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The Specialist Tracers (Only working ones for TS)


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Plugin Info:     Modification:   The Specialists        Category:   Event Related        Approver:   twistedeuphoria (82)
Sodium
Member
Join Date: Oct 2004
Old 11-06-2005 , 19:29   The Specialist Tracers (Only working ones for TS)
Reply With Quote #1

Ahhh, I rarely post plugins but I saw that there were no TS-Compatible tracers. What a shame.

It was easily found out by using Message Logging.

Here, I found two related values. At first I thought it was WeaponInfo, but that's reloading/changing weapons. My last tracer plugin required a filter. TS Comes with a built in one called ClipInfo. It's only for when you shoot a weapon that takes away a bullet/knife.
Good, it's now simplified and easily understandable.

Is this plugin fully customizable?
Partially, thanks to hawk.

amx_tracer (0/1) 0 is off 1 is on
amx_tracer_r (0-255) the amount of red in tracers, 0 is non 255 is the most
amx_tracer_g(0-255) amount of green
amx_tracer_b(0-255) amount of blue
Attached Files
File Type: sma Get Plugin or Get Source (tstracer.sma - 1620 views - 1.5 KB)
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 11-06-2005 , 19:50  
Reply With Quote #2

Slightly cvared one

Code:
#include <amxmodx> #include <amxmisc> #include <cstrike> #include <engine> #define MAX_PLAYERS 32 new sprite public plugin_init() {     register_plugin("Tracer","0.1","DahVid")     register_event("ClipInfo","set_tracer","b")         register_cvar("amx_trace_r","0")     register_cvar("amx_trace_g","0")     register_cvar("amx_trace_b","255")         register_cvar("amx_trace","1") } public plugin_precache() {     sprite=precache_model("sprites/zbeam4.spr") } public set_tracer(id) {     if(!get_cvar_num("amx_trace"))         return PLUGIN_CONTINUE         new startorigin[3]     new endorigin[3]         get_user_origin(id,startorigin,1)     get_user_origin(id,endorigin,3)         message_begin(MSG_BROADCAST,SVC_TEMPENTITY) //tracer     write_byte(0) //TE_BEAMPOINTS     write_coord(startorigin[0]) //startorigin     write_coord(startorigin[1])     write_coord(startorigin[2])     write_coord(endorigin[0]) //endorigin     write_coord(endorigin[1])     write_coord(endorigin[2])     write_short(sprite) //sprite     write_byte(0) //starting frame     write_byte(10) //frame rate     write_byte(10) //life     write_byte(10) //line width     write_byte(0) //noise     write_byte(get_cvar_num("amx_trace_r")) //red     write_byte(get_cvar_num("amx_trace_g")) //green     write_byte(get_cvar_num("amx_trace_b")) //blue     write_byte(255) //brightness     write_byte(1) //scroll speed     message_end()         return PLUGIN_CONTINUE }
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Mr. Satan
Senior Member
Join Date: Apr 2004
Location: Fort Wayne, Indiana
Old 03-20-2006 , 15:46  
Reply With Quote #3

It'd be nice to have an option to have the tracer color cycle through all the "normal" colors (ex. Red, Blue, Green, Yellow, Purple, etc...) -- People on my server have been requesting this and I feel it would be a good idea.
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