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emit_sound is bugged?


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Heyka
Member
Join Date: Mar 2012
Old 06-27-2012 , 03:09   emit_sound is bugged?
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Code:
emit_sound(id, CHAN_STREAM, haste_sound[random_num(0, sizeof haste_sound -1)], 1.0, ATTN_NORM, 0, PITCH_HIGH)
This soundplay has loopback, how to fix it? Or is there any other method to transmit sound to everyone around? I know that
Code:
Playsound(id,sample)
transmit voice to First Person Player.
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Heyka
Member
Join Date: Mar 2012
Old 06-27-2012 , 05:50   Re: emit_sound is bugged?
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I found that Zombie Madness has been using emit_sound and it doesn't loop. I've tried to use code from it, but it still loops. Any solutions?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 06-27-2012 , 06:31   Re: emit_sound is bugged?
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Modify the sound to not loop. Don't ask how, search on google, it's unrelated to Amxx.
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Heyka
Member
Join Date: Mar 2012
Old 06-27-2012 , 08:12   Re: emit_sound is bugged?
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I did what you said. Unloop sound... still doesn't work.
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