thanks alot
Infernuz ,
but there are still a couple mistakes in:
in check_times() the game has to check if the new time is a new record so when the if statement is 1 the new time has to be saved as the new record, as how you did it, it saved the vallue's 99m 99s999ms so i changed that to Run_query(3);
but now i think that when a new map without data is loaded it doesnt automaticly set the times to 99,99,999 and also when a map is correctly loaded i think it will also store 99.99.999 becous when you load querry(1) in plugin_init it will run querry(2) in the public query_handler.
I'm not sure how to check if there is data in the table for a new map so that only then the times 99m99s999ms are stored by performing Run_query(2);