Quote:
Originally Posted by Torge
Shouldn't be the target alive if you're checking for moving ?
PHP Code:
if(!is_user_alive(id)
I think that's wrong..
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Quote:
Originally Posted by Apokalipsisa
Well i check if player is alive whats wrong ?
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That's checking if the user is dead ( [not]is_user_alive ). I was saying to print the velocity to the user, when it checks it. But, though velocity theoretically should work, it isn't as good as origin. You want to know if a user has moved, rather than is moving. So cache the user's origin and compare current origin to the cached origin.
it'll slap them off the bomb if they're defusing also. So youll have to keep that into account.
I say put a check of pev_button & IN_USE to see if they're defusing.
EDIT: Just read the other comments. use this line
Code:
if(is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_T)
instead of what you have there now.
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