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[TF2] Freak Fortress 2


  
 
 
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Join Date: Jan 2012
Old 07-01-2012 , 16:50   Re: [TF2] Freak Fortress 2
#10

I actually don’t have a problem with the Scorch Shot. As for the blaster I don’t know. It’s almost like some of the weapons the scout has at his disposal. The Force of Nature, Bonk energy drink, and the Atomizer; if used as a weapon and not just an escape tool constantly then its fine. However the majority scouts I see constantly seem to do the minimum amount of damage and try to hide all the time. Hence because of this scenario, I’ve resorted to having utility weapons that slow down enemy targets.

As for some of the other weapons it would be nice to give the new Cleaner's Carbine automatic crits. The The Hitman's Heatmaker a way to actually gain foucs, and maybe have crits as well. The Scorch Shot is fine because it helps out your team mates against bosses; maybe get rid of the damage penalty. Everything else seems to be in good standing so far.

Last edited by Sindex; 07-01-2012 at 17:03.
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