I mean a property of a entity.
Let's take this example of a func_breakable.
These are some values of an entity recorded into the bsp file:
Code:
{
"model" "*54"
"explodemagnitude" "40"
"spawnobject" "0"
"explosion" "0"
"material" "6"
"health" "550"
"delay" "0"
"target" "spy_dev_destroyed"
"rendercolor" "0 0 0"
"renderamt" "0"
"classname" "func_breakable"
}
I know i can pick up or change these values with engine functions like
entity_get_string, entity_set_int, etc...
But I wonder if remove a property like "target", instead of setting it to an empty string...