Quote:
Originally Posted by Arkshine
So, before a match as your example, loop on "bodyque" entities, and set their origins to let say 9999/9999/9999
Something like that :
Spoiler
Code:
new entity;
new const bodyqueClassname[] = "bodyque";
while( ( entity = find_ent_by_class( entity, bodyqueClassname ) ) )
{
entity_set_vector( entity, EV_VEC_origin, { 9999.0, 9999.0, 9999.0 } ); <-------------------
}
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on compiling im getting warning 213: tag mismatch, click the spoiler to see which line.