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NextMap/End of Map Vote


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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 08-17-2012 , 10:36   Re: NextMap/End of Map Vote
Reply With Quote #11

Quote:
Originally Posted by Gallitin View Post
Ah ok, it says for choosing the maps that are pulled for votes it's looking at this file:

addons/sourcemod/configs/adminmenu_maplist.ini

I don't have an adminmenu_maplist.ini file at that location. I assume I need to create on my own, does anyone have an example on they could put up so I can copy the format?
It defaults to listing all maps if the file in question doesn't exist.

But yes, adminmenu_maplist.ini doesn't exist by default.

It's the same format as mapcycle.txt and maplist.txt: One map per line, omit the file extension.
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IceCucumber
Member
Join Date: Dec 2011
Old 02-01-2013 , 22:48   Re: NextMap/End of Map Vote
Reply With Quote #12

Hi,

I'm having trouble getting the nextmap voting to start based on rounds left. I'm guessing it's controlled by /cfg/sourcemod/mapchooser.cfg? The voting does work with a manual sm_mapvote, but doesn't seem to be triggered at the sm_mapvote_startround value. Any idea?

Code:
// This file was auto-generated by SourceMod (v1.4.6)
// ConVars for plugin "mapchooser.smx"


// Specifies how many more frags are allowed when map is extended.
// -
// Default: "10"
// Minimum: "5.000000"
sm_extendmap_fragstep "100"

// Specifies how many more rounds each extension makes
// -
// Default: "5"
// Minimum: "1.000000"
sm_extendmap_roundstep "3"

// Specifies how much many more minutes each extension makes
// -
// Default: "15"
// Minimum: "5.000000"
sm_extendmap_timestep "15"

// Specifies if a 'Don't Change' option should be added to early votes
// -
// Default: "1"
// Minimum: "0.000000"
sm_mapvote_dontchange "1"

// Specifies if MapChooser should run an end of map vote
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_endvote "1"

// Specifies how many past maps to exclude from the vote.
// -
// Default: "5"
// Minimum: "0.000000"
sm_mapvote_exclude "5"

// Number of extensions allowed each map.
// -
// Default: "0"
// Minimum: "0.000000"
sm_mapvote_extend "1"

// Specifies how many maps to include in the vote.
// -
// Default: "5"
// Minimum: "2.000000"
// Maximum: "6.000000"
sm_mapvote_include "5"

// Specifies whether or not MapChooser should pick a map if no votes are received.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_novote "1"

// Specifies when to start the vote based on time remaining.
// -
// Default: "3.0"
// Minimum: "1.000000"
sm_mapvote_start "3.0"

// Specifies when to start the vote base on frags remaining.
// -
// Default: "5.0"
// Minimum: "1.000000"
sm_mapvote_startfrags "5.0"

// Specifies when to start the vote based on rounds remaining. Use 0 on TF2 to start vote during bonus round time
// -
// Default: "2.0"
// Minimum: "0.000000"
sm_mapvote_startround "2.0"

// Specifies how long the mapvote should be available for.
// -
// Default: "20"
// Minimum: "5.000000"
sm_mapvote_voteduration "20"
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Sheepdude
SourceMod Donor
Join Date: Aug 2012
Location: Chicago
Old 02-01-2013 , 23:08   Re: NextMap/End of Map Vote
Reply With Quote #13

If this is for CS:GO Demolition, you can try: https://forums.alliedmods.net/showthread.php?p=1818938

Otherwise, you should tell us what game you are running.
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IceCucumber
Member
Join Date: Dec 2011
Old 02-03-2013 , 14:37   Re: NextMap/End of Map Vote
Reply With Quote #14

Quote:
Originally Posted by Sheepdude View Post
If this is for CS:GO Demolition, you can try: https://forums.alliedmods.net/showthread.php?p=1818938

Otherwise, you should tell us what game you are running.
It's a Neotokyo server. The other Neotokyo servers don't seem to have the issue, so I figured it's probably my setup. I don't think I have any conflicting Sourcemod addons installed though...

edit: Reinstalling SourceMod solved the problem. Must've been a corrupt file somewhere.

Last edited by IceCucumber; 02-10-2013 at 23:22.
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Robin955
Veteran Member
Join Date: Jun 2013
Old 09-22-2014 , 07:15   Re: NextMap/End of Map Vote
Reply With Quote #15

jau

Last edited by Robin955; 09-22-2014 at 08:05.
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red4911
Senior Member
Join Date: Sep 2010
Location: Russia
Old 11-04-2014 , 08:04   Re: NextMap/End of Map Vote
Reply With Quote #16

How to make so that at the end of the game took place vote, and the map has changed .
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Deathbysnusnu
New Member
Join Date: Jul 2020
Old 07-29-2020 , 18:11   Re: NextMap/End of Map Vote
Reply With Quote #17

I have a gun game elimination server. I like to give people the ability to vote for next map they play on. But sense it's Elimination I can't rely on timers for map. Timers for round or number of rounds. Is there a way to tie the window for voting for next to pop once a player hits a certain gun game lvl? Sense grenade is the second to last weapon lvl on my server. I'd like to have the window pop up for voting once the first player reaches grenade lvl.
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Deathbysnusnu
New Member
Join Date: Jul 2020
Old 07-29-2020 , 20:10   Re: NextMap/End of Map Vote
Reply With Quote #18

Oh and it's a Counter Strike Source server.
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