Code:
emit_sound(id, CHAN_STREAM, haste_sound[random_num(0, sizeof haste_sound -1)], 1.0, ATTN_NORM, 0, PITCH_HIGH)
This soundplay has loopback, how to fix it? Or is there any other method to transmit sound to everyone around? I know that
Code:
Playsound(id,sample)
transmit voice to First Person Player.