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Play Music (when connect & ingame)


  
 
 
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CS-A-Roland
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Join Date: Jul 2009
Old 07-14-2012 , 16:04   Play Music (when connect & ingame)
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Hey guy's

Need a Plugin wich plays sound/musik if i connect, and then in the game also. With mp3, adjustable volume and with no restrictions about the MB of the file itself.

I found one but the creator seems to be away since a longer time so nobody work on it. Good time to learn i think...

The Code
Code:
//Loading Music Also In Spectator Mode
//by Torch
//MP3 ONLY
//Copy MP3 file to sound/misc/loading.mp3
//Music will still play after the player has joined server until he chooses a team.
//Music will start playing again if the person goes back to spectator mode
//(not DEAD spectator, only Team Select>Spectator)

#include <amxmodx>
#include <amxmisc>
#include <cstrike>

new bool:playing[32]

public plugin_init() {
    register_plugin("Loading Song","1.0","Torch")
    register_event( "ResetHUD", "song","b" )
    register_event("TextMsg","song","b","2&#Spec_Mode")
    for (new i=0;i<32;i++)
    {
        playing[i]=false
    }
    return PLUGIN_CONTINUE
}

public plugin_precache() {
    precache_sound("misc/loading.mp3")
    return PLUGIN_CONTINUE
}

public client_connect(id) {
    play_song(id)
    return PLUGIN_CONTINUE
}

public play_song(id) {
    client_cmd(id,"mp3 loop sound/misc/loading.mp3")
    return PLUGIN_HANDLED
}

public play_song_task(params[],id) {
    new player = params[0]
    client_cmd(player,"mp3 loop sound/misc/loading.mp3")
    return PLUGIN_HANDLED
}

public song(id) {
    new CsTeams:team
    team = cs_get_user_team(id)

    if ((team==CS_TEAM_SPECTATOR)||(team==CS_TEAM_UNASSIGNED))
    {
        if (playing[id]==false)
        {
            new params[1]
            params[0]=id
            set_task(0.5,"play_song_task",0,params,1,"a",1)
            playing[id]=true
        }
    }
    else
    {
            client_cmd(id,"mp3 stop")
            playing[id]=false
    }
    return PLUGIN_CONTINUE
}
Questions about:
Is it right that when i wish to change the volume ive turn this here:
Code:
set_task(0.5,"play_song_task",0,params,1,"a",1)
to this here?!:
Code:
set_task(0.8,"play_song_task",0,params,1,"a",1)
And if i want to use more Sounds ive turn this here:
Code:
public plugin_precache() {
    precache_sound("misc/loading.mp3")
    return PLUGIN_CONTINUE
}

public client_connect(id) {
    play_song(id)
    return PLUGIN_CONTINUE
}

public play_song(id) {
    client_cmd(id,"mp3 loop sound/misc/loading.mp3")
    return PLUGIN_HANDLED
}

public play_song_task(params[],id) {
    new player = params[0]
    client_cmd(player,"mp3 loop sound/misc/loading.mp3")
    return PLUGIN_HANDLED
}

into this:
Code:
public plugin_precache() {
    precache_sound("misc/mysounds/one.mp3")
    precache_sound("misc/mysounds/two.mp3")
    precache_sound("misc/mysounds/three.mp3")
    return PLUGIN_CONTINUE
}

public client_connect(id) {
    play_song(id)
    return PLUGIN_CONTINUE
}

public play_song(id) {
    client_cmd(id,"mp3 loop sound/misc/mysounds/*s.mp3")
    return PLUGIN_HANDLED
}

public play_song_task(params[],id) {
    new player = params[0]
    client_cmd(player,"mp3 loop sound/misc/mysounds/*s.mp3")
    return PLUGIN_HANDLED
}
I dont know it can work, i just made my first test with coding a plugin...
The next question is, i think there is needed a command to loop one song coincident. If i connect maybe it will play sound 3 or at a mapchange then sound 5 (if so much sounds exist)

Next Question iss, where i can find setting teams wich can hear it?!
The plugin uses Spec and unassigned players but i will use it for all...

Thanks for everyone who help! ;)
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