Code:
#include <amxmodx>
#include <fun>
#include <cstrike>
#include <colorchat>
new maxpl, killday, hud, hud1
public plugin_init() {
register_plugin("KillDay", "1.0", "unknow")
register_clcmd("say /kd", "sprawdz")
register_event("DeathMsg", "smierc", "a")
register_logevent("koniec_rundy", 2, "1=Round_End")
maxpl = get_maxplayers()
}
public plugin_precache() {
hud = CreateHudSyncObj()
hud1 = CreateHudSyncObj()
}
public koniec_rundy() {
killday = 0
for(new i = 1; i <= maxpl; i++)
set_user_godmode(i)
}
public smierc() {
new players[32], playersnum
get_players(players, playersnum, "cea", "TERRORIST")
if(killday == 1) {
if(playersnum == 1) {
for(new i = 1; i <= maxpl; i++) {
killday = 0
if(is_user_connected(i) && is_user_alive(i) && cs_get_user_team(i) == CS_TEAM_CT)
set_user_godmode(i)
}
}
}
}
public sprawdz(id) {
if (cs_get_user_team(id) == CS_TEAM_CT) {
}
if(!is_user_alive(id)) {
ColorChat(id, GREEN, "[KillDay]^x01 Nie zyjesz wiec nie mozesz uzywac tej komendy.")
return PLUGIN_HANDLED
}
if(killday == 1) {
ColorChat(id, GREEN, "KillDay jest juz wlaczony.")
return PLUGIN_HANDLED
}
killday = 1
for(new i = 1; i <= maxpl; i++) {
if(get_user_team(i) == 1 && is_user_alive(i))
menu_broni(i)
if(get_user_team(i) == 2 && is_user_alive(i))
set_user_godmode(i, 1)
}
set_task(1.0 , "pokaz_hud", 100, _, _, "b")
set_task(2.0 , "otworz_cele")
set_task(30.0, "wlacz_box")
return PLUGIN_HANDLED
}
public pokaz_hud() {
if(killday == 1) {
set_hudmessage(255, 0, 0, 0.01, 0.21, 0, 6.0, 1.0)
ShowSyncHudMsg(0, hud, "Bawimy sie w KillDay !")
set_hudmessage(0, 255, 0, 0.01, 0.24, 0, 6.0, 1.0)
ShowSyncHudMsg(0, hud1, "Zasady:^nPo wlaczeniu masz 30s aby wybrac bron^nPo tym czasie zostanie wlaczony box^nWiezniowie walcza miedzy soba^nGrupki max 2 osobowe^nOstatnij wiezien ma zyczenie!")
}
}
public wlacz_box(id) {
client_cmd(id, "say /walka")
client_print(0, print_center, "Box wlaczony! TT mozecie sie juz bic!")
}
public otworz_cele(id) {
client_cmd(id, "say /open")
}
public mikro(id) {
client_cmd(id, "say /mikro")
}
public menu_broni(id) {
if(!is_user_alive(id) || !is_user_connected(id))
return PLUGIN_HANDLED
new menu = menu_create("\rWybierz bronie", "handle_menu_broni")
menu_additem(menu, "M4A1")
menu_additem(menu, "AK-47")
menu_additem(menu, "Famas + Deagle")
menu_additem(menu, "Galil + Usp")
menu_additem(menu, "AWP + P228")
menu_additem(menu, "MP5 + Deagle")
menu_additem(menu, "P90 + Glock")
menu_setprop(menu, MPROP_EXITNAME, "Wyjdz")
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu)
return PLUGIN_CONTINUE
}
public handle_menu_broni(id, menu, item) {
if(item != MENU_EXIT) {
switch(item) {
case 0: {
give_item(id, "weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 90)
give_item(id, "weapon_hegrenade")
}
case 1: {
give_item(id, "weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 90)
give_item(id, "weapon_hegrenade")
}
case 2: {
give_item(id, "weapon_famas")
cs_set_user_bpammo(id, CSW_FAMAS, 90)
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
}
case 3: {
give_item(id, "weapon_galil")
cs_set_user_bpammo(id, CSW_GALIL, 90)
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_usp")
cs_set_user_bpammo(id, CSW_USP, 90)
}
case 4: {
give_item(id, "weapon_awp")
cs_set_user_bpammo(id, CSW_AWP, 30)
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_p228")
cs_set_user_bpammo(id, CSW_P228, 30)
}
case 5: {
give_item(id, "weapon_mp5navy")
cs_set_user_bpammo(id, CSW_MP5NAVY, 120)
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
}
case 6: {
give_item(id, "weapon_p90")
cs_set_user_bpammo(id, CSW_P90, 90)
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_glock18")
cs_set_user_bpammo(id, CSW_GLOCK18, 120)
}
}
}
return PLUGIN_HANDLED
}
now it looks like that and still same... anyone can use that command and i want to restrict it only for CT