Raised This Month: $ Target: $400
 0% 

Conversion: Vexd's Tripmines


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author Message
|2ob
Senior Member
Join Date: Mar 2004
Location: Ontario, Canada
Old 05-10-2004 , 22:24   Conversion: Vexd's Tripmines
Reply With Quote #1

Hey, i have posted before on this plugin, but no1 seems to actually help.
The problem is that my Condition Zero server crashes when i run this plugin, it does not show on the master list and no one can connect to it.

It compiles fine. It just does not run on CZ, can someone try on 1.6 to see the results?

here is my edited code:


Code:
#include <amxmodx> #include <amxmisc> #include <engine> new beam, boom public Vexd_CreateMine(id,level,cid){    if (!cmd_access(id,level,cid,1))       return PLUGIN_HANDLED    new Float:vOrigin[3]    new Float:vAngles[3]    entity_get_vector(id, EV_VEC_origin, vOrigin)    entity_get_vector(id, EV_VEC_v_angle, vAngles)         new NewEnt         NewEnt = create_entity("info_target")         if(NewEnt == 0) {             return PLUGIN_HANDLED_MAIN         }    entity_set_string(NewEnt, EV_SZ_classname, "vexd_tripmine")         entity_set_model(NewEnt, "models/v_tripmine.mdl")    entity_set_int(NewEnt, EV_INT_body, 3)    entity_set_int(NewEnt, EV_INT_sequence, 7)   // 7 = TRIPMINE_WORLD    new Float:MinBox[3]    new Float:MaxBox[3]    MinBox[0] = -8.0    MinBox[1] = -8.0    MinBox[2] = -8.0    MaxBox[0] = 8.0    MaxBox[1] = 8.0    MaxBox[2] = 8.0    entity_set_vector(NewEnt, EV_VEC_mins, MinBox)    entity_set_vector(NewEnt, EV_VEC_maxs, MaxBox)    new Float:vNewOrigin[3]    new Float:vNormal[3]    new Float:vTraceDirection[3]    new Float:vTraceEnd[3]    new Float:vTraceResult[3]    new Float:vEntAngles[3]    VelocityByAim(id, 64, vTraceDirection)        vTraceEnd[0] = vTraceDirection[0] + vOrigin[0]    vTraceEnd[1] = vTraceDirection[1] + vOrigin[1]    vTraceEnd[2] = vTraceDirection[2] + vOrigin[2]    trace_line(id, vOrigin, vTraceEnd, vTraceResult)    if(trace_normal(id, vOrigin, vTraceEnd, vNormal) == 0) {       remove_entity(NewEnt)       console_print(id, "[TripMines] You must plant the tripmine on a wall!")       return PLUGIN_HANDLED_MAIN    }    vNewOrigin[0] = vTraceResult[0] + (vNormal[0] * 8.0)    vNewOrigin[1] = vTraceResult[1] + (vNormal[1] * 8.0)    vNewOrigin[2] = vTraceResult[2] + (vNormal[2] * 8.0)    entity_set_origin(NewEnt, vNewOrigin)    vector_to_angle(vNormal, vEntAngles)    entity_set_vector(NewEnt, EV_VEC_angles, vEntAngles)    new Float:vBeamEnd[3]    new Float:vTracedBeamEnd[3]    vBeamEnd[0] = vNewOrigin[0] + (vNormal[0] * 8192)    vBeamEnd[1] = vNewOrigin[1] + (vNormal[1] * 8192)    vBeamEnd[2] = vNewOrigin[2] + (vNormal[2] * 8192)    trace_line(-1, vNewOrigin, vBeamEnd, vTracedBeamEnd)    entity_set_vector(NewEnt, EV_VEC_vuser1, vTracedBeamEnd)    entity_set_int(NewEnt, EV_INT_solid, 2)    //2 = Solid bbox. (const.h)    entity_set_int(NewEnt, EV_INT_movetype, 5) //5 = movetype_fly, No grav, but collides.    emit_sound(NewEnt, CHAN_WEAPON, "weapons/mine_deploy.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)    emit_sound(NewEnt, CHAN_VOICE, "weapons/mine_charge.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)    return PLUGIN_HANDLED_MAIN } public TripMineThink() {    new iCurrent    iCurrent = find_ent_by_class(-1, "vexd_tripmine")    while(iCurrent != -1) {       new Float:vOrigin[3]       entity_get_vector(iCurrent, EV_VEC_origin, vOrigin)       new Float:vEnd[3]       entity_get_vector(iCurrent, EV_VEC_vuser1, vEnd)       new Float:vTrace[3]       new iHit       iHit = trace_line(iCurrent, vOrigin, vEnd, vTrace)       if(iHit > 0) {          new szClassName[32]          entity_get_string(iHit, EV_SZ_classname, szClassName, 32);                    if(equal(szClassName, "player")) {             message_begin(MSG_BROADCAST, SVC_TEMPENTITY)             write_byte(99) //99 = KillBeam             write_short(iCurrent)             message_end()             message_begin(MSG_BROADCAST, SVC_TEMPENTITY)             write_byte(3)             write_coord(floatround(vOrigin[0]))             write_coord(floatround(vOrigin[1]))             write_coord(floatround(vOrigin[2]))             write_short(boom)             write_byte(50)             write_byte(15)             write_byte(0)             message_end()             RadiusDamage(vOrigin, 1)             remove_entity(iCurrent)          }       }       iCurrent =  find_ent_by_class(iCurrent, "vexd_tripmine")    } } public LaserThink() {    new iCurrent    iCurrent = find_ent_by_class(-1, "vexd_tripmine")    while(iCurrent != -1) {       new Float:vOrigin[3]       entity_get_vector(iCurrent, EV_VEC_origin, vOrigin)       new Float:vEnd[3]       entity_get_vector(iCurrent, EV_VEC_vuser1, vEnd)       message_begin(MSG_BROADCAST,SVC_TEMPENTITY)       write_byte(0)       write_coord(floatround(vOrigin[0]))       write_coord(floatround(vOrigin[1]))       write_coord(floatround(vOrigin[2]))       write_coord(floatround(vEnd[0])) //Random       write_coord(floatround(vEnd[1])) //Random       write_coord(floatround(vEnd[2])) //Random       write_short(beam)       write_byte(0)       write_byte(0)       write_byte(10) //Life       write_byte(5) //Width       write_byte(0)       write_byte(255) // r       write_byte(0) // g       write_byte(0) // b       write_byte(200)       write_byte(0)       message_end()       iCurrent =  find_ent_by_class(iCurrent, "vexd_tripmine")    } } public plugin_init(){     register_plugin("Vexd Entity demo (TripMine)","1.00","default")     register_concmd("amx_setmine","Vexd_CreateMine",ADMIN_KICK)     set_task(0.01, "TripMineThink", 0, "", 0, "b")     set_task(1.0, "LaserThink", 0, "", 0, "b")     return PLUGIN_CONTINUE } public plugin_precache() {    precache_sound("weapons/mine_deploy.wav")    precache_sound("weapons/mine_charge.wav")    precache_model("models/v_tripmine.mdl")    beam = precache_model("sprites/laserbeam.spr")    boom = precache_model("sprites/zerogxplode.spr")    return PLUGIN_CONTINUE }

please leave any comments on this plugin, i need alot of help on this.
__________________
24/7 Custom Maps Vitrus | Style by www.WebGZ.net
64.247.24.125:27015

Visit Vitrus's Clan Site!

I would put more, but they have a limit on chars
|2ob is offline
Send a message via AIM to |2ob Send a message via MSN to |2ob
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:14.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode