you, Since I don't code I only know of the web compiler and it states you need sdkhooks which I don't know how to get that locally so it would compile.

    The mod is great, it really improves things though I changed the Cvar of damage to 1.8 for a bit more hurt.

    It doesn't seem to save into a cfg file, will it be back to 1.3 damage every restart?
    kettlewell is offline
    Doc-Holiday
    SourceMod Donor
    Join Date: Jul 2007
    Old 09-12-2012 , 07:54   Re: [CS:GO]Increased Nade Damage
    Reply With Quote #6

    Quote:
    Originally Posted by kettlewell View Post
    Thank you, Since I don't code I only know of the web compiler and it states you need sdkhooks which I don't know how to get that locally so it would compile.

    The mod is great, it really improves things though I changed the Cvar of damage to 1.8 for a bit more hurt.

    It doesn't seem to save into a cfg file, will it be back to 1.3 damage every restart?
    you have to place it in your config file you execute from the gamemodes-server.txt
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    apothegm
    Member
    Join Date: Jul 2012
    Old 09-12-2012 , 11:50   Re: [CS:GO]Increased Nade Damage
    Reply With Quote #7

    Thanks! I've been using Sticky Nades Lite to accomplish this. I just turned off the sticky part and the adverts that they're sticky. But was able to increase power and radius with it. Works for CS:S and CS:GO.
    apothegm is offline
    Doc-Holiday
    SourceMod Donor
    Join Date: Jul 2007
    Old 09-12-2012 , 19:42  
    Reply With Quote #8

    Quote:
    Originally Posted by apothegm View Post
    Thanks! I've been using Sticky Nades Lite to accomplish this. I just turned off the sticky part and the adverts that they're sticky. But was able to increase power and radius with it. Works for CS:S and CS:GO.
    This was made for go however will work in any mod that has the entity hegrenade_projectile
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    zan.gamer
    SourceMod Donor
    Join Date: Jan 2011
    Old 09-13-2012 , 00:23   Re: [CS:GO]Increased Nade Damage
    Reply With Quote #9

    The plugin works as advertised but I get these in my SM error logs every map change.

    Code:
     
    L 09/12/2012 - 20:17:58: SourceMod error session started
    L 09/12/2012 - 20:17:58: Info (map "de_grnlight_b1") (file "errors_20120912.log")
    L 09/12/2012 - 20:17:58: [SM] Native "GetEntPropFloat" reported: Property "m_flDamage" not found (entity 38/cs_player_manager)
    L 09/12/2012 - 20:17:58: [SM] Displaying call stack trace for plugin "IncreaseNadeDamage.smx":
    L 09/12/2012 - 20:17:58: [SM] [0] Line 39, C:\csgo_test_apo\csgo\addons\sourcemod\scripting\IncreaseNadeDamage.sp::ChangeGrenadeDamage()
    L 09/12/2012 - 20:35:46: Error log file session closed.
    L 09/12/2012 - 20:35:47: SourceMod error session started
    L 09/12/2012 - 20:35:47: Info (map "de_dust2") (file "errors_20120912.log")
    L 09/12/2012 - 20:35:47: [SM] Native "GetEntPropFloat" reported: Property "m_flDamage" not found (entity 38/cs_player_manager)
    L 09/12/2012 - 20:35:47: [SM] Displaying call stack trace for plugin "IncreaseNadeDamage.smx":
    L 09/12/2012 - 20:35:47: [SM] [0] Line 39, C:\csgo_test_apo\csgo\addons\sourcemod\scripting\IncreaseNadeDamage.sp::ChangeGrenadeDamage()
    L 09/12/2012 - 20:57:18: Error log file session closed.
    L 09/12/2012 - 20:57:19: SourceMod error session started
    L 09/12/2012 - 20:57:19: Info (map "cs_italy") (file "errors_20120912.log")
    L 09/12/2012 - 20:57:19: [SM] Native "GetEntPropFloat" reported: Property "m_flDamage" not found (entity 38/cs_player_manager)
    L 09/12/2012 - 20:57:19: [SM] Displaying call stack trace for plugin "IncreaseNadeDamage.smx":
    L 09/12/2012 - 20:57:19: [SM] [0] Line 39, C:\csgo_test_apo\csgo\addons\sourcemod\scripting\IncreaseNadeDamage.sp::ChangeGrenadeDamage()
    L 09/12/2012 - 21:19:10: Error log file session closed.
    L 09/12/2012 - 21:19:11: SourceMod error session started
    L 09/12/2012 - 21:19:11: Info (map "de_aztec") (file "errors_20120912.log")
    L 09/12/2012 - 21:19:11: [SM] Native "GetEntPropFloat" reported: Property "m_flDamage" not found (entity 38/cs_player_manager)
    L 09/12/2012 - 21:19:11: [SM] Displaying call stack trace for plugin "IncreaseNadeDamage.smx":
    L 09/12/2012 - 21:19:11: [SM] [0] Line 39, C:\csgo_test_apo\csgo\addons\sourcemod\scripting\IncreaseNadeDamage.sp::ChangeGrenadeDamage()
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    fightarena
    Member
    Join Date: Nov 2011
    Old 09-13-2012 , 02:32   Re: [CS:GO]Increased Nade Damage
    Reply With Quote #10

    nice plugin , thanks
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