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set_user_rendering


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GhostMan
Senior Member
Join Date: Jun 2012
Old 09-06-2012 , 09:45   set_user_rendering
Reply With Quote #1

Whats the difference between

Code:
set_user_rendering(tid, kRenderFxNone, 0, 0, 0, kRenderTransColor, 0);
and
Code:
set_user_rendering(tid, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 0);
And where do i can read about all set_user_rendering's options? There's nothing on amxmodx wiki about it
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Liverwiz
Veteran Member
Join Date: Feb 2010
Location: Maryland
Old 09-06-2012 , 09:47   Re: set_user_rendering
Reply With Quote #2

what about in the inc files?
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GhostMan
Senior Member
Join Date: Jun 2012
Old 09-06-2012 , 11:39   Re: set_user_rendering
Reply With Quote #3

I dont understand anything in here. and becouse theres no wiki i ask here :O
Code:
/* Render for set_user_rendering() */
enum {
    kRenderNormal = 0,        /* src */
    kRenderTransColor,        /* c*a+dest*(1-a) */
    kRenderTransTexture,        /* src*a+dest*(1-a) */
    kRenderGlow,            /* src*a+dest -- No Z buffer checks */
    kRenderTransAlpha,        /* src*srca+dest*(1-srca) */
    kRenderTransAdd,        /* src*a+dest */
};

/* Fx for set_user_rendering() */
enum {
    kRenderFxNone = 0,
    kRenderFxPulseSlow,
    kRenderFxPulseFast,
    kRenderFxPulseSlowWide,
    kRenderFxPulseFastWide,
    kRenderFxFadeSlow,
    kRenderFxFadeFast,
    kRenderFxSolidSlow,
    kRenderFxSolidFast,
    kRenderFxStrobeSlow,
    kRenderFxStrobeFast,
    kRenderFxStrobeFaster,
    kRenderFxFlickerSlow,
    kRenderFxFlickerFast,
    kRenderFxNoDissipation,
    kRenderFxDistort,        /* Distort/scale/translate flicker */
    kRenderFxHologram,        /* kRenderFxDistort + distance fade */
    kRenderFxDeadPlayer,        /* kRenderAmt is the player index */
    kRenderFxExplode,        /* Scale up really big! */
    kRenderFxGlowShell,        /* Glowing Shell */
    kRenderFxClampMinScale,        /* Keep this sprite from getting very small (SPRITES only!) */
};
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Torge
Veteran Member
Join Date: Oct 2011
Old 09-06-2012 , 13:17   Re: set_user_rendering
Reply With Quote #4

This have glow effect:

Quote:
kRenderFxGlowShell
And this have no effect (i think):

Quote:
kRenderFxNone
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GhostMan
Senior Member
Join Date: Jun 2012
Old 09-07-2012 , 07:42   Re: set_user_rendering
Reply With Quote #5

So what is the best way to make some player totaly 100% transparent (no shadows etc.)

And what is the best way to set thin glow on player?
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Torge
Veteran Member
Join Date: Oct 2011
Old 09-07-2012 , 07:50   Re: set_user_rendering
Reply With Quote #6

Quote:
Originally Posted by GhostMan View Post
So what is the best way to make some player totaly 100% transparent (no shadows etc.)

And what is the best way to set thin glow on player?
Try this for glow:

PHP Code:
set_user_rendering(idkRenderFxGlowShell00255kRenderGlow20); 

Last edited by Torge; 09-15-2012 at 18:12.
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