Raised This Month: $12 Target: $400
 3% 

CS:S Update (8/22/12)


Post New Thread Reply   
 
Thread Tools Display Modes
Fairy Tales
Junior Member
Join Date: Aug 2012
Old 08-24-2012 , 02:07   Re: CS:S Update (8/22/12)
Reply With Quote #161

So what was the final changes that needed to be made to get it working? has the error been solved officially? I would very much like to avoid fresh installing of SourceMod we have way to much custom content.
Fairy Tales is offline
Groger
Veteran Member
Join Date: Oct 2009
Location: Belgium
Old 08-24-2012 , 03:39   Re: CS:S Update (8/22/12)
Reply With Quote #162

Quote:
Originally Posted by Fairy Tales View Post
So what was the final changes that needed to be made to get it working? has the error been solved officially? I would very much like to avoid fresh installing of SourceMod we have way to much custom content.

Only update:
-bin folder
-extention folder
-gamedata folder

And for metamod the same, only bin folder.
Groger is offline
Noitartsiger
Member
Join Date: Jul 2011
Old 08-24-2012 , 06:36   Re: CS:S Update (8/22/12)
Reply With Quote #163

running:
- MetaMod 1.9.0-hg797 dev-linux
- SourceMod 1.5.0-hg3627 dev-linux
- SDK Hooks 2.2.0-hg203 dev-linux

seems to work fine!

Thanks a lot guys for your great quick work again!!!
(Still hoping that one day Valve will start to give you needed information about engine changes a couple of days before their updates.)


Just one question left:
As those plugins are now at dev-status, do I need to worry about anything? Is there any disadvantage?

Regards!

Last edited by Noitartsiger; 08-24-2012 at 06:37.
Noitartsiger is offline
TryNoob
BANNED
Join Date: Aug 2011
Old 08-24-2012 , 07:14   Re: CS:S Update (8/22/12)
Reply With Quote #164

Tell me, what is wrong in this code, after the upgrade the server crash when trying to purchase:
Code:
public Action:CS_OnBuyCommand(client, const String:weapon[])
{
	if(StrEqual(weapon, "vesthelm"))
		return Plugin_Handled;
	
	if(IsValidPlayer(client))
		FakeClientCommand(client, "buy vest");
	
	return Plugin_Continue;
}

stock bool:IsValidPlayer(client, bool:alive = false)
{
	if(client>0 && client <= MaxClients && IsClientConnected(client) && IsClientInGame(client))
	{
		if(alive && !IsPlayerAlive(client))
			return false;
		
		return true;
	}
	return false;
}
And with it all ok:
Code:
public Action:CS_OnBuyCommand(client, const String:weapon[])
{
	if(StrEqual(weapon, "vesthelm"))
	{
		if(IsValidPlayer(client))
			FakeClientCommand(client, "buy vest");
		return Plugin_Handled;
	}
	
	return Plugin_Continue;
}

Last edited by TryNoob; 08-24-2012 at 07:20.
TryNoob is offline
Safe_Mode
BANNED
Join Date: May 2012
Location: Russia, Rostov-on-Don
Old 08-24-2012 , 07:26   Re: CS:S Update (8/22/12)
Reply With Quote #165

Quote:
Originally Posted by Noitartsiger View Post
running:
- MetaMod 1.9.0-hg797 dev-linux
- SourceMod 1.5.0-hg3627 dev-linux
- SDK Hooks 2.2.0-hg203 dev-linux

seems to work fine!

Thanks a lot guys for your great quick work again!!!
(Still hoping that one day Valve will start to give you needed information about engine changes a couple of days before their updates.)


Just one question left:
As those plugins are now at dev-status, do I need to worry about anything? Is there any disadvantage?

Regards!
You don't need to woory if you use syable branch I think
Safe_Mode is offline
Send a message via Skype™ to Safe_Mode
triohala
Junior Member
Join Date: Apr 2012
Old 08-24-2012 , 07:52   Re: CS:S Update (8/22/12)
Reply With Quote #166

Does anyone know how load server (with ZR) on linux without crashes, with latest dev (1.5), server crash many times (every 30sec-3min), with stable (1.4.5) - random (2-20min)... Any fix?

Last edited by triohala; 08-24-2012 at 08:00.
triohala is offline
Mirandor
Senior Member
Join Date: Jun 2006
Location: Ile de France
Old 08-24-2012 , 09:48   Re: CS:S Update (8/22/12)
Reply With Quote #167

Quote:
Originally Posted by Noitartsiger View Post
running:
- MetaMod 1.9.0-hg797 dev-linux
- SourceMod 1.5.0-hg3627 dev-linux
- SDK Hooks 2.2.0-hg203 dev-linux

seems to work fine!

Thanks a lot guys for your great quick work again!!!
(Still hoping that one day Valve will start to give you needed information about engine changes a couple of days before their updates.)


Just one question left:
As those plugins are now at dev-status, do I need to worry about anything? Is there any disadvantage?

Regards!
These files are beta and can be optimized/modified again until their official release ; you can keep on using them at your own risks if your server doesn't crash anymore but the best way is to replace "dev" files by official release when they will be available...

Last edited by Mirandor; 08-24-2012 at 09:51.
Mirandor is offline
PresidentEvil
AlliedModders Donor
Join Date: Jun 2012
Old 08-24-2012 , 10:33   Re: CS:S Update (8/22/12)
Reply With Quote #168

Quote:
Originally Posted by Dino Penis View Post
Try re-checking your database to make sure that sourcebans can relay back to the sb page.
yea im an idiot, I forgot that databases.cfg and sourcemod.cfg both got overridden when I updated SM


server works perfect now

thanks guys
__________________
PresidentEvil is offline
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-24-2012 , 11:03   Re: CS:S Update (8/22/12)
Reply With Quote #169

Quote:
Originally Posted by wildd View Post
Some how related to buggy SM?
Linux, CSS. sourcemod-1.5.0-hg3627-linux, mmsource-1.9.0-hg797-linux
That's custom gamedata loaded by the plugin, you'll need to contact the author.
__________________
asherkin is offline
nikedu45
Senior Member
Join Date: May 2011
Old 08-24-2012 , 11:09   Re: CS:S Update (8/22/12)
Reply With Quote #170

I began to despair so if anyone can help me ..
Problem : http://forums.alliedmods.net/showthr...04#post1781404
__________________
Bl4ck-And-White.fr
I'm French !!
nikedu45 is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 14:55.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode