Ball Projectile Limit
Requires SDKHooks
Description: Limits the number of ball projectiles allowed on the map at once
This will remove ball projectiles which come from the sandman and wrap assassin once the amount of them on the map reaches the amount specified by the cvar(Default 32)
Note: This will only remove balls that have hit already hit something, so that older ones get removed before active ones.
This was created to prevent lag due to too many of them at once.
Cvars(Default Values Shown):
sm_balllimit_version "1.0.1"
sm_balllimit "32" - Limit the ball projectiles on the map to this amount
Note: Changing sm_balllimit will remove all current balls on the map
Admin Command
sm_clearballs - Clears all ball projectiles on the map, including active ones.
-Default Generic Flag(b)
Changelog
Code:
Version 1.0.0 - July 14, 2012
* Initial Release
Version 1.0.1 - July 26, 2012
* Attempt at bug fix