Quote:
Originally Posted by jimaway
gravity wont work if youre on ground, and if you hit a ramp with gravity, you will float in the air with no way getting back down, and wont move type fly cause no clip type movement?
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make traceline on ground playerorigin - groundorigin = tracedistance and
get player min/max
if (playerorigin + min[2]) - tracedistance[] < 2.0
setgravity normal
else
setgravity 0.0001, setorigin[2] + 0.1
anyway you get my idea.