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menu callback problem?


  
 
 
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OvidiuS
Chillaxin'
Join Date: Dec 2009
Location: Serbia
Old 08-13-2012 , 07:36   Re: menu callback problem?
Reply With Quote #3

I don't get it.

I solved the problem by switching to old style menu, but still i want to know how to solve this problem.

Code:
public show_BonusMenu( id ) {     new iMenu = menu_create( "Sta zelis da razvijas kod ratnika?", "handle_BonusMenu" );     new cb = menu_makecallback( "callback_BonusMenu" );         new szOption[ 64 ];     for( new i = 0; i < sizeof g_szBonusNames; i++ )     {         if( CheckMaxPoint( id, i ) )             formatex( szOption, charsmax( szOption ), "%s ( Razvio si do max )", g_szBonusNames[ i ] );         else             formatex( szOption, charsmax( szOption ), "%s ( Razvijas do %d poena )", g_szBonusNames[ i ], g_iMaxSkill[ i ] );                     menu_additem( iMenu, szOption, _, _, cb );     }     menu_setprop( iMenu, MPROP_EXIT, MEXIT_NEVER );     menu_display( id, iMenu, 0 ); } public callback_BonusMenu( id, menu, item ) {     if( item == ( CheckSkill( id ) - 1 ) || CheckMaxPoint( id, item ) )         return ITEM_DISABLED;         return ITEM_ENABLED; } public handle_BonusMenu( id, menu, item ) {     menu_destroy( menu );     g_bOpenedMenu[ id ] = false;     g_iSkill[ id ] = 0;         switch( item )     {         case 0: g_iSkill[ id ] |= ENERGY;         case 1: g_iSkill[ id ] |= GRAVITY;         case 2: g_iSkill[ id ] |= SPEED;         case 3: g_iSkill[ id ] |= ATTACK;         case 4: g_iSkill[ id ] |= DEFENCE;     }     ColorChat( id, RED, "[ MnE ] ^4Izabrao si %s za razvijanje.", g_szBonusNames[ item ] ) } CheckMaxPoint( id, Skill ) {     switch( Skill )     {         case 0: return g_iUserEnergy[ id ] >= g_iMaxSkill[ Skill ] ? true : false         case 1: return g_iUserGravity[ id ] >= g_iMaxSkill[ Skill ] ? true : false         case 2: return g_iUserSpeed[ id ] >= g_iMaxSkill[ Skill ] ? true : false         case 3: return g_iUserAttack[ id ] >= g_iMaxSkill[ Skill ] ? true : false         case 4: return g_iUserDefence[ id ] >= g_iMaxSkill[ Skill ] ? true : false     }     return true } CheckSkill( id ) {     return g_iSkill[ id ] & ENERGY ? 1 : g_iSkill[ id ] & GRAVITY ? 2 : g_iSkill[ id ] & SPEED ? 3 : g_iSkill[ id ] & ATTACK ? 4 : g_iSkill[ id ] & DEFENCE ? 5 : 0 }
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