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[TF2] Freak Fortress 2


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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 06-30-2012 , 00:49   Re: [TF2] Freak Fortress 2
#1541

Could someone tell me how to fix all the problems? Like TF2Items and SDKhooks and gamedata etc. I really want my server to get running again!
//EDIT
Nevermind

Do the war3 abilities still work?
If so i have a boss on mind

Last edited by nope.avi; 06-30-2012 at 03:05. Reason: Fixed
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Trosty
Member
Join Date: Oct 2011
Location: Romania
Old 06-30-2012 , 03:45   Re: [TF2] Freak Fortress 2
#1542

Quote:
Originally Posted by 11530 View Post
Probably this plugin.
thanks man
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Werewolf_UK
AlliedModders Donor
Join Date: Oct 2010
Location: United Kingdom
Old 06-30-2012 , 10:13   Re: [TF2] Freak Fortress 2
#1543

Would it be possible to add a !voteslay feature in future? Ideally, I would set it so anyone could start the vote provided more than 75% of the players were dead. This should prevent any groups of stalling players who prevent it going to the 1v1 countdown, which is what we've found can happen on our server.
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deltadude
SourceMod Donor
Join Date: Mar 2010
Old 06-30-2012 , 13:13   Re: [TF2] Freak Fortress 2
#1544

Looking to release my rarespawn plugin, and rare bosses to go with it some point this week if people are interested in it. You can find them running @ the gent ff2 server.
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pac_man0
Junior Member
Join Date: Mar 2012
Location: Brazil
Old 06-30-2012 , 16:18   Re: [TF2] Freak Fortress 2
#1545

nvm, working fine

Last edited by pac_man0; 07-01-2012 at 16:06.
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EP_
Member
Join Date: Apr 2012
Old 06-30-2012 , 18:50   Re: [TF2] Freak Fortress 2
#1546

Haven't had problems with Powerlord's v1.0.6c here aside from the usual bugs in the first round. Updated files as needed and things worked pretty well.

Quote:
Originally Posted by deltadude View Post
Looking to release my rarespawn plugin, and rare bosses to go with it some point this week if people are interested in it. You can find them running @ the gent ff2 server.
Sounds pretty good.
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Freak Fortress 2 bosses
I'm planning on an update to at least my existing bosses, please watch warmly~


STG final bosses at work here.
No deathbombing or bullet-cancelling allowed
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Otokiru
Senior Member
Join Date: Apr 2012
Old 07-01-2012 , 04:07   Re: [TF2] Freak Fortress 2
#1547

Erm, i need server owners to test out my experimental temp fix for first round hale bug i just added based on Powerlord's 1.06c version. I've tested and let it run on my server few hours ago, seems to be working well, no first round bugged hale encountered yet till now.

So what it does is... if its the first round, and when the hale spawns, after 3secs, my code will force-switch the hale class to another class temporarily, then the default FF2 code will automatically re-create the hale before the round starts. And Tada~ Fixed.
Attached Files
File Type: smx freak_fortress_2.smx (86.1 KB, 159 views)
File Type: sp Get Plugin or Get Source (freak_fortress_2.sp - 157 views - 165.7 KB)
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boady001
New Member
Join Date: Jul 2012
Old 07-01-2012 , 06:36   Re: [TF2] Freak Fortress 2
#1548

Hello guys hope you are all well I have recently bought my own server and went to put Freak fort on it. But after update it seems it will not work is there any update for the add on in near future thanks so much for this awsome mod

Regards Boady
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Otokiru
Senior Member
Join Date: Apr 2012
Old 07-01-2012 , 07:11   Re: [TF2] Freak Fortress 2
#1549

Quote:
Originally Posted by boady001 View Post
Hello guys hope you are all well I have recently bought my own server and went to put Freak fort on it. But after update it seems it will not work is there any update for the add on in near future thanks so much for this awsome mod

Regards Boady
You need SM snapshots for now: http://forums.alliedmods.net/showpos...postcount=1523
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 07-01-2012 , 07:38   Re: [TF2] Freak Fortress 2
#1550

New boss after so long gentlemen!
Karl Ruprecht Kroenen (KRK)

Superjump
Weighdown
Normal Lugermorph on rage + short distance stun

bz2 included
http://www.mediafire.com/?bcymka2xigdv1m0

Do the War3 Ability pack still work? Please tell me
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