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set_task problem


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DarlD
Senior Member
Join Date: Aug 2004
Old 11-06-2005 , 18:02  
Reply With Quote #1

it fixed the errors, but i still get a bug while running the plugin on line 197 of my script:

Code:
L 11/06/2005 - 17:59:40: [CSTRIKE] Player out of range (0)
L 11/06/2005 - 17:59:40: [AMXX] Displaying debug trace (plugin "amx_modelrank.amxx")
L 11/06/2005 - 17:59:40: [AMXX] Run time error 10: native error (native "cs_get_user_team")
L 11/06/2005 - 17:59:40: [AMXX]    [0] amx_modelrank.sma::highscore (line 197)
Code:
/*================================================================================================ == amx_modelrank ==            Created by ==                        Meta AKA DarlD on the amxmodx forums. ==                                                      Visit:<a href="http://www.metagamez.net" target="_blank" rel="nofollow noopener">www.metagamez.net</a> ================================================================================================== ==ChangeLog: ============ ==Version 2: Fixed some bugs, changed the code so that it actualy works... ==Version 1: Beta Release ================================================================================================== == Description:  With UT sounds you get "sound events" for the amount of kills you make in == a row. Same concept with this plugin, exept you dont get an other model for the amount of kills == you make in a row. Instead, you get differant models with the amount of Frags and Deaths. == There are 4 "levels"; == 1. Newb - From 0 to 20 kills & less than 10 deaths == 2. Killer - From 20 to 40 kills & less than 10 deaths == 3. Pro - From 40 to 60 kills & less than 20 deaths == 4. l33t - From 60 kills & less than 30 deaths ================================================================================================== == TRY TO STAY L33T ONE HOLE GAME OF 40 MINUTES! ================================================================================================== */ #include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> public plugin_init()     {     register_plugin("Model Rank", "2.3", "DarlD")     register_concmd("amx_modelrank","func_onoff",ADMIN_KICK,"amx_modelrank <1|0>")     register_concmd("amx_highscore","HS_onoff",ADMIN_KICK,"- set to 1 to enable the highscore level 5...")     register_clcmd("say /test","HS_onOFFTEST",ADMIN_ALL,"TEST")     register_cvar("highscore_cvar","0")     register_cvar("offon","resetModel") } // here we define our on off command public func_onoff(id, lvl, cid)     {     if(!cmd_access(id, lvl, cid,1))         return PLUGIN_HANDLED         new arg[32]     read_argv(1,arg,31)         if (arg[0] == '1')         {         new pstr[1]         pstr[0] = id         set_task (0.1,"resetModel",_,pstr,1)     }     else if(arg[0] == '0')         {         new pstr[1]         pstr[0] = id         set_task (0.1,"normal",_,pstr,1)     }     return PLUGIN_CONTINUE } // here we set the command to enable the optional level 5 public HS_onoff(id, lvl, cid)     {     if(!cmd_access(id, lvl, cid,1))         return PLUGIN_HANDLED         new arg[32]     read_argv(1,arg,31)         if (arg[0] == '1')         {         new pstr[1]         pstr[0] = id         set_cvar_num("highscore_cvar",'1')         set_task (0.1,"HS_on",_,pstr,1)     }     else if (arg[0] == '0')         {         new pstr[1]         pstr[0] = id         set_cvar_num("highscore_cvar",'0')         set_task (0.1,"HS_off",_,pstr,1)     }     return PLUGIN_CONTINUE } // here we load the models so that we can use them in the plugin :) public plugin_precache()     {     precache_model("models/player/leet_t/leet_t.mdl")     precache_model("models/player/leet_ct/leet_ct.mdl")     precache_model("models/player/killer_t/killer_t.mdl")     precache_model("models/player/killer_ct/killer_ct.mdl")     precache_model("models/player/pro_t/pro_t.mdl")     precache_model("models/player/pro_ct/pro_ct.mdl")     precache_model("models/player/newb_t/newb_t.mdl")     precache_model("models/player/newb_ct/newb_ct.mdl")         return PLUGIN_CONTINUE } // Creating the first level of our Ranking public resetModel(pstr[])     {     new id = pstr[0]     new frags = get_user_frags(id)     new death = get_user_deaths(id)     if (frags < 19 && death <= 10 )         {         new CsTeams:userTeam = cs_get_user_team(id)         if (userTeam == CS_TEAM_T)             {             cs_set_user_model(id, "newb_t")             set_task(1.0,"level2")         }         else if(userTeam == CS_TEAM_CT)             {             cs_set_user_model(id, "newb_ct")             set_task(1.0,"level2")         }     } } // Level 2 here we come!! from here on its mostly copy & paste.... public level2(id)     {     new frags = get_user_frags(id)     new death = get_user_deaths(id)     if (frags > 19 && death <= 15)         {         new CsTeams:userTeam = cs_get_user_team(id)         if (userTeam == CS_TEAM_T)             {             client_print(id,print_chat,"[MR]: Congrats!! You have reached Level 2!")             cs_set_user_model(id, "killer_t")             set_task(1.0,"level3")         }         else if(userTeam == CS_TEAM_CT)             {             client_print(id,print_chat,"[MR]: Congrats!! You have reached Level 2!")             cs_set_user_model(id, "killer_ct")             set_task(1.0,"level3")         }     } } // level 3 public level3(id)     {     new frags = get_user_frags(id)     new death = get_user_deaths(id)     if (frags > 39 && death <= 20)         {         new CsTeams:userTeam = cs_get_user_team(id)         if (userTeam == CS_TEAM_T)             {             client_print(id,print_chat,"[MR]: Congrats!! You have reached Level 3!")             cs_set_user_model(id, "pro_t")             set_task(1.0,"level4")         }         else if(userTeam == CS_TEAM_CT)             {             client_print(id,print_chat,"[MR]: Congrats!! You have reached Level 3!")             cs_set_user_model(id, "pro_ct")             set_task(1.0,"level4")         }     } } // level 4 public level4(id)     {     new frags = get_user_frags(id)     new death = get_user_deaths(id)     if (frags > 59 && death <= 30)         {         new thing[64]         get_cvar_string("offon",thing,63)         new CsTeams:userTeam = cs_get_user_team(id)         if (userTeam == CS_TEAM_T)             {             client_print(id,print_chat,"[MR]: Congrats!! You have reached Level 4!")             cs_set_user_model(id, "leet_t")             set_task(1.0, thing)         }         else if(userTeam == CS_TEAM_CT)             {             client_print(id,print_chat,"[MR]: Congrats!! You have reached Level 4!")             cs_set_user_model(id, "leet_ct")             set_task(1.0, thing)         }     } } // Level 5 public highscore(id)     {     new frags = get_user_frags(id)     new death = get_user_deaths(id)     if (frags >= 0 && death >= 0 )         {         new CsTeams:userTeam = cs_get_user_team(id)         new speed = get_user_maxspeed(id)         if (userTeam == CS_TEAM_T)             {             client_print(id,print_chat,"[MR]: Congrats!! You have reached serious level!")             set_user_maxspeed(id,speed + 2000)             cs_set_user_model(id, "leet_t")             set_task(1.0,"resetModel")         }         else if(userTeam == CS_TEAM_CT)             {             client_print(id,print_chat,"[MR]: Congrats!! You have reached serious level!")             set_user_maxspeed(id,speed + 2000)             cs_set_user_model(id, "leet_ct")             set_task(1.0,"resetModel")         }     } } // here we setup the optional level 5 (on) public HS_on(id)     {     new ONOFF2 = get_cvar_num("highscore_cvar")     if ( ONOFF2 == '1')         {         set_cvar_string("offon","highscore")     }     return PLUGIN_CONTINUE } // same as above exept off public HS_off(id)     {     new ONOFF3 = get_cvar_num("highscore_cvar")     if ( ONOFF3 == '1')         {         set_cvar_string("offon","resetModel")     }     return PLUGIN_CONTINUE } public HS_onOFFTEST(id)     {     set_task(1.0,"highscore") }
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