To remove weapons.
strip the user weapons and give him the attacks where you wanna keep
Code:
public client_PreThink(id)
{
strip_user_weapons(id)
give_item(id, "weapon_melee");
return PLUGIN_HANDLED;
}
Dunno about the other things 100% sure. Its been an while since i modded ESF a little.
--
How you mean Ki usage ? You mena the Powerlevel (with the offsets) ot the KI where is the BlueBar ?
Ah you mena the KI after rereading it ^^
Code:
entity_get_float( id, EV_FL_fuser4 );
entity_set_float( id, EV_FL_fuser4, 1000.0 );// Set the KI to the Max
Code:
new KI = entity_get_float( id, EV_FL_fuser4 )
entity_set_float( id, EV_FL_fuser4, KI -NUMBER)
I think its done that way again, but im not 100% sure atm.