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[CS:GO] SoccerJam: Source (v2.1.4) [28-Dec-2020]


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Author
t.sang
AlliedModders Donor
Join Date: Jun 2012
Location: Russia
Plugin ID:
3062
Plugin Version:
2.1.3
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    SoccerJam mod for CS:GO
    Old 07-03-2012 , 15:58   [CS:GO] SoccerJam: Source (v2.1.4) [28-Dec-2020]
    Reply With Quote #1

    Description:

    The idea and some details is taken from SoccerJam for CS 1.6 by OneEyed, but there are some changes.

    This is a soccer-like mod, teams need to score goals. All players are given a certain number of credits, that they must use to upgrade.

    Note: for a normal game the team must be at least 3x3 and more.

    Controls:

    R (cmd sj_menu) = Upgrade menu
    Shift+D (cmd sj_curveright) = Curve ball right
    Shift+A (cmd sj_curveleft) = Curve ball right
    E = kick ball
    G = Turbo for 5 seconds
    Jump+A/ Jump+D = long jump

    Cvars:

    sj_ball_holder_speed_multiplier - Ball holder speed multiplier
    sj_ball_respawn_time - Time after which the ball respawn (if no ball holder)
    sj_ball_spawn_always_center - if 0, ball spawn always in center of death zone of team that conceded goal
    sj_initial_credits - Start credits for upgrades
    sj_death_zone_radius - Radius of death zone that does damage to enemy
    sj_fight_radius - The possibility of attack players:
    1 = Everyone can attack all
    0 = Possible only attack ball holder, ball holder can attack all
    > 0 = Radius around the ball, where everyone can attack each
    sj_ball_bounce_multiplier - Ball bounce multiplier
    sj_kick_distance - Distance between the player and the ball in kick
    sj_reset_upgrades_enabled - Enable reset upgrades
    sj_warmup_upgrades_enabled - Enable upgrades during Warmup

    sj_half_duration - Half duration in minutes in match mode
    sj_goals_to_win - How many goals need to win in public mode
    sj_death_zone_damage_min - Min damage of death zone
    sj_death_zone_damage_max - Max damage of death zone
    sj_credits_for_goal - Number of credits that get all players at the goal (public mode only)

    REWARDS SYSTEM:

    sj_rewards_enabled - Enable rewards

    sj_credits_per_level_addition - Credits for level

    sj_first_level_cost - Level 1 cost
    sj_level_cost_multiplier - Level cost multiplier
    sj_level_cost_addition - Level cost addition

    sj_interception_reward - Reward for ball interception
    sj_goal_team_reward - Reward ALL players in team for goal scoring
    sj_goal_reward - Reward goal scorer
    sj_assisting_reward - Reward for goal assisting


    Rewards

    Attention! to enable rewards, set "sj_rewards_enabled" to 1!

    Player starts with level 0.

    During the game player increases the level.

    For each level player gets a certain number of credits (sj_credits_per_level_addition)

    Player receives money for useful actions (interception, assisting, goal)

    first level costs sj_first_level_cost

    next level cost = (prev level cost) * sj_level_cost_multiplier + sj_level_cost_addition


    Admin Commands:

    sj_respawn_ball - Respawn ball
    sj_match_start - Start Match (two halves + overtime id needed)
    sj_public_start - Start Public mode (reset game)

    Match Mode:

    Match starts when all players spawned. To spawn player must write "ready" in the chat.
    Teams play two halves. If it is Match Drawn there will be overtime until the first goal.

    Mapping:

    For the work properly the mod, map must contain entities with the following names:
    sj_ballspawn - Main ball spawn. Must be exactly in the middle between goals.
    sj_goal_red - Goal of red team
    sj_goal_blue - Goal of blue team

    This post is attached test map with source. Some maps can be found here: http://gamebanana.com/css/maps/cats/5263

    Also SJ supported "ka_" soccer maps! Many of them can be found here:
    http://gamebanana.com/css/maps/cats/31

    Manual Install Instructions:

    copy "addons" and "cfg" folders from archive in the root directory of the game (cstrike).

    Requirements:
    SourceMod 1.5+

    Customization:

    in config file "./cfg/sourcemod/soccerjam/<gamename>/models.cfg" you can change some models.
    in file "./cfg/sourcemod/soccerjam/<gamename>/downloads.txt" you can specify files to download (one per line)
    main config file "./cfg/sourcemod/<gamename>/soccerjam.cfg" will be generated after the first run plug-in.
    in config file "./cfg/sourcemod/soccerjam/<gamename>/upgrades.cfg" you can change upgrades settings.

    Sounds:

    Sounds can be changed in file "./cfg/sourcemod/soccerjam/<gamename>/sounds.cfg"
    You can use multiple files for a single sound, they will be played randomly

    Example:

    Code:
    "goal"	
    {
    	"sound1" ""
    	"sound2" ""
    	"sound3" ""
    	"sound4" ""
    	"sound5" ""
    }
    Plans

    * to consider suggestions players
    * fix bugs, if there are still

    Changelog (old versions only)

    Spoiler


    DOWNLOAD
    Git Repository
    Attached Files
    File Type: zip sj_test_map.zip (309.6 KB, 1898 views)
    File Type: zip sj_test_csgo_v1.zip (328.3 KB, 1658 views)

    Last edited by t.sang; 12-28-2020 at 20:56. Reason: removed smlib requirement
    t.sang is offline
    Franc1sco
    Veteran Member
    Join Date: Oct 2010
    Location: Spain (Madrid)
    Old 07-03-2012 , 21:08   Re: [CSS] SoccerJam: Source (v0.7.2, 2012-07-04)
    Reply With Quote #2

    Amazing, a soccer rpg! just what I was thinking of doing

    Nice works, I'll prove it
    __________________
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    ITZJAAKE
    New Member
    Join Date: May 2012
    Old 07-04-2012 , 07:11   Re: [CSS] SoccerJam: Source (v0.7.2, 2012-07-04)
    Reply With Quote #3

    Is there a command to reset the soccer ball?
    ITZJAAKE is offline
    Annihilator
    Senior Member
    Join Date: Nov 2006
    Location: Lithuania
    Old 07-04-2012 , 07:15   Re: [CSS] SoccerJam: Source (v0.7.2, 2012-07-04)
    Reply With Quote #4

    Ah yes, good old cs 1.6 soccer times

    Now we only need soccer maps
    Annihilator is offline
    t.sang
    AlliedModders Donor
    Join Date: Jun 2012
    Location: Russia
    Old 07-04-2012 , 07:32   Re: [CSS] SoccerJam: Source (v0.7.2, 2012-07-04)
    Reply With Quote #5

    Quote:
    Originally Posted by ITZJAAKE View Post
    Is there a command to reset the soccer ball?
    I'll do it now

    update: mod updated to v0.7.3

    Last edited by t.sang; 07-04-2012 at 08:09.
    t.sang is offline
    ITZJAAKE
    New Member
    Join Date: May 2012
    Old 07-04-2012 , 08:26   Re: [CSS] SoccerJam: Source (v0.7.2, 2012-07-04)
    Reply With Quote #6

    Quote:
    Originally Posted by t.sang View Post
    I'll do it now

    update: mod updated to v0.7.3
    Thanks!
    Also, with Disarm, how do you actually disarm someone's knife or steal the ball?

    Edit:
    You should also make the gamemode say SoccerJam vXX instead of Counter-Strike: Source.

    Last edited by ITZJAAKE; 07-04-2012 at 08:28.
    ITZJAAKE is offline
    t.sang
    AlliedModders Donor
    Join Date: Jun 2012
    Location: Russia
    Old 07-04-2012 , 08:35   Re: [CSS] SoccerJam: Source (v0.7.2, 2012-07-04)
    Reply With Quote #7

    Quote:
    Originally Posted by ITZJAAKE View Post
    Also, with Disarm, how do you actually disarm someone's knife or steal the ball?
    If player is a ball holder, then you steal ball, else knock the knife out of his hands

    Quote:
    Originally Posted by ITZJAAKE View Post
    You should also make the gamemode say SoccerJam vXX instead of Counter-Strike: Source.
    what do you mean?

    Last edited by t.sang; 07-04-2012 at 08:37.
    t.sang is offline
    ITZJAAKE
    New Member
    Join Date: May 2012
    Old 07-04-2012 , 08:41   Re: [CSS] SoccerJam: Source (v0.7.2, 2012-07-04)
    Reply With Quote #8

    Quote:
    Originally Posted by t.sang View Post
    If player is a ball holder, then you steal ball, else knock the knife out of his hands



    what do you mean?
    Like sm_hosties -
    ITZJAAKE is offline
    t.sang
    AlliedModders Donor
    Join Date: Jun 2012
    Location: Russia
    Old 07-04-2012 , 08:56   Re: [CSS] SoccerJam: Source (v0.7.2, 2012-07-04)
    Reply With Quote #9

    Quote:
    Originally Posted by ITZJAAKE View Post
    Like sm_hosties -
    well, I'll try. thanks
    t.sang is offline
    ITZJAAKE
    New Member
    Join Date: May 2012
    Old 07-04-2012 , 08:57   Re: [CSS] SoccerJam: Source (v0.7.2, 2012-07-04)
    Reply With Quote #10

    Quote:
    Originally Posted by t.sang View Post
    well, I'll try. thanks
    No worries.
    Thanks for implementing by ideas! Hopefully this mod goes a long way.
    ITZJAAKE is offline
    Reply


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