Same with me; I have been just starting to tweaking bill a bit for the testing. I like the premise for some of these bosses but the majority of the time I have to change things a bit. For my version of bill so far, I have taken off the stun ability and replaced it with a utility weapon.
Like 2 other bosses I have he also incorporates a slow and de-buff ability 20 seconds (Jarate instead of mark of death) on hit. It also has bullet penetration. However spamming it and not using it right will get him killed since it does -99% less damage overall. By the by it’s the Sydney Sleeper.
Next I reduced his matrix ability on loss of life severely. Countless number of people that I know dislike this ability for the fact it’s a bit cheap. So instead I gave him a new SMG (The Cleaner's Carbine). It has about 20 rounds and it fires incendiary bullets (like you originally planned Nope.avi). However it does half the normal damage overall including the burning. Nevertheless if he gets a kill it will get 4 seconds of crits.
PHP Code:
"weapon1"
{
"name" "tf_weapon_sniperrifle"
"index" "230"
"show" "1"
"attributes" "1 ; 0.01 ; 175 ; 20 ; 182 ; 20 ; 266 ; 1 ; 68 ; -2"
}
"weapon2"
{
"name" "tf_weapon_club"
"index" "264"
"show" "1"
"attributes" "1 ; 0.4 ; 137 ; 6 ; 15 ; 0 ; 20 ; 1 ; 179 ; 1"
}
"ability1"
{
"name" "charge_bravejump"
"arg0" "1"
"arg1" "1.5"
"arg2" "5"
"plugin_name" "default_abilities"
}
"ability2"
{
"name" "rage_preventtaunt"
"plugin_name" "default_abilities"
}
"ability3"
{
"name" "rage_stunsg"
"arg1" "7.0"
"plugin_name" "default_abilities"
}
"ability4"
{
"name" "charge_weightdown"
"arg0" "3"
"plugin_name" "default_abilities"
}
"ability5"
{
"name" "rage_matrix_attack"
"arg0" "-1"
"arg1" "0.1"
"arg2" "0.6"
"arg3" "0.1"
"plugin_name" "ff2_1st_set_abilities"
}
"ability6"
{
"name" "rage_new_weapon"
"arg1" "tf_weapon_smg"
"arg2" "751"
"arg3" "1 ; 0.5 ; 25 ; 0 ; 208 ; 1 ; 72 ; 0.5 ; 31 ; 4 ; 134 ; 1"
"arg4" "1"
"arg5" "20"
"arg6" "1"
"plugin_name" "special_noanims"
}
"ability7"
{
"name" "special_dropprop"
"arg1" "models\player\items\sniper\sniper_bill.mdl"
"arg3" "1"
"plugin_name" "ff2_1st_set_abilities"
}
Remember this is still in the testing phase, so it’s yet to go live for now. Eventually I will do that to get feedback on the ideas.