#include < amxmodx > #include < fun > #define PLUGIN "New Plug-In" #define VERSION "1.0" #define AUTHOR "author" public plugin_init( ) { register_plugin( PLUGIN, VERSION, AUTHOR ) register_event( "DeathMsg", "eventPlayerDeath", "a" ) } public eventPlayerDeath( ) { new iAttacker = read_data( 1 ) set_user_frags( iAttacker, 1 ) }