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[TF2] Freak Fortress 2


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MaloModo
Veteran Member
Join Date: Aug 2008
Old 08-09-2012 , 14:56   Re: [TF2] Freak Fortress 2
#2101

Quote:
Originally Posted by RavensBro View Post
if you like.
LOL ok then can I have link to models..I will set them up, test them and post when good to go.
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TheLordKhon
Junior Member
Join Date: Jul 2012
Old 08-09-2012 , 16:52   Re: [TF2] Freak Fortress 2
#2102

Quote:
Originally Posted by RavensBro View Post
Here are a few more models i have done if anyone else feels like writing a script up for them.
Lol dude i was about making same things with mario and luigi putting thier heads in engineer one lol althought i did already all of the koopalings model except bowser.jr nice btw
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 08-09-2012 , 17:54   Re: [TF2] Freak Fortress 2
#2103

L 08/09/2012 - 13:54:27: SourceMod error session started
L 08/09/2012 - 13:54:27: Info (map "vsh_evil_pumpkin_farm_b6new2") (file "errors_20120809.log")
L 08/09/2012 - 13:54:27: [SM] Native "GetEntProp" reported: Property "m_bHealing" not found (entity 107/tf_weapon_lunchbox)
L 08/09/2012 - 13:54:27: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 08/09/2012 - 13:54:27: [SM] [0] Line 4882, D:\sourcemod-1.4.4-hg3519-windows\addons\sourcemod\scripting\freak_fort ress_2.sp::GetHealingTarget()
L 08/09/2012 - 13:54:27: [SM] [1] Line 3363, D:\sourcemod-1.4.4-hg3519-windows\addons\sourcemod\scripting\freak_fort ress_2.sp::OnTakeDamage()
L 08/09/2012 - 13:54:29: [SM] Native "GetEntProp" reported: Property "m_bHealing" not found (entity 107/tf_weapon_lunchbox)
L 08/09/2012 - 13:54:29: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 08/09/2012 - 13:54:29: [SM] [0] Line 4882, D:\sourcemod-1.4.4-hg3519-windows\addons\sourcemod\scripting\freak_fort ress_2.sp::GetHealingTarget()
L 08/09/2012 - 13:54:29: [SM] [1] Line 3363, D:\sourcemod-1.4.4-hg3519-windows\addons\sourcemod\scripting\freak_fort ress_2.sp::OnTakeDamage()
L 08/09/2012 - 13:540: [SM] Native "GetEntProp" reported: Property "m_bHealing" not found (entity 107/tf_weapon_lunchbox)
L 08/09/2012 - 13:540: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 08/09/2012 - 13:540: [SM] [0] Line 4882, D:\sourcemod-1.4.4-hg3519-windows\addons\sourcemod\scripting\freak_fort ress_2.sp::GetHealingTarget()
L 08/09/2012 - 13:540: [SM] [1] Line 3363, D:\sourcemod-1.4.4-hg3519-windows\addons\sourcemod\scripting\freak_fort ress_2.sp::OnTakeDamage()
L 08/09/2012 - 13:541: [SM] Native "GetEntProp" reported: Property "m_bHealing" not found (entity 107/tf_weapon_lunchbox)
L 08/09/2012 - 13:541: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 08/09/2012 - 13:541: [SM] [0] Line 4882, D:\sourcemod-1.4.4-hg3519-windows\addons\sourcemod\scripting\freak_fort ress_2.sp::GetHealingTarget()
L 08/09/2012 - 13:541: [SM] [1] Line 3363, D:\sourcemod-1.4.4-hg3519-windows\addons\sourcemod\scripting\freak_fort ress_2.sp::OnTakeDamage()
L 08/09/2012 - 13:542: [SM] Native "GetEntProp" reported: Property "m_bHealing" not found (entity 107/tf_weapon_lunchbox)
L 08/09/2012 - 13:542: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 08/09/2012 - 13:542: [SM] [0] Line 4882, D:\sourcemod-1.4.4-hg3519-windows\addons\sourcemod\scripting\freak_fort ress_2.sp::GetHealingTarget()
L 08/09/2012 - 13:542: [SM] [1] Line 3363, D:\sourcemod-1.4.4-hg3519-windows\addons\sourcemod\scripting\freak_fort ress_2.sp::OnTakeDamage()
L 08/09/2012 - 14:03:29: Error log file session closed.
RavensBro is offline
MaloModo
Veteran Member
Join Date: Aug 2008
Old 08-09-2012 , 21:52   Re: [TF2] Freak Fortress 2
#2104

Ok as promised thanks to Raven...we have a GREAT Mario skin. To be fair I believe some of the model was from:

http://gamebanana.com/tf2/skins/screens/33351?screen=1 and perhaps gmod?

If I am wrong...sorry.

Abilities:

1) typical weightdown/brave jump.
2) rage uber/stun(sg) plus flare gun with 6 ammo ( needs ep_radimoko plugin ).
3) He has a golden wrench which turns players to gold on kill.
4) He does have sounds/music (Super Mario World - Athletic Level Theme).

One of members of the community I am involved with came up with his rage weapons and sounds. He had a name and reason for flare gun but it escapes me atm.

Download - http://www.filedropper.com/mario

Updated config file


PS The download contains all files including files for redirect. I did test config etc on server and everything seemed good. I packaged the whole thing rather quickly so apologize in advance if a typo mistake somewhere. Luigi should be here tomorrow I hope. I only have config for duo so may do up separate for him.
Attached Files
File Type: cfg mario2.cfg (4.1 KB, 195 views)

Last edited by MaloModo; 08-10-2012 at 16:50.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 08-09-2012 , 21:56   Re: [TF2] Freak Fortress 2
#2105

Quote:
Originally Posted by Otokiru View Post
Can u help me test this before i release it to the public... see if u still get the error. Thx.
L 08/09/2012 - 10:49:59: [SM] Displaying call stack trace for plugin "freaks/default_abilities.ff2":
L 08/09/2012 - 10:49:59: [SM] [0] Line 138, D:\dropbox\scripting\freak_fortress_2\resourc es\addons\sourcemod\scripting\freaks\default_ abilities.sp::FF2_OnAbility2()
L 08/09/2012 - 10:49:59: [SM] [1] Line 43, D:\tf2ds\orangebox\tf\addons\sourcemod\script ing\include\freak_fortress_2_subplugin.inc::F F2_OnAbility()

But nothing from your update it looks like and no crashes today ( not saying it was your plugin ) . Has been fairly busy as well. Thanks.

Last edited by MaloModo; 08-09-2012 at 22:34.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 08-09-2012 , 21:58   Re: [TF2] Freak Fortress 2
#2106

Quote:
Originally Posted by MaloModo View Post
L 08/09/2012 - 10:49:59: [SM] Displaying call stack trace for plugin "freaks/default_abilities.ff2":
L 08/09/2012 - 10:49:59: [SM] [0] Line 138, D:\dropbox\scripting\freak_fortress_2\resourc es\addons\sourcemod\scripting\freaks\default_ abilities.sp::FF2_OnAbility2()
L 08/09/2012 - 10:49:59: [SM] [1] Line 43, D:\tf2ds\orangebox\tf\addons\sourcemod\script ing\include\freak_fortress_2_subplugin.inc::F F2_OnAbility()

But nothing from your update it looks like and no crashes today ( not saying it was your plugin ) . Has been fairly busy as well. Thanks.
That stack trace would be more useful if you had the line before the start of the stack trace... the one that says what the actual error is.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 08-09-2012 , 22:31   Re: [TF2] Freak Fortress 2
#2107

Quote:
Originally Posted by Powerlord View Post
That stack trace would be more useful if you had the line before the start of the stack trace... the one that says what the actual error is.
opps my bad:

L 08/09/2012 - 10:49:59: SourceMod error session started
L 08/09/2012 - 10:49:59: Info (map "vsh_jarate_sea_final_v2") (file "errors_20120809.log")
L 08/09/2012 - 10:49:59: [SM] Native "GetEntPropVector" reported: Entity 7 (7) is invalid
L 08/09/2012 - 10:49:59: [SM] Displaying call stack trace for plugin "freaks/default_abilities.ff2":
L 08/09/2012 - 10:49:59: [SM] [0] Line 138, D:\dropbox\scripting\freak_fortress_2\resourc es\addons\sourcemod\scripting\freaks\default_ abilities.sp::FF2_OnAbility2()
L 08/09/2012 - 10:49:59: [SM] [1] Line 43, D:\tf2ds\orangebox\tf\addons\sourcemod\script ing\include\freak_fortress_2_subplugin.inc::F F2_OnAbility()
L 08/09/2012 - 11:06:25: Error log file session closed.

Last edited by MaloModo; 08-09-2012 at 22:32.
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Otokiru
Senior Member
Join Date: Apr 2012
Old 08-09-2012 , 22:31   Re: [TF2] Freak Fortress 2
#2108

Quote:
Originally Posted by MaloModo View Post
But nothing from your update it looks like and no crashes today ( not saying it was your plugin ) . Has been fairly busy as well. Thanks.
Okay, i'll ask u again later this weekend. Thx!
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 08-09-2012 , 23:03   Re: [TF2] Freak Fortress 2
#2109

Quote:
Originally Posted by MaloModo View Post
Ok as promised thanks to Raven...we have a GREAT Mario skin. To be fair I believe some of the model was from:

http://gamebanana.com/tf2/skins/screens/33351?screen=1 and perhaps gmod?

If I am wrong...sorry.

Abilities:

1) typical weightdown/brave jump.
2) rage uber/stun(sg) plus flare gun with 6 ammo ( needs ep_radimoko plugin ).
3) He has a golden wrench which turns players to gold on kill.
4) He does have sounds/music (Super Mario World - Athletic Level Theme).

One of members of the community I am involved with came up with his rage weapons and sounds. He had a name and reason for flare gun but it escapes me atm.

Download - http://www.filedropper.com/mario

PS The download contains all files including files for redirect. I did test config etc on server and everything seemed good. I packaged the whole thing rather quickly so apologize in advance if a typo mistake somewhere. Luigi should be here tomorrow I hope. I only have config for duo so may do up separate for him.
well they were a couple of hats i had of there heads. o yah i used those bodys for them.

Last edited by RavensBro; 08-09-2012 at 23:05.
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deltadude
SourceMod Donor
Join Date: Mar 2010
Old 08-10-2012 , 01:06   Re: [TF2] Freak Fortress 2
#2110

Quote:
Originally Posted by MaloModo View Post
Ok as promised thanks to Raven...we have a GREAT Mario skin. To be fair I believe some of the model was from:

http://gamebanana.com/tf2/skins/screens/33351?screen=1 and perhaps gmod?

If I am wrong...sorry.

Abilities:

1) typical weightdown/brave jump.
2) rage uber/stun(sg) plus flare gun with 6 ammo ( needs ep_radimoko plugin ).
3) He has a golden wrench which turns players to gold on kill.
4) He does have sounds/music (Super Mario World - Athletic Level Theme).

One of members of the community I am involved with came up with his rage weapons and sounds. He had a name and reason for flare gun but it escapes me atm.

Download - http://www.filedropper.com/mario

PS The download contains all files including files for redirect. I did test config etc on server and everything seemed good. I packaged the whole thing rather quickly so apologize in advance if a typo mistake somewhere. Luigi should be here tomorrow I hope. I only have config for duo so may do up separate for him.
Sound files have a few mistakes, once i corrected those, the model does display BUT he is lying down andthe weapon does not display in his hand.
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Last edited by deltadude; 08-10-2012 at 01:06.
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