You aren't passing anything to set_task. You must do it like this:
Code:
#define MODEL_TASK 1337
set_task(time, "resetModel", MODEL_TASK+id)
public resetModel(task_id)
{
new id = task_id - MODEL_TASK
//...code
}
When you specify only one extra parameter to set_task, it gets passed that same parameter as a number. Using this you can create a unique task for every player, by specifying a base number and using their id as an offset.
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