i got a new problem with an script wich saves XP into a SQL Database, it works all the time fine but at the mapchange it will save the XP of all the players to a database and this crash the server every time if there players on the server.
If i change the map with amxmodx manually, there nothing happens! And he save the xp on Kill, defuse and so on fine. So how can i find out in my script that he saves the xp before the map changes?!
What i have to search in my script? (its little bigger so this is the reason for my question)
I hope some of you know some commands wich do it, so i could search for them and find out when he saves the information and can delede it to check if it helps to make the server stable without this function, or i can check also "whats" the problem at the mapchange save xp function...
Thanks by the way!
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