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[TF2] Advanced Infinite Ammo


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Author
Tylerst
Veteran Member
Join Date: Oct 2010
Plugin ID:
3105
Plugin Version:
1.5.3
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    62 
    Plugin Description:
    Infinite usage for just about everything
    Old 03-01-2013 , 21:10   Re: [TF2] Advanced Infinite Ammo
    Reply With Quote #1

    Updated to 1.2.8
    -Fixed Festive Ambassador and Festive Grenade launcher having ammo set instead of clip.(Thanks to raygius for pointing it out)

    Quote:
    Originally Posted by StockyCoder View Post
    Is there a way to disable admins from using the commands and just use this plugin for pre-round?
    What FlaminSarge said. However if by pre-round you mean setup time, I could add an option for that.

    Last edited by Tylerst; 03-01-2013 at 21:18.
    Tylerst is offline
    Malachai3
    Junior Member
    Join Date: Mar 2013
    Old 03-17-2013 , 12:39   Re: [TF2] Advanced Infinite Ammo
    Reply With Quote #2

    Quote:
    Originally Posted by Sumsar View Post
    Is there a way to block the ball spam for sandman and similar weapons?
    The sm_aia_extrastuff doesn't do it.
    I am wondering this same thing, in the old one there was something like sm_ballammo or something like that?
    Malachai3 is offline
    xXDeathreusXx
    Veteran Member
    Join Date: Mar 2013
    Location: pPlayer->GetOrigin();
    Old 03-06-2015 , 16:09   Re: [TF2] Advanced Infinite Ammo
    Reply With Quote #3

    Quote:
    Originally Posted by klashfire View Post
    I set sm_aia_extrastuff to "0" but the change seems to only affect me. I was unable to have infinite on meter based items, while my admins could just spam infinite uber and charge for some weird reason.
    Odd, as that should be global
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    xXDeathreusXx is offline
    deluxghost
    New Member
    Join Date: Oct 2017
    Old 10-26-2017 , 11:23   Re: [TF2] Advanced Infinite Ammo
    Reply With Quote #4

    Here are some tips for who wanna update this plugin to jungle inferno manully:

    Code:
    // rocketpack
    case 1179: 
    {
        SetEntPropFloat(client, Prop_Send, "m_flItemChargeMeter", 100.0, 1);
    }
    // gas jar
    case 1180:
    {
        if(bSetAmmo) SetAmmo(client, iWeapon);
        SetEntPropFloat(client, Prop_Send, "m_flItemChargeMeter", 100.0, 1);
    }
    m_flItemChargeMeter is the new prop

    looks like other new weapons work properly

    Last edited by deluxghost; 10-26-2017 at 11:32.
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