wouldn't that rather prevent a corpse to appear?
I want to clear out any existing corpses once before a match starts. (f.e. in cs1.6 when a round start)
our game Half-life deathmatch
Code:
Game registered user msgs: msgid size
VoiceMask 64 8
ReqState 65 0
SelAmmo 66 4
CurWeapon 67 3
Geiger 68 1
Flashlight 69 2
FlashBat 70 1
Health 71 1
Damage 72 12
Battery 73 2
Train 74 1
HudText 75 -1
SayText 76 -1
TextMsg 77 -1
WeaponList 78 -1
ResetHUD 79 1
InitHUD 80 0
GameTitle 81 1
DeathMsg 82 -1
TeamInfo 83 -1
TeamScore 84 -1
GameMode 85 1
MOTD 86 -1
ServerName 87 -1
AmmoPickup 88 2
WeapPickup 89 1
ItemPickup 90 -1
HideWeapon 91 1
SetFOV 92 1
ShowMenu 93 -1
ScreenShake 94 6
ScreenFade 95 10
AmmoX 96 2
TeamNames 97 -1
ScoreInfo 98 9
AllowSpec 99 1
Spectator 100 2
VGUIMenu 101 1
CheatCheck 102 1
Splash 103 1
Countdown 104 -1
Timer 105 8
PlayerId 106 6
Settings 107 -1
SuddenDeath 108 1
Longjump 109 1
Timeout 110 2
PlaySound 111 -1
Nextmap 112 -1
Vote 113 -1
InitLoc 114 -1
Location 115 7
WhString 116 -1
SpikeCheck 117 -1
Gametype 118 1
StatusIcon 119 -1
CTF 120 2
AuthID 121 -1
CTFSound 122 1
MapList 123 -1
CTFFlag 124
No Corpse message