Quote:
Originally Posted by ConnorMcLeod
FYI, you don't have to precache default game sounds such as "buttons/blip2.wav" if you only going to use them with client command spk or speak.
You need to precache if you gonna emit the sound (emit_sound, EngFunc_EmitXXX, EngFunc_BuildSound,..)
Not sure about SendAudio message, i think you also have to precache, but can be easily checked.
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Thanks! That's a good thing to know, just to ease my life. But, as you can understand, i need to precache that string anyway, in case an admin wishes to change the sound file that will be played.
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