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[TF2] Freak Fortress 2


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MaloModo
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Join Date: Aug 2008
Old 08-10-2012 , 08:10   Re: [TF2] Freak Fortress 2
#2111

Quote:
Originally Posted by Sierra Starpaw View Post
The down load link is broken have neither link for it...?
It isn't broken for me....strange...hitting the right button? Anyhow, here is another one for yeah.

http://www.filefactory.com/file/75k8...j1/n/mario.rar
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RavensBro
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Old 08-10-2012 , 08:38   Re: [TF2] Freak Fortress 2
#2112

Quote:
Originally Posted by deltadude View Post
Sound files have a few mistakes, once i corrected those, the model does display BUT he is lying down andthe weapon does not display in his hand.
ok i dont know why that does that all it is. is a hat model and from what i have seen when using some of these custom models the best way for them to work right is by using a weapon that belongs to that model as in lets say your using that model and it is a engineer well don't put a heavys weapon on it make sure you keep a waepon that belongs to that model.
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deltadude
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Join Date: Mar 2010
Old 08-10-2012 , 08:56   Re: [TF2] Freak Fortress 2
#2113

Quote:
Originally Posted by RavensBro View Post
ok i dont know why that does that all it is. is a hat model and from what i have seen when using some of these custom models the best way for them to work right is by using a weapon that belongs to that model as in lets say your using that model and it is a engineer well don't put a heavys weapon on it make sure you keep a waepon that belongs to that model.
Yah i equipped a normal wrench no success.
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MaloModo
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Join Date: Aug 2008
Old 08-10-2012 , 09:16   Re: [TF2] Freak Fortress 2
#2114

Quote:
Originally Posted by deltadude View Post
Sound files have a few mistakes, once i corrected those, the model does display BUT he is lying down andthe weapon does not display in his hand.
The only thing I see is I have:

"5" "sound\freak_fortress_2\mario\Mario Attack.mp3"
"6" "sound\freak_fortress_2\mario\Mario Attack.mp3"
"7" "sound\freak_fortress_2\mario\Mario Attack.mp3"

but doesn't seem to affect anything, including download.

The model seems ok to me on linux and home windows test server.

http://www.youtube.com/watch?v=baxII...ature=youtu.be
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RavensBro
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Location: Wisonsin USA
Old 08-10-2012 , 09:21   Re: [TF2] Freak Fortress 2
#2115

hi guys ok i sent him a redo of the models i hope that will fix the bug of them laying on there back. incase you miss it here are the files.
Attached Files
File Type: zip luigi.zip (1.60 MB, 125 views)
File Type: zip mario.zip (1.61 MB, 137 views)

Last edited by RavensBro; 08-10-2012 at 10:32.
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deltadude
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Join Date: Mar 2010
Old 08-10-2012 , 10:22   Re: [TF2] Freak Fortress 2
#2116

Quote:
Originally Posted by MaloModo View Post
The only thing I see is I have:

"5" "sound\freak_fortress_2\mario\Mario Attack.mp3"
"6" "sound\freak_fortress_2\mario\Mario Attack.mp3"
"7" "sound\freak_fortress_2\mario\Mario Attack.mp3"

but doesn't seem to affect anything, including download.

The model seems ok to me on linux and home windows test server.

http://www.youtube.com/watch?v=baxII...ature=youtu.be
No idea what is up with mine then, i have been having some crash issues lately as well as other bosses not working properly. Maybe it is because we have to many bosses we're sitting at about 70 total : /
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Powerlord
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Old 08-10-2012 , 10:40   Re: [TF2] Freak Fortress 2
#2117

It occurs to me while looking at it that ff2's characters.cfg is not a valid KeyValues set if you have multiple character sets in it; instead it's multiple KeyValues sets in a single file (which is iirc invalid).

I wonder if that's related to the different character sets not working... we may need to add a new root level element ("characters") to it in 1.07, making the default version look like this:

Code:
"characters"
{
    "Freak Fortress 2"
    {
        "1" "seeman"
        "2" "seeldier"
        "3" "demopan"
        "4" "vagineer_hale"
        "5" "brutal_sniper_hale"
        "6" "ninjaspy"
    }
//Uncomment if you want
//    "Vs Saxton Hale Mode"
//    {
//        "1" "saxtonhale"
//        "2" "vagineer_hale"
//        "3" "hhh_hale"
//        "4" "brutal_sniper_hale"
//        "chances" "1 ; 10 ; 2 ; 2 ; 3 ; 2 ; 4 ; 1"
//    }
}
(if the spacing looks wrong, it's because VBulletin keeps turning tabs into spaces)
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Last edited by Powerlord; 08-10-2012 at 10:44.
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deltadude
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Old 08-10-2012 , 10:53   Re: [TF2] Freak Fortress 2
#2118

Quote:
Originally Posted by Powerlord View Post
It occurs to me while looking at it that ff2's characters.cfg is not a valid KeyValues set if you have multiple character sets in it; instead it's multiple KeyValues sets in a single file (which is iirc invalid).

I wonder if that's related to the different character sets not working... we may need to add a new root level element ("characters") to it in 1.07, making the default version look like this:

Code:
"characters"
{
    "Freak Fortress 2"
    {
        "1" "seeman"
        "2" "seeldier"
        "3" "demopan"
        "4" "vagineer_hale"
        "5" "brutal_sniper_hale"
        "6" "ninjaspy"
    }
//Uncomment if you want
//    "Vs Saxton Hale Mode"
//    {
//        "1" "saxtonhale"
//        "2" "vagineer_hale"
//        "3" "hhh_hale"
//        "4" "brutal_sniper_hale"
//        "chances" "1 ; 10 ; 2 ; 2 ; 3 ; 2 ; 4 ; 1"
//    }
}
(if the spacing looks wrong, it's because VBulletin keeps turning tabs into spaces)
Here are the bosses i have in the characters cfg - i have disabled the boss spawns hoping that might stop some crashing.
But here are the bosses that are in the normal ff2.

Quote:
"Freak Fortress 2"
{
"1" "seeman"
"2" "ghostbuster"
"3" "demopan"
"4" "vagineer_hale"
"5" "brutal_sniper_hale"
"6" "ninjaspy"
"7" "gangplank"
"8" "cuddly"
"9" "femspy_slim"
"10" "frederecksen"
"11" "hhh_hale"
"12" "saxtonhale"
"13" "ass_pancakes"
"14" "gaben"
"15" "gentlespy"
"16" "koishi"
"17" "bad_ass_engineer"
"18" "rocket"
"19" "painiscupcake"
"20" "aya"
"21" "arnold"
"22" "bionic_commando"
"23" "duke_nukem"
"24" "billy"
"25" "gayben"
"26" "chainsaw_billy"
"27" "serioussam_2"
"28" "freddy"
"29" "soupcock_porkpie"
"30" "wheatley"
"31" "admin"
"32" "cavejohnson"
"33" "gentlemen"
"34" "sandmen"
"35" "bill"
"36" "mokou"
"37" "radigan"
"38" "staregineer"
"39" "secks"
"40" "spyper_boss"
"41" "sakuya"
"42" "hvywepspy"
"43" "krk"
"44" "wtfhale"
"45" "carley"
"46" "wheatley2"
"47" "painiscupcakeduo"
"48" "who"
"49" "skyfox"
"50" "jason"
"51" "phil"
"52" "mario2"
"53" "seeldier"
"54" "vagineerduo"
}
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Powerlord
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Join Date: Jun 2008
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Old 08-10-2012 , 10:58   Re: [TF2] Freak Fortress 2
#2119

Quote:
Originally Posted by deltadude View Post
Here are the bosses i have in the characters cfg - i have disabled the boss spawns hoping that might stop some crashing.
But here are the bosses that are in the normal ff2.
Sorry, my previous post was more of a generic comment about fixing things in 1.07, character sets specifically, rather than a reply on what might be causing your crashing.
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Last edited by Powerlord; 08-10-2012 at 10:59.
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deltadude
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Join Date: Mar 2010
Old 08-10-2012 , 11:14   Re: [TF2] Freak Fortress 2
#2120

gotcha no prob.
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