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Redirecting weapon HUD/Sprite


  
 
 
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Y060N
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Join Date: Dec 2011
Location: www.equilibriumcs.com
Old 07-06-2012 , 13:22   Re: Redirecting weapon HUD/Sprite
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Ah perfect. Thanks a lot man!

Edit: Actually when I change the slots again to anything but 0, let's say I changed to this, to put in pistol slot:

write_byte( 1 );
SetHamReturnInteger(2);


It just doesn't show up.

Last edited by Y060N; 07-06-2012 at 13:45.
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