I ended up doing it this way
PHP Code:
stock fm_radius_damage(id,Float:flOrigin[3])
{
new szClassname[33];
static Ent
Ent = -1
while((Ent = engfunc(EngFunc_FindEntityInSphere, Ent, flOrigin, get_pcvar_float(g_pSuicideRadius))))
{
pev(Ent,pev_classname,szClassname,32);
if(equali(szClassname, "player")){
if(cs_get_user_team(Ent) == CS_TEAM_T){
ExecuteHam(Ham_TakeDamage,Ent,2,id,get_pcvar_float(g_pSuicideDamage),DMG_GENERIC | DMG_ALWAYSGIB)
}
}
}
}