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[TF2] Fysics Control


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Author
thacursedpie
Member
Join Date: May 2008
Plugin ID:
3183
Plugin Version:
1.0.4
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    24 
    Plugin Description:
    Tweak bunnyhopping, airstrafing and bouncing. Supersedes "Real Fake bHop".
    Old 08-19-2012 , 13:45   Re: [TF2] Fysics Control
    Reply With Quote #1

    That's a bug, thanks for reporting (didnt test with scout, d'oh!). Will look at it either today or tomorrow.

    EDIT:
    Okay, so the issue was with applying a custom airstrafe multiplier to the scout. I've decided the easiest and most intuitive way to fix this is to just allow scouts to be ignored for the airstrafe-modifying. So I've added a new cvar "fc_airstrafe_ignorescouts", which defaults to 1. If you download the new version (1.0.1) all should be good.

    I've had brief thoughts about other fixes for this. Among the things I thought of were:
    * Only apply airstrafe modifier when the distance-to-ground is higher than a certain value.
    I decided against this because:
    1. Compared to the issue I'm trying to solve, it takes too much effort to implement.
    2. This would be non-intuitive for players, possibly resulting in frustrating situations.

    * Set up a special double-jump routine myself.
    I decided against this because:
    1. It takes more time to implement then my current solution .

    If anyone **really** wishes to block airstrafing on scouts, tell me so, then I might implement this.

    Last edited by thacursedpie; 08-19-2012 at 17:36. Reason: Update
    thacursedpie is offline
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