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Originally Posted by xPaw
The problem at its source is not enough spawns. Bad Spawns Preventer perfectly does it's job by blocking engine's logic when there are not enough spawns.
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Huh, are we talking about the same plugin?
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If you get spawned in one of those - you will get killed thus leaving you dead waiting for next round. This plugin respawns the player if he got killed because of bad spawn position and respawns the player if he is stuck in the wall at spawn.
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Sorry, but respawning a player, imho, does not attack the problem at its source... else I must miss something? You know, they'll still die, still very annoying for a player, and besides, the source problem, from my point of view, is more the damage occuring on those spawns (i.e. the deaths).
Arkshine, in fact it's not plugin side. It's map side, the plugin needs to make switches so it follows the game logic. However I noticed some maps suffer from the spawn problems. It's not a design error, but more how the game must go...
If you still have thoughts, tell me!
Thanks guy!
Misery