Title mostly says it all... You know, there are maps where one of the two teams are limited to 1-2 players generally... like for example deathrun maps.
When we transfer a player there with say cs_set_user_team() and that the player count is greater than the maximum per team limit, the extra players die... or fall and go through the floor, thing like that.
Is there a way to prevent this? Is there a way to circumvent, to spawn 2 players or more at the same location/origin?