is it possible to make player move on ground same way as in air? (get speed by air-strafing)
i did something like this just by changing players Z velocity 5 units higher froum ground in prethink, but this way there are some bugs (getting stuck in ceiling in tight places etc), and by trying to fix them the code is getting rather large in prethink what is a bad idea.
so i tried to remove FL_ONGROUND flag in prethink, but that didnt do anything, would something like blocking touch with floor entity work or is orpheu needed for this (if even possible with orpheu)