Ah, thank you. I didn't get that far in my searching.
That's weird, though, considering....
Code:
// do damage
if ( !( pev->spawnflags & SF_ENVEXPLOSION_NODAMAGE ) )
{
RadiusDamage ( pev, pev, m_iMagnitude, CLASS_NONE, DMG_BLAST );
}
from the explode.cpp in HLSDK
But i suppose that is doing other types of explosion damage, not grenades.
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